There are a number of cards in the game that do not necessarily deserve the ban hammer that I wish had never been designed. I know R&D/Dev. aren't perfect, yet in certain cases I think they were just plain stupid - examples include True-Name Nemesis, Monastery Mentor, Terminus, Griselbrand and Emrakruul.
With the latest bannings, it got me thinking:
if you could choose 1 card in the game that you wish had never been printed, which would it be and why?
My choice is somewhat cheating because it's a cycle: the fetch lands. They're not broken, I just find them to be annoying as they disrupt the game and the clock.
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not one card but a group of cards: Fetchlands.
Think about it, the following cards are some of the broken cards out there because of them:
-Sensei's Diving Top
-Brainstorm
-Jace the Mind Sculptor
-Life from the Loam
-Tarmogoyf
-Deathrite Shaman
-Dig Through Time/Treasure Cruise
EDIT:
I didn't see this because I thought the OP was the Sensei's Divining Top picture.
Brain storm.
Irrational undying passionate hate.
Unhappy with the creep of the blue color pie, and Bstorm is the best at what it does, so it must go.
If we're limiting this to Legacy, it's gotta be Show And Tell. Though Brainstorm is pretty questionable, too.
I like all of the Legacy legal cards, and even some of the illegal ones too.
EDIT: I hate Tabernacle, but only because it costs a million dollars. You can toss Moat in as well.
Kind of wonder what would have happened if goyf never got printed.
Chalice of the Void.
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Show and Tell
Emrakrul...
Stupid card design, trumps all other big fatty creatures, hurt creative deck building.
Reality Smasher
True Name Nemesis.
Fun, interactive combat.
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ugh, it's tough call between show and tell and TNN, but probably TNN cause it's such a stupid design.. and in blue to top it off.
Fetchlands, and it isn't close.
There are many reasons why I chose fetchlands. There was Magic before fetchlands, but most of the people that hang around today don't recall those times. I wont say that the old days were better, but I do think that having 20 more instances of shuffling each round is not a good thing. The library manipulation side can't be ignored either. Lastly, what is color screw, because that hasn't existed in 15 years.
Show and Tell from Legacy. Deathrite Shaman close second.
But I would remove all too cheap and powerful creatures and let Juzam, Hypno and Serendib be the thing again.
Not sure if it's necessarily a bad card but because I'm bad.....Daze. Every motherfucking time I breakthrough for 1 I immedietly feel like putting my head through the wall for being so greedy.
to really understand this you must understand why wizards makes / prints cards. They make cards generally because they are fun or fit a specific purpose. Fetchlands fall into the fit a specific purpose. It was NOT fun to get land screwed, thus, they printed fetchlands to provide consistency in deck building and alleviate the NOT fun aspect of land screw. Another caveat to this philosophy is their decision to NOT print UNFUN cards such as land destruction or stasis type cards. Out of ALL the cards that get reprinted these cards probably wont see a reprint because wizards views them and their strategy as UNFUN. With the exception of wasteland i cant recall any cards that would fall into this category that were printed in the last 10 years.
Also, without fetchlands, deck diversity would be dwarfed. A significant amount of decks would simply be unplayable without them.
TLDR: fetchlands were inevitable because wizards caters to casuals instead of competitive players.
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