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Thread: You can erase 1 card from the game: which?

  1. #1
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    You can erase 1 card from the game: which?

    There are a number of cards in the game that do not necessarily deserve the ban hammer that I wish had never been designed. I know R&D/Dev. aren't perfect, yet in certain cases I think they were just plain stupid - examples include True-Name Nemesis, Monastery Mentor, Terminus, Griselbrand and Emrakruul.

    With the latest bannings, it got me thinking:

    if you could choose 1 card in the game that you wish had never been printed, which would it be and why?

    My choice is somewhat cheating because it's a cycle: the fetch lands. They're not broken, I just find them to be annoying as they disrupt the game and the clock.
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    Re: You can erase 1 card from the game: which?

    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  3. #3
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    Re: You can erase 1 card from the game: which?

    not one card but a group of cards: Fetchlands.

    Think about it, the following cards are some of the broken cards out there because of them:

    -Sensei's Diving Top
    -Brainstorm
    -Jace the Mind Sculptor
    -Life from the Loam
    -Tarmogoyf
    -Deathrite Shaman
    -Dig Through Time/Treasure Cruise

    EDIT:

    Quote Originally Posted by Teluin View Post
    My choice is somewhat cheating because it's a cycle: the fetch lands. They're not broken, I just find them to be annoying as they disrupt the game and the clock.
    I didn't see this because I thought the OP was the Sensei's Divining Top picture.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  4. #4

    Re: You can erase 1 card from the game: which?

    Brain storm.

    Irrational undying passionate hate.

    Unhappy with the creep of the blue color pie, and Bstorm is the best at what it does, so it must go.

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    Re: You can erase 1 card from the game: which?

    If we're limiting this to Legacy, it's gotta be Show And Tell. Though Brainstorm is pretty questionable, too.

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    Re: You can erase 1 card from the game: which?

    Quote Originally Posted by ahg113 View Post
    Brain storm. Irrational undying passionate hate.
    we must be twins that got separated at birth...

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    Re: You can erase 1 card from the game: which?

    I like all of the Legacy legal cards, and even some of the illegal ones too.

    EDIT: I hate Tabernacle, but only because it costs a million dollars. You can toss Moat in as well.
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    Re: You can erase 1 card from the game: which?

    Kind of wonder what would have happened if goyf never got printed.

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    Re: You can erase 1 card from the game: which?

    Chalice of the Void.
    "I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
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    Re: You can erase 1 card from the game: which?

    Show and Tell
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    I mean, if you're going to play as 61st card, the card should cost over $100 I think.

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    Re: You can erase 1 card from the game: which?

    Emrakrul...

    Stupid card design, trumps all other big fatty creatures, hurt creative deck building.

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    Re: You can erase 1 card from the game: which?

    Reality Smasher

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    Re: You can erase 1 card from the game: which?

    True Name Nemesis.
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    Re: You can erase 1 card from the game: which?

    Mental Misstep

  15. #15

    Re: You can erase 1 card from the game: which?

    ugh, it's tough call between show and tell and TNN, but probably TNN cause it's such a stupid design.. and in blue to top it off.

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    Re: You can erase 1 card from the game: which?

    Fetchlands, and it isn't close.

    There are many reasons why I chose fetchlands. There was Magic before fetchlands, but most of the people that hang around today don't recall those times. I wont say that the old days were better, but I do think that having 20 more instances of shuffling each round is not a good thing. The library manipulation side can't be ignored either. Lastly, what is color screw, because that hasn't existed in 15 years.

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    Re: You can erase 1 card from the game: which?

    Quote Originally Posted by clavio View Post
    Kind of wonder what would have happened if goyf never got printed.
    I agree with this. It completely invalidates any future 2 drop creature and you just ask, "How is this better than Goyf?"

    It's frustrating.
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  18. #18

    Re: You can erase 1 card from the game: which?

    Show and Tell from Legacy. Deathrite Shaman close second.

    But I would remove all too cheap and powerful creatures and let Juzam, Hypno and Serendib be the thing again.

  19. #19

    Re: You can erase 1 card from the game: which?

    Not sure if it's necessarily a bad card but because I'm bad.....Daze. Every motherfucking time I breakthrough for 1 I immedietly feel like putting my head through the wall for being so greedy.

  20. #20
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    Re: You can erase 1 card from the game: which?

    Quote Originally Posted by ramanujan View Post
    Fetchlands, and it isn't close.

    There are many reasons why I chose fetchlands. There was Magic before fetchlands, but most of the people that hang around today don't recall those times. I wont say that the old days were better, but I do think that having 20 more instances of shuffling each round is not a good thing. The library manipulation side can't be ignored either. Lastly, what is color screw, because that hasn't existed in 15 years.
    to really understand this you must understand why wizards makes / prints cards. They make cards generally because they are fun or fit a specific purpose. Fetchlands fall into the fit a specific purpose. It was NOT fun to get land screwed, thus, they printed fetchlands to provide consistency in deck building and alleviate the NOT fun aspect of land screw. Another caveat to this philosophy is their decision to NOT print UNFUN cards such as land destruction or stasis type cards. Out of ALL the cards that get reprinted these cards probably wont see a reprint because wizards views them and their strategy as UNFUN. With the exception of wasteland i cant recall any cards that would fall into this category that were printed in the last 10 years.

    Also, without fetchlands, deck diversity would be dwarfed. A significant amount of decks would simply be unplayable without them.

    TLDR: fetchlands were inevitable because wizards caters to casuals instead of competitive players.
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