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Thread: Chalice Bomberman/Bomberman Stompy

  1. #141

    Re: Chalice Bomberman/Bomberman Stompy

    You're exactly right. I missed the extra cards from Bob after testing Thalia 2.0 last night. I also missed the fetches turning Mishra's into a scry1. This deck really lets Bob shine too, with so many zeros in the deck. And it's true that Bob and Mentor are both lightning rods for opponents' removal.

    I'm pretty set on my maindeck for this weekend, with the only spot I'm going back and forth on being the 2nd Lodestone vs the 4th Mox Opal.

    As for the sideboard, I'm still not sure if I want dedicated graveyard hate (and which - Crypt or Leyline). I'm also pretty jealous of the Mentor list from the top 8 of Legacy Champs getting to play Cabal Therapy. I'm trying out a couple in the side now. I see them coming in with the StP's when Chalice comes out vs Eldrazi and D&T. You do get to see random cards from the opponent's hand with Urza's Bauble, and of course therapy is even better with Mentor than it is with Young Pyro. Therapies vs faster combo seems good too, even along side Chalice.

    Versus D&T, I noticed CalebD left his Chalices in for game 2, but I'd rather play around their StP than let them blink a Chalice to zero counters. How have you all be siding vs D&T?

  2. #142

    Re: Chalice Bomberman/Bomberman Stompy

    This deck continues to be the most fun I've had in Legacy in a long time, even though I dropped at 3-3 Saturday. I kind of wish I'd played it out since 6-3 ended up making day-2, but my buddies also dropped after round-6 and we went out for drinks, which happens too infrequently these days to pass up.

    Round 1 vs Manaless Dredge - Game 1 I had some monks going, and a Chalice to protect me from Therapy, but he was able to combo me out pretty quickly. Game 2 I had the Crypt and a Priest, and was able to combo him out with the time they gave me. Game 3 I brought in the Seals since I was expecting Leyline now that he knew for sure what I was doing. This game was a grind as he FoW'd then Surgical Extracted my Mentors, and I used Ballistas to both keep him on 2 or fewer creatures and exile Bridges. I had nugged all his Bridges, one at a time, but still needed an LED to finish him off, while I had dead Cleansings in hand. He was finally able to DR a Flayer, but couldn't do it again because of Cannonist. I was going to die to Flayer triggers from Ichorids during his next upkeep, but I topdecked the LED to finish him off as time was called.

    Round 2 vs D&T - Game 1 I led with a Chalice on 1 which was blinked a couple turns later and I couldn't find a Ballista to stay in it. Game 2 there was more back and forth, and I was 1 point of damage (or one mana) away from replaying Petal until my monk tokens could swing for lethal, but instead I got him to 4. The next turn I drew a Ballista I could play for 2 and needed my Salvagers to connect so I could play it and finish him off, but he flashed in the Batterskull I put him on (since he searched up Jitte w/ SFM) and then I died.

    Round 3 vs Show & Tell - Game 1 he has turn 2 Show in an Emrakul, I put in a Salvagers. On my turn I'm able to get to 7 permanents in play at 16 life. He swings, I sac everything but Salvagers, but I don't topdeck the LED to steal the win. Game 2 I keep a hand with LED, baubles and the mana for a turn 2 uncounterable Salvagers. With the baubles I see Show and Tell, Emrakul, and Blood Moon. He plays turn 1 Show into Emrakul, I put in LED, and as I draw off my bauble triggers and find the Salvagers I tell him he should have played the Blood Moon :) turn 2 win! Game 3 he does play out an early moon, and he counters/extracts my Mentors. He cantrips for a few turns while I can't find another white (mentor was off petal) to cast Salvagers - and I never do.

    Round 4 vs Slivers - He's a few minutes late to the table and then I turn 3 him while he has two Muscle Slivers in play. I'll take it.

