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Thread: Hour of Devastation [HOU]

  1. #1

    Hour of Devastation [HOU]

    French magic site screwed up so we get some early previews. Nothing too interesting for us but the wrath is kinda cool.





    Last edited by supremePINEAPPLE; 06-01-2017 at 12:22 PM.

  2. #2
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    Re: Hour of Devastation [HOU]

    Both 'Walkers are probably Eternal and even Modern irrelevant.

    That Black wrath though...I can actually imagine situations where that could be better than Toxic Deluge, especially in something like Vintage, where artifact mana is more plentiful.

    EDIT: Hmm, someone else mentioned it, so I do wonder if there might be a cycle of "Last Reckonings" for each god.

    How broken do you think something like this would be?

    Kefnet's Last Reckoning
    Counter target spell. Lands you control don't untap during your next untap phase.

    For Modern obviously.
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    Re: Hour of Devastation [HOU]

    Lol, I like that Bontu's Last Reckoning allows Bontu to attack.

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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Cire View Post
    Lol, I like that Bontu's Last Reckoning allows Bontu to attack.
    Oh snap, maybe that will be a theme with all of them.

    Kefnet = Timetwister
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  5. #5

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by H View Post
    ...

    That Black wrath though...I can actually imagine situations where that could be better than Toxic Deluge, especially in something like Vintage, where artifact mana is more plentiful.
    ...
    Obviously strong card is obviously strong. I think this wrath tends to be better than deluge if you're in topdeck mode.

    Sometimes life totals do matter, you want more than 4 wrath effects, creatures are too big for deluge, or you're playing modern.

  6. #6

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by rufus View Post
    Obviously strong card is obviously strong. I think this wrath tends to be better than deluge if you're in topdeck mode.

    Sometimes life totals do matter, you want more than 4 wrath effects, creatures are too big for deluge, or you're playing modern.
    It's defenitly worse than Deluge...

  7. #7

    Re: Hour of Devastation [HOU]

    Double black compared to deluge makes it a lot harder to randomly include in the decks that use deluge already too. I like the design a lot but I don't expect to see it much at all in legacy.

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    Re: Hour of Devastation [HOU]

    It seems that Wizard's has learnt that wraths need to be both in Standard and playable. After all the recent shit that happened, that is a good sign for the direction of the game. Also I like it, lowering the cost to cast but effectively doubling the cost. That spell is in effect 6 mana at its lowest but you don't notice that at first. Good design.
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    Re: Hour of Devastation [HOU]

    Reckoning is... interesting.

    The life total starts to matter when you need to cast more than one Wrath. BB makes it pretty restrictive, so it's not splash-able, but 3CMC is a big deal. F'ing pox sends it's regards... :p
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    Re: Hour of Devastation [HOU]

    I like any delayed-cost mechanics like Pacts & Co.

    I hope this is a cycle with more playable effects
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Lemnear View Post
    I like any delayed-cost mechanics like Pacts & Co.

    I hope this is a cycle with more playable effects
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Dice_Box View Post
    It seems that Wizard's has learnt that wraths need to be both in Standard and playable. After all the recent shit that happened, that is a good sign for the direction of the game. Also I like it, lowering the cost to cast but effectively doubling the cost. That spell is in effect 6 mana at its lowest but you don't notice that at first. Good design.
    unfortunately it doesn't answers Marvel :( (Let's keep playing legacy :) )

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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Tylert View Post
    unfortunately it doesn't answers Marvel :( (Let's keep playing legacy :) )
    I have no idea what Marvel is, outside of a wonder creator of fantastic movies and comics.

    On topic. I don't see this seeing a lot of play in Legacy. 3 mana is good, but the double B cost added on top of its true cost of 6 mana. It may see some fringe use but it's not taking over the format.
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  14. #14

    Re: Hour of Devastation [HOU]

    3 mana unconditional wrath. Um.

    This card is really, really good ya'll. Sure, it has a drawback. One you don't have to deal with right away. This puts a board wipe online in the early game that is not unplayable if you draw it late. You're trading tempo for an early effect. The Suspend mechanic showed us how powerful this can be, in a very general sense.

    Imagine you're a control deck. A three mana all-wrath is amazing. Stops you from dying to Elves and Eldrazi equally. Then, if you have it late game, you can still leave up whatever mana was not used to cast it for countering. It does not tap all your land, it just stops whatever you did use from untapping.

    Quote Originally Posted by MorphBerlin View Post
    It's defenitly worse than Deluge...
    No sir. Deluge is great, but if you draw it when you really need a wrath to save your life, you'll often run into times where you cannot cast it because it'll kill you. This bad boy never has that problem. You can literally ALWAYS pay tempo in exchange for a 2-for-1 (or better!) if you have to.

    Quote Originally Posted by supremePINEAPPLE View Post
    Double black compared to deluge makes it a lot harder to randomly include in the decks that use deluge already too. I like the design a lot but I don't expect to see it much at all in legacy.
    Yes, this is fair. Card still is rock hard.

    Quote Originally Posted by Lemnear View Post
    I like any delayed-cost mechanics like Pacts & Co.

    I hope this is a cycle with more playable effects
    The blue one is Savor the Moment.

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    Re: Hour of Devastation [HOU]

    I guess I don't see the point in a 3 mana Wrath where you spend the next turn handicapped too badly to maintain the tempo swing
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by MaximumC View Post
    No sir. Deluge is great, but if you draw it when you really need a wrath to save your life, you'll often run into times where you cannot cast it because it'll kill you. This bad boy never has that problem. You can literally ALWAYS pay tempo in exchange for a 2-for-1 (or better!) if you have to.
    Sure, but it always* has a different problem. Where Deluge can be 1-sided a lot of times by having better Toughness, this always costs your own boardstate and usually costs you a turn of *maybe* having counterspell mana open. And BB is a non-trivial extra.

    Deluge is sometimes lame, but that's black for ya.
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    Re: Hour of Devastation [HOU]

    I mean this feels like the kind of wrath effect that any aggro deck which can also draw cards would just laugh off as it casually reloads, replays some threats and basically gets pseudo haste from since your next turn isfonna be like land-go

    Like this is a weird comparison but if Goblins were still a thing this new wrath would lose you the game as a Ringleader just roflstomps your attempt at tempo
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Richard Cheese View Post
    Oh snap, maybe that will be a theme with all of them.

    Kefnet = Timetwister
    Rhonas = Overrun
    Oketra = tokens
    Hazoret = probably some terrible trash that requires discarding your entire hand for almost no payoff
    Wonder how much the twister would cost to not be unplayable or broken.
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    Re: Hour of Devastation [HOU]

    Wheel or twister at 4 are fine. Diminishing return already exist.

    Bontu's reckoning is decent but deluge is better in too many cases, life total matter less than losing a whole turn of tempo in like 90% of cases in legacy, then add the fact that deluge can be asymmetric and it's easier to cast. Unless burn become a significant part of the metagame, and even then, losing a turn of tempo is deceptively backbreaking a lot of times.

  20. #20

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Richard Cheese View Post
    Hazoret = probably some terrible trash that requires discarding your entire hand for almost no payoff
    It could also be some kind of a Through the Breach / Sneak Attack type effect that allows you to at least partially empty your hand.

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