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That is a very good thread with a lot of quality posts (data, analysis, conclusions)... and a pretty high standard of discussion culture given bannings are a topic.
I am very often against bannings, but I think we have seen enough and tried enough over the years. I miss the times, where you had a couple of "best deck" choices and much more variety of Tier2/3 decks, so I would also appreciate if something would be done about Miracles.
The question what to ban could be seen as a tough one, because you cannot really weaken the deck without destroying it. If you don't ban an essential part (Top, CB, Terminus) - it won't change anything because UWr has sooo many options/angles to keep it's dominant position.
I am in favor of correcting sick mechanics that have not been developed/tested for legacy (see DTT, TC) instead of talking about CB, top. CB/Top used to be very skill intensive and not OP before the miracles mechanic and we have a lot more tools against that now than back then.
So it is pretty obvious that Terminus would be the best choice. DTT & TC was not for legacy because in legacy you can fill up your gy way too easy to cheat on your mana. And the same goes for managing the top of your library. It is way too easy in legacy and spending W for a wrath is cheating a lot on mana. In addition to that you can also cheat on the effect usually being a sorcery.
Simple conclusion - W (sorcery/instant) instead of 4+ mana sorcery speed for the tradeoff of playing 12 library manipulation cards (which are the best/among the best legacy cards by themselves anyway) and the in game miracle condition has been proven to be too strong.
Currently playing: Elves
I swear, Wotc could be on the verge of banning the miracle mechanic entirely in legacy and people would bring out their pitch forks for the unjust banning of Thunderous Wrath.
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