French magic site screwed up so we get some early previews. Nothing too interesting for us but the wrath is kinda cool.
Last edited by supremePINEAPPLE; 06-01-2017 at 12:22 PM.
Both 'Walkers are probably Eternal and even Modern irrelevant.
That Black wrath though...I can actually imagine situations where that could be better than Toxic Deluge, especially in something like Vintage, where artifact mana is more plentiful.
EDIT: Hmm, someone else mentioned it, so I do wonder if there might be a cycle of "Last Reckonings" for each god.
How broken do you think something like this would be?
Kefnet's Last Reckoning
Counter target spell. Lands you control don't untap during your next untap phase.
For Modern obviously.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Lol, I like that Bontu's Last Reckoning allows Bontu to attack.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Double black compared to deluge makes it a lot harder to randomly include in the decks that use deluge already too. I like the design a lot but I don't expect to see it much at all in legacy.
It seems that Wizard's has learnt that wraths need to be both in Standard and playable. After all the recent shit that happened, that is a good sign for the direction of the game. Also I like it, lowering the cost to cast but effectively doubling the cost. That spell is in effect 6 mana at its lowest but you don't notice that at first. Good design.
Reckoning is... interesting.
The life total starts to matter when you need to cast more than one Wrath. BB makes it pretty restrictive, so it's not splash-able, but 3CMC is a big deal. F'ing pox sends it's regards... :p
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
I like any delayed-cost mechanics like Pacts & Co.
I hope this is a cycle with more playable effects
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I don't know what I'd do with all my middle school nostalgia if echo ever came back. To this day, I'd be more excited to slam a Lightning Dragon or Winding Wurm than a Griselbrand.
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On topic. I don't see this seeing a lot of play in Legacy. 3 mana is good, but the double B cost added on top of its true cost of 6 mana. It may see some fringe use but it's not taking over the format.
3 mana unconditional wrath. Um.
This card is really, really good ya'll. Sure, it has a drawback. One you don't have to deal with right away. This puts a board wipe online in the early game that is not unplayable if you draw it late. You're trading tempo for an early effect. The Suspend mechanic showed us how powerful this can be, in a very general sense.
Imagine you're a control deck. A three mana all-wrath is amazing. Stops you from dying to Elves and Eldrazi equally. Then, if you have it late game, you can still leave up whatever mana was not used to cast it for countering. It does not tap all your land, it just stops whatever you did use from untapping.
No sir. Deluge is great, but if you draw it when you really need a wrath to save your life, you'll often run into times where you cannot cast it because it'll kill you. This bad boy never has that problem. You can literally ALWAYS pay tempo in exchange for a 2-for-1 (or better!) if you have to.
Yes, this is fair. Card still is rock hard.
The blue one is Savor the Moment.
Sure, but it always* has a different problem. Where Deluge can be 1-sided a lot of times by having better Toughness, this always costs your own boardstate and usually costs you a turn of *maybe* having counterspell mana open. And BB is a non-trivial extra.
Deluge is sometimes lame, but that's black for ya.
I mean this feels like the kind of wrath effect that any aggro deck which can also draw cards would just laugh off as it casually reloads, replays some threats and basically gets pseudo haste from since your next turn isfonna be like land-go
Like this is a weird comparison but if Goblins were still a thing this new wrath would lose you the game as a Ringleader just roflstomps your attempt at tempo
Wheel or twister at 4 are fine. Diminishing return already exist.
Bontu's reckoning is decent but deluge is better in too many cases, life total matter less than losing a whole turn of tempo in like 90% of cases in legacy, then add the fact that deluge can be asymmetric and it's easier to cast. Unless burn become a significant part of the metagame, and even then, losing a turn of tempo is deceptively backbreaking a lot of times.
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