    Round 5 vs Pile - Game 1 he's in complete control, and the turn before he would kill me I topdeck a Salvagers he doesn't have a counter for and win out of no where. I know I took Chalices out for game 2 on the draw, and brought them in for game 3 on the play, but both post-board games were a grind. I was doing enough to stay alive game 3 despite an early Needle on Salvagers, and him eventually extracting my LED's and Ballistas, but he ultimately finishes me off with another TNN (a Pontiff got the first one).

    Round 6 vs Goblins - Game 1 he leads on Lackey; I don't do much at all but a Bob reveals Salvagers on my last turn, and he exclaims, "OOhhhhh." The jig is up. He floods hard game 2 and I combo him out. In game 3 he deals with a couple Mentors via Pyrokinesis, but I have the infinite mana on like turn 4, though he's confused because there's no Ballista to be seen. He laughs when I target zero land cards in his graveyard with Lodestone Bauble, and then I say, "I'll do that 100 more times." He draws his deck then cycles an incinerator for the sudoku, with 40-something bauble triggers on the stack. :)

    I honestly think this deck is viable, and not a $50 donation to take into battle at the Open. In the losses you always feel in it, and have outs. Opponents genuinely enjoy playing vs the deck, win or lose, and ask lots of questions after the match. And you also get a lot of giddy spectators with the deck, which adds to my enjoyment, personally.

    Still looking forward to playing it again. I didn't miss the Spyglasses. I'd like to find room for some more Cabal Therapy in the board; I never saw the one, but I did side it in a bunch.

    1 Ancient Den
    4 Ancient Tomb
    1 Arid Mesa
    4 Cavern of Souls
    1 City of Traitors
    1 Flooded Strand
    1 Karakas
    1 Marsh Flats
    2 Plains
    2 Scrubland
    1 Windswept Heath
    4 Auriok Salvagers
    4 Dark Confidant
    4 Monastery Mentor
    4 Walking Ballista
    4 Chalice of the Void
    4 Lion's Eye Diamond
    2 Lodestone Bauble
    4 Lotus Petal
    4 Mishra's Bauble
    3 Mox Opal
    4 Urza's Bauble

    Sideboard:
    1 Cabal Therapy
    2 Containment Priest
    1 Engineered Explosives
    2 Ethersworn Canonist
    2 Orzhov Pontiff
    2 Sanctum Prelate
    2 Seal of Cleansing
    2 Swords to Plowshares
    1 Tormod's Crypt

  3. #143
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    Doishy's Avatar
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    Re: Chalice Bomberman/Bomberman Stompy

    F7, thanks for the continued work on the deck.
    I absolutely love Bomberman and think that the BW version that appeared is the coolest one out there, alas currently I have no financial means or justification into buying into it until I finish my current project.

    Do you feel the maindeck needs tinkering at all or is it just in too good a place right now?
    The Doomsday Codex



    We're catching bullets in our teeth,
    Its hard to do but they're so sweet.
    And if they take a couple out,
    We try to work things out.....

    Meow.

  4. #144

    Re: Chalice Bomberman/Bomberman Stompy

    Hello, fellow bombers! Longtime lurker, first time poster joining in here to share a brief Wednesday night Legacy report. As a quick background, Iíve been collecting since Onslaught, playing since Ravnica, and usually play Storm or Canadian/Grixis Delver. When top got banned I wanted to find a deck that truly made Mentor great, and was directed to this thread. Just grabbed my fourth Bob and second City of Traitors this week, so I broke a month hiatus from playing at the shop (due to moving and work) and swung over there to jam.

    The number of people who play Legacy at the shop is pretty small, but itís at least fairly diverse, and everyone views it more as a testing ground than anything. Just three rounds last night, went 2-1 overall.


