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Thread: Elite White and Red Card

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    Elite White and Red Card

    I feel like legacy is really missing an elite white and red permanent. I'm not sure what it would look like...but it should be good enough to tempt people away from Drs/tnn/delver/Leo/goyf/Thalia as their threats of choice.

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    Re: Elite White and Red Card

    Red has a fairly elite card. Many a Blue deck has splashed for just one red card, Bolt. Then also you have shit like REB. As for shit like Creatures, there is a whole white deck built on powerful permanents and there are red cards like Eidolon that cause hell.

    The issue you could say is red doesn't have a card like Snapcaster, well that's a pitty. I guess people will just have to learn how to use Goblin Welder again. He never did anything broken right?
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    Re: Elite White and Red Card

    Stoneforge mystic is quite good. Blood moon and young Pyromancer are both permanents that are go to cards that are red.
    -rob

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    Re: Elite White and Red Card

    I think he meant Legacy lacks an elite WR gold card.
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    Re: Elite White and Red Card

    Quote Originally Posted by mistercakes View Post
    Stoneforge mystic is quite good. Blood moon and young Pyromancer are both permanents that are go to cards that are red.
    Bloodmoon yes, Pyro is almost universally played in Blue shells. It's about as Blue now as Nimble Mongoose is.
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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    Re: Elite White and Red Card

    Quote Originally Posted by Teluin View Post
    I think he meant Legacy lacks an elite WR gold card.
    Yeah I meant this. Young pyro and bolt are splashed for as mentioned. Welder/blood moon are great but force specific deck design. Something pushed like WRR, when "the prototype" enters the battlefield exile target permanent. When prototype leaves the battlefield it does 3 damage to target creature or player, 4/2.

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    Re: Elite White and Red Card

    Your deck lacks the consistency of 8 cantrips so over a long event you'll lose to your self enough that you won't top 8.
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    Re: Elite White and Red Card

    It would need impressive power and toughness/combat ability, be a hatebear, and have pro blue pro black to get anywhere.

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    Re: Elite White and Red Card

    goblin legionnaire used to be bomb.

    used to be...
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    Re: Elite White and Red Card

    Quote Originally Posted by kinda View Post
    I feel like legacy is really missing an elite white and red permanent. I'm not sure what it would look like...but it should be good enough to tempt people away from Drs/tnn/delver/Leo/goyf/Thalia as their threats of choice.
    I think RW has some playable gold cards (e.g. Nahiri), but people want to play blue to interact with fast combo and for consistency.

    Cards like

    Ajani Vengeant
    Nahiri, the Harbinger
    Figure of Destiny
    Akiri, Line-Slinger
    Veteran Motorist
    Depala, Pilot Exemplar
    Duergar Hedge-Mage


    aren't that bad actually.

    But RW's control strategies can't interact with the stack and RW's aggro strategies lose to combo decks as well and are probably worse than other aggro strategies and/or lose to midrange.

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    Re: Elite White and Red Card

    Painter makes for a decent R/W control combo hybrid. Was more popular in 2014 than it is now. But it's the lightest of splashes. I think that's mostly true for all R/W decks, almost exclusively one colour with a touch of the other.
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    Re: Elite White and Red Card

    White and Red could have things that tutor/draw for equipments or small weenies, and permanents that use cards in exchange for tokens, decent grave removal (i have been arguing in favor of grave removal being in red and it's already in white), good permanent general removal (something like a sorcery shock//disenchant), recurring of artifacts and or enchantment from the grave, powerful RW hatebears and mass destruction spells/sweeper.

    Instead it's all about attacking, which ain't that good in legacy. I could see something like:

    Godo, retrained 2WR
    creature - human soldier
    As this ETB, search your library for an equip with cmc 3 or less, reveal it, and put it on the battlefield.
    First strike
    3/3

    Additional tutoring for equipments.

    Goblin Training Grounds WR
    Enchantment
    1, discard a card: put 2 1/1 goblin tokens otb.

    Token generator that essentially give you consistency by making every draw a pair of goblins.

    A WR recruiter (Royal Recruiter: mix the two recruiters and shave a mana), as another consistency tool.

    Cleansing Fire WR
    Sorcery
    Exile target graveyard, then deal X damage to that graveyard's controller, where X is the number of cards exiled this way.

    Grave hate.

    The End XWR
    Sorcery
    Destroy all-non lands permanents with cmc X or less, than each player sacrifices X lands.

