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Thread: Hour of Devastation [HOU]

  1. #181
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Gheizen64 View Post
    Why are you guys talking about a card that need 5 and another card to do anything?
    The appeal comes from the fact that the "another card" can be pretty much anything, even your opponent's.

    Also, not a fan of excessively preposterous descriptions like the one I quoted. Imagine people asking why everybody is talking about Brainstorm that needs specific mana as well as cards in your hand and library in specific order to do anything.
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  2. #182
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    Re: Hour of Devastation [HOU]

    Not Legacy-playable, but kinda nifty with Aggravated Assault (that's an invocation - LOL WUT):

    Neheb, the Eternal
    Legendary Creature - Zombie Minotaur Warrior
    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
    At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.
    4/6

  3. #183
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post
    You know, I thought exactly the same thing when I saw the card. And, of course, the next thought is that no one plays Needle Specter, so...

    But, honestly, I like the idea of a 2B creature with this ability way more than I like it on a 1BB. Flying is better evasion, but the casting cost is universes different. At 1BB you're not disrupting quickly enough without a Dark Ritual. At 2B you very well might be able to deploy it on turn 2 with some acceleration, and in a deck that only has to splash black.
    The best thing I ever came up with Needle Specter was Invigorate. It was sweet but infect still remains the best Invigorate deck.
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  4. #184

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Gheizen64 View Post
    Why are you guys talking about a card that need 5 and another card to do anything?

    Hexmage is BB and it's a fringe card even with depths. I concede that's is a semi-answer to SnT that isn't outright uncastable on its own, but still.
    That's really the point; it's a flexible answer to a number of prominent decks - for example, it can copy any non-'walker permanent. That has applications against most decks; for example, it can copy either DD or the Marit Lage token. It can copy your opponent's Tasigur; it can copy your opponent's Sneak Attack, Gris or Emrakul. It's flexible enough that it warrants some testing in decks that are threat-light, or as an extra combo piece.

  5. #185
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Hopo View Post
    The best thing I ever came up with Needle Specter was Invigorate. It was sweet but infect still remains the best Invigorate deck.
    Turn 1 Noble Hierarch into a turn 2 Specter seems more viable than Invigorate. I'd also rather have Unstable Mutation or Rancor instead of Invigorate in a deck like that.
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  6. #186
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    Re: Hour of Devastation [HOU]

    Scavenger Grounds
    Land - Desert
    Rare
    T: Add {C} to your mana pool.
    2, T, sacrifice a Desert: Exile all cards in all graveyards.


    This land is incredible.

  7. #187

    Re: Hour of Devastation [HOU]

    Interesting that its reusable. We'll have to see what other deserts are released. I know there's the Desert cyclers.
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  8. #188
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Di View Post
    This land is incredible.
    As a struggling Reanimator player, I agree, we do need more ways to hate on graveyards
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  9. #189
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Hopo View Post
    The appeal comes from the fact that the "another card" can be pretty much anything, even your opponent's.

    Also, not a fan of excessively preposterous descriptions like the one I quoted. Imagine people asking why everybody is talking about Brainstorm that needs specific mana as well as cards in your hand and library in specific order to do anything.
    If Brainstorm never existed but was released tomorrow people on this board would be like "1/10, terrible without a fetchland so it's really two mana, huge tempo loss if you play it in response to hand disruption, serum visions is better at flipping delver"

  10. #190

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by maharis View Post
    If Brainstorm never existed but was released tomorrow people on this board would be like "1/10, terrible without a fetchland so it's really two mana, huge tempo loss if you play it in response to hand disruption, serum visions is better at flipping delver"
    That was pretty much the reaction to it when it came out in Ice Age.

  11. #191
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    That was pretty much the reaction to it when it came out in Ice Age.
    To be fair, no one knew Necro was good then either, and everyone thought Jesters Cap was incredible.

  12. #192
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by morgan_coke View Post
    That was pretty much the reaction to it when it came out in Ice Age.
    To be fair, there weren't many good shuffle effects (especially not mana-fixing ones), and Demonic Consultation/Necro were just better options.
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  13. #193
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Di View Post
    This land is incredible.
    Is it? Really? I just don't see it.

    It's uncounterable and taps for mana, which are definite pluspoints. However, it effectively costs 3 mana to activate and nukes your GY as well, so recursion options are rather limited as it will eat potential stuff you want to bring back. It also doesn't replace itself, unlike Relic of Progenitus.

    It's playable, but it doesn't get me excited.

  14. #194
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    Re: Hour of Devastation [HOU]

    They're really going off with printing cards to interact with Dark Depths in this set...
    UBr Tezzeret
    Quote Originally Posted by sdematt View Post
    I mean, if you're going to play as 61st card, the card should cost over $100 I think.

  15. #195

    Re: Hour of Devastation [HOU]

    New hate cards over at MTG Goldfish:




  16. #196
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Darkenslight View Post
    New hate cards over at MTG Goldfish:

    ???

    Is relic too powerful for standard?
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    My original post did that.

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  17. #197
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Darkenslight View Post
    New hate cards over at MTG Goldfish:



    A bit late to bring out the GY hate for Standard. Yet worse than Relic.

    Aside from DD, Solemnity also is another combo piece for Melira combo and a hatecard for Infect to boot.

    How does Solemnity and Cumulative Upkeep interact? Does the permanent get sacrificed because the cost can't be paid? Or can you enjoy your free infinite Glacial Chasm?

  18. #198
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Barook View Post
    Is it? Really? I just don't see it.

    It's uncounterable and taps for mana, which are definite pluspoints. However, it effectively costs 3 mana to activate and nukes your GY as well, so recursion options are rather limited as it will eat potential stuff you want to bring back. It also doesn't replace itself, unlike Relic of Progenitus.

    It's playable, but it doesn't get me excited.
    I agree. How many times do you really need to nuke the graveyard? maybe only in control decks or durdly decks.
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Barook View Post
    How does Solemnity and Cumulative Upkeep interact? Does the permanent get sacrificed because the cost can't be paid? Or can you enjoy your free infinite Glacial Chasm?
    Pretty sure you don't have to pay the cost, as long as there is no counter on it.

    (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    If it has zero age counters on it, you pay the upkeep for zero counters, I'm pretty sure.
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  20. #200
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    Re: Hour of Devastation [HOU]

    Does Solemnity with any Culmative Upkeep card make it worth it as a sort of stall until you get DD? Elephant Grass, Glacial Chasm, Mind Harness, Mystic Remora?

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