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Oketra's Last Mercy would actually be a decently playable card if it was an instant, but Sorcery speed makes it a sad panda.
It's a shame that it essentially costs (which I suppose is understandable in a design/cost sense given that it hits more than just lands, and who knows, maybe it'll find a different use), because it might've been cool in a Dark Depths shell with Ancient Stirrings.
Well, no, I think it's more of a feature than a bug. It can copy Smokestack for one-sided hilarity, for example.
Card is more expensive than other things that do it, but it combos with a LOT of powerful things:
Dark Depths
Phyrexian Dreadnought
Time Vault
Smokestack
And it still gives you a clone effect for not just creatures but also wasteland, equipment, etc...
It's really amazingly versatile. Is that going to be enough to overlook the fact that it costs 3 to put out and 2 to activate?
Nah card sucks. Life gain is good when it's tacked onto other useful effects because it lets you get ahead while basically undoing a turn or two of your opponent's attack. (See Sphinx Rev, Thragtusk). It's really bad when it costs you a card that is NOT developing your board in order just to gain life. It's really, REALLY bad when not only does it cost you a card, but it also costs you the tempo you were trying to gain life to gain in the first place.
I mean, compare it to Bontu Does Dallas. That card has a similar mechanic, but at least it can put your opponent's dorks permanently in the graveyard when it resolves. You might lose tempo, but they lost permanents. This white version doesn't even do that -- life gain is practically ONLY tempo, and giving up that tempo in return means the card is doing precisely the opposite of what you want.
Nor do I see this alongside Ad Naseum or Griselbrand, b'c we have cheaper cards or that effect.
Oketra's Last Mercy destroys that theory of mine that the "last" cards would help trigger the gods themselves.
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As an Instant it would be an amazing sideboard card against Burn or Tendrils. You're really underestimating the value of "gain 15 life" in one card, in specific decks against certain plans they are otherwise weak to. On turn 3-4 it basically retro counters a burn decks entire graveyard, and you still get land drops. That's not something Burn, specifically, can recover from. In some shells, it's almost playable as a Sorcery for that reason alone.
Mirror is an amazing card and my favorite from the spoiled cards so far.
Aside from shenanigans with Time Vault and Dark Depths, I think people undervalue it as a flexible answer to S&T. If they can't win right of the bat, you're going to copy their card and wreck them.
There are probably more ways to abuse this.
Honestly I think it's an anti-Depths anti-S&T card. Someone gets their huge obnoxious thing into play, you copy it and swing first.
@Dice
It doesn't matter if it's EoT if you copy Depths as you'll sac and create the token. Also doesn't matter if you copy Emmy and swing as you'll wipe their board. Similar could be said about swinging/drawing with griselbrand, as they'll either trade or you'll have a board stall as you both continuously gain/lose 7. Seems fine. It really feels like the anti-S&T colorless card the guy wanted in the other thread haha.
But not it's main use, which is copying Dark Depths.
I don't think this slots into an existing Depths deck as is, but it is a two-card game-over combo and isn't that much more costly than Stage.
I also think you can net mana off this even with the activation cost with Cloudpost or Metalworker which is something to keep an eye on.
I get that, my comment was on the idea that you would copy Maze, Mox Diamond (What?) and Exploration for an advantage from each. This card would be much stronger in Lands if it persisted. I can see its use outside of Lands, but this card is not something I would cut another card in Lands to use.
You can stack activations and it can target itself, though that's mostly not going to do much.
Once in play, you could copy Basalt Monolith/Grim Monolith and net 1 mana.
Copy Lodestone Golem or chalice in a prison deck.
Pretty fun with Mirror of Fate.
I think it's too mana intensive to see lots of use in legacy. Maybe some kind of Tron thing?
Mirage Mirror seems like a fun hatecard to me. Can screw over Show and Tell big time, or copy Merit Lage to threaten w/ a deadly backswing. Turn into your opponents' Leovold when they Brainstorm, that type of thing.
Probably too narrow though.
Question: If you turn the Mirror into a Delver of Secrets on your opponents' end step and manage to flip it to an Insectile Abberation, does it turn back to Mirror at end of the turn or does it stay an Abberation indefinetely?
Why are you guys talking about a card that need 5 and another card to do anything?
Hexmage is BB and it's a fringe card even with depths. I concede that's is a semi-answer to SnT that isn't outright uncastable on its own, but still.
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