    Mass removal.

    Do R
    Sorcery
    Deal 2 damage to target creature or player
    //Undo 1W
    Sorcery
    Destroy target artifact or enchantment.

    Flip card that can remove T1 DRS.

    Ash Priest WR
    Creature - Human Priest Warrior
    Whenever a card goes in a graveyard from anywhere, exile it unless a player let Ashen Priest deal 1 damage to him or her.
    Choose: endure or forget
    2/3

    A possible playable hatebear on the example of Ash Zealot.

    Nahiri and Ajani are good but are essentially semi-control cards in a pair of colors that have an hard time being controllish, at least with the options they have right now. More efficient mass removals (which for some reasons it's apparently more green than white or red? see maelstrom pulse and pernicious deed) and/or taxing/prison cards, or good defensive creatures and the colors would be playable in Legacy again as main colors more than splash. Not that they're terrible right now, they just are good mostly as splashes.

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    Re: Elite White and Red Card

    Quote Originally Posted by Megadeus View Post
    Your deck lacks the consistency of 8 cantrips so over a long event you'll lose to your self enough that you won't top 8.
    The trick is you play the cantrips and go UWR. Diversity achieved!

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    Re: Elite White and Red Card

    I think the closest thing we've gotten to a good RW card is Nahiri, the Harbinger and she's not turning any heads. I don't even know what a RW hatebear would look like. With the way they have treated red in the last few sets it's probably going to be direct damage.

    Something like this:

    Playable WR Hatebear

    Destroy target artifact, deal 1 damage to target player or creature.

    Destroy target enchantment, gain 1 life.

  15. #15

    Re: Elite White and Red Card

    What's the problem you are addressing with your W/R card? If it's great and costs XRW it'll just be part of the best Brainstorm / Magic Shell deck. Unless it says sacrifice all Islands you control.

  16. #16

    Re: Elite White and Red Card

    Quote Originally Posted by CptHaddock View Post
    I think the closest thing we've gotten to a good RW card is Nahiri, the Harbinger and she's not turning any heads. I don't even know what a RW hatebear would look like. With the way they have treated red in the last few sets it's probably going to be direct damage.
    ...
    Direct damage doesn't have to be weak, but it leaves very little room between overpowered and useless.

    Helix Storm Alchemist
    R/W R/W

    T: ~ does 1 damage to target creature or player and you gain 1 life.

    Whenever a player casts a spell you may untap ~.

    0/4

    You could combine the protection and redirection:

    RW
    Wilfire Guardian

    Discard a card at random: Select new targets for a spell that targets you or a permanent you control.

    2/2

  17. #17

    Re: Elite White and Red Card

    rrw - Knight of Variance
    Pro White, Pro Black
    Human Knight
    3/4
    ETB all players sacrifice a blue perm
    LTB all players sacrifice an Island

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    Re: Elite White and Red Card

    Quote Originally Posted by Gheizen64 View Post
    Cleansing Fire WR
    Sorcery
    Exile target graveyard, then deal X damage to that graveyard's controller, where X is the number of cards exiled this way.
    Man. this is a burn staple :) (and probably too good for legacy)

  19. #19

    Re: Elite White and Red Card

    Quote Originally Posted by Tylert View Post
    Man. this is a burn staple :) (and probably too good for legacy)
    Nope. Now, if it were instant...

    For the Elite cards, SFM is arguably the White Elite card, as it's both a Tutor effect in White, and a way to cheat in Equipment.

    As for Red, well, Red seems to be paired with another color outside of Burn (often Blue).

    I'd kind fo want something that permits copying instants and sorceries, similar to Dualcaster Mage, which is an amusing way to win counter-wars, but isn't really good.

  20. #20

    Re: Elite White and Red Card

    Quote Originally Posted by sco0ter View Post
    I think RW has some playable gold cards (e.g. Nahiri), but people want to play blue to interact with fast combo and for consistency.

    Cards like

    Ajani Vengeant
    Nahiri, the Harbinger
    Figure of Destiny
    Akiri, Line-Slinger
    Veteran Motorist
    Depala, Pilot Exemplar
    Duergar Hedge-Mage


    aren't that bad actually.

    But RW's control strategies can't interact with the stack and RW's aggro strategies lose to combo decks as well and are probably worse than other aggro strategies and/or lose to midrange.
    Duergar Hedge-Mage is a beating. Love that card. Plateau's best friend.
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