I'm intrigued by this card a bit:
You only need to attack with one guy to untap all your other nonland permanents. Casting cost is reasonable. Thinking about multiple activations of Mom/Knight/DRS, potential synergy with Opposition or Glare of Subdual (on-color), Tangle Wire, the Elves engine, vehicles, etc.
It doesn't need to be a good rules interaction to make it a messy rules interaction. Even if it never comes up in a sanctioned game doesn't mean it shouldn't have clarification. I'm waiting to see what that ruling is, if players are going to be expected to keep track of which bounty counter is from which source.
Overall I'm mostly happy about these cards not being TNN/Leovold level. Those cards are frankly stupid and broken and we'd all be happier if they'd never been printed in current form, which is - enough to warp meta, but not enough to warrant banning.
The curses look interesting, though it's totally unsurprising that the white one is absolute trash (2 life? Seriously?), the blue and black ones look pretty strong.
I think we can safely infer the rules from the clarifications made around Obsidian Fireheart. I'll isolate two:
So when an effect moves the land's blaze counter(s) from Land A to Land B, we see that Land A no longer deals damage to the player because it doesn't satisfy the conditions, and Land B will not deal damage because it was never targeted by Obsidian Fireheart so it doesn't have the extra text on it in the first place.10/1/2009 If all blaze counters on a land are moved to a different land, the triggered ability doesn’t follow them. The first land no longer has the ability because it no longer has a blaze counter on it. The second land doesn’t have the ability because Obsidian Fireheart didn’t target it.
10/1/2009 If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn.
Mathas's wording is virtually identical to this card and so I would expect it to work the same; the creature targeted by Mathas essentially gains "If -this- has a bounty counter on it, when this dies Do The Thing". If that counter is moved to a new target, that wording doesn't move with it. If the original creature gains a new bounty counter from Bounty Hunter, it would be eligible to trigger the ability on death again.
Really I don't think we'll have to track the counters and their source, so much as we'll have to track which creatures were targeted by Mathas in the first place, since that's where the triggered ability is basically being appended to its existing text.
Confirmed incoming rules change to Phasing:
Matt Tabak @TabakRules 45m45 minutes ago
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Effective 8/25 (#MTGC17 release), we're changing the rules so tokens can phase out and phase back in. Batterskulls rejoice! #WotCstaff
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Matt Tabak @TabakRules 3h3 hours ago
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Phased out permanents neither leave nor enter the battlefield. You just pretend they aren't there for a time. #WotCstaff
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Matt Tabak @TabakRules 45m45 minutes ago
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Phased out tokens never leave the battlefield, and them exploding was an unnecessary nod to original functionality. Cleaner system now.
And then they bring back "Banding with others", just to fuck with us.
Free ramp AND mana fixing - that is storable.
Could get pretty silly with haste creatures for immediate value. I'm looking at you, Swiftspear.
There are also other interesting interactions like saccing permanents or upping your artifact count for whatever you need. Not sure into what deck it could go, but it's a neat little card we should keep our eyes on.
Pretty poor fix, no reason to remove token hate from phasing. Should not be rewarding people for relying on non-cards, and this interaction hardly came up - even less frequent was indirect phasing, end even less frequent than that was an indirectly phased card failing to return to phase. They should also really back off from trying to color-shift the mechanic to play nicely with white cards.
Phasing never changed zones, this is not a rules update. All it changes does is allows you to not get punished by casting ETA/Mentor/Bskull/Thopter-Sword followed by a self-phasing effect. Not a move in the right direction.
Phasing has never exiled tokens, tokens exiled themselves as SBAs were checked. This is a direct buff to tokens, not a change to phasing itself.
Just incase it was missed (didn't see it posted here), the phasing change was likely a result of this gem, not because of Dominaria.
EDIT: Card is nuts, possibly legacy playable even? I can see all kinds of situations where this is just.... great.
First, I love that they brought back phasing. I especially love that they're showing the spell Teferi cast to phase out Jamuraa and part of Shiv (those are Phyrexian planar portals in the sky).
Second, it's probably not Legacy playable, for a few reasons:
- It's in the same color as Thalia and Angel's Grace, which are individually less powerful against combo but are still better than this because of smaller casting costs;
- Against permanent-based combo decks like Show and Tell, it doesn't actually stop cards like Griselbrand or Emrakul from attacking once you phase back in;
- There is no white deck in the format right now that doesn't also run blue, doesn't run Thalia, gets to three mana regularly, and is jonesing for what is basically a Time Stop. The best I can think of is maaaaybe Aggro Loam.
What? Phased-out zone was absolutely a thing back in the day. That's *exactly* why tokens died when they phased out, because tokens by definition can only exist on the battlefield. Now, phased-out is a status of the card, like "face down" or "tapped" so it doesn't change zones anymore, but it absolutely *used to be* a zone change. See this link as an example of the previous rules surrounding phased-out permanents.
https://mtg.gamepedia.com/Phased_out
It's also worth noting that, with the current reminder text, most players who weren't already aware of the interaction between phasing and tokens (which exists mostly because of fiat at this point) were going to play as if the tokens didn't get exiled. Since the Commander product is generally designed with as an entry point / introductory product, I don't think it's surprising that they would tweak phasing to make it work more intuitively.
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