    Round 1 vs. Czech pile, 1-2 : A friend of mine and testing buddy, who is always on 4C Deathblade, Czech Pile, or some multicolor stack of durdling. He goes USea->ponder->pass, and when I open on a Cavern naming human instead of USea->Delver, heís surprised. Game 1 is a bit of a slog, I get Cavern and spare mana down, a Mox, a couple LEDs, and when I go for Bob and Mentor he Pushes and Kommands them respectively, taking down one of the extra LEDs. He gets a Jace down and starts fatesealing me, signaling he has no way of beating a drawn Salvagers. I bauble a few times for extra draws, and in a risky move he takes a turn off fatesealing to try an brainstorm into answers. As it happens, that turn I get Salvagers down, crack the LED, he forces it, but I have extra mana to re-initiate the loop.

    Game 2 I keep an experimental hand and just play sol lands and Ballistas on 1, 1, and 2 over the first couple turns. The beats get him to 8 while he spins his wheels cantripping, but I draw nothing impactful, and he kills my Ballistas eventually. When I do pull the trigger, he Diabolic Edicts my Salvagers as I go for the combo. Game 3 I mull down, keep a hand with the combo but not enough mana hoping to play the odds, so of course they werenít in my favor. I didnít get there, and he Thoughtseize/Hymned my hand apart and won with a Jace ultimate sometime later after many fateseals.

    Outside of the main rounds, we played a couple pre-board practice games and went 1-1, the matchup is a lot closer than I thought it would be. I think I mainly need to work on being more judicious with my mulligans. For sideboarding, Chalice seemed mediocre against a bunch of Kommands, so I boarded in two Tormodís Crypt for two Chalice knowing he has Kess as well as Snaps. Strixes and Snaps donít really matter much in the matchup compared to Kommand/Jace but Pontiffs are probably better than Chalices. Definitely merits more practice.

    --------------------------
    Round 2 vs. 4C Loam, 2-0 : I lose the roll and he starts with Bayou pass, I drop a Cavern on human which gets wasted the next turn. I respond with a Scrubland, mox, bauble, and Bob which sits around for some turns drawing cards. He gets a Knight out, I land a Mentor and make a couple tokens, which gets promptly Decayed the next turn. He grabs a Stage and passes, ready to go for Depths, but I have Salvagers+LED ready to go after all the Bob draws. He activates Knight in response to me starting the loop and showing him the Ballista in my gy, trying to find something, but doesnít have it.

    Game 2 starts similarly, I get double-wasted off my Cavern and City of Traitors, but only after Iíve landed a mentor and made three monks. He PFires the Mentor, but doesnít have much else, so I start bashing in with little monks and play a Salvagers with no LED or Ballista. Heís puzzled, and PFires one of the Monks. Next turn, I use Salvagers to loop some baubles, grow the two remaining monks, and bash in for lethal.

    For boarding here, I believe I took out the Chalices for two Crypts and two EE (expecting him to Chalice for 0).

    --------------------------
    Round 3 vs. Canadian Thresh, 2-0 : This is actually a friend borrowing my Canadian list that I brought with me, normally heís on Mono-R Sneak but he wants to practice playing with blue cards. I lose the die roll (I actually didnít win a single one last night), he plays Trop and passes, and I go for an Ancient Tomb, an LED, some baubles, a Mox to make it Daze-proof, and pull the trigger on the turn 1 Chalice. Here, he actually Forces the mox (heís never played Delver or against Bomberman, so inexperience definitely factored in) so I get the Chalice down and the game is pretty academic after that. If he had forced the Chalice, I had a second one in hand ready to go.

    Game 2, I have a hand that doesnít do anything turn 1, and he gets a Goyf and a Goose down, but turn 3 I can Cavern out a Mentor and I make 5 monk tokens. Heís surprised, but works with it, we pass a couple times while I get a Bob down and hunt for an LED. When I finally find one, I go to crack it, and when I do he Surgicals my Ballistas. I say fine, let him take them, and he Stifles the Salvagers trigger. Still fine, I pass, and the next turn I do the loop again and attack with five 1000/1000 monk tokens. I let him know after the game that he should have Surgicalíd the LED, and when I went to activate Salvagers again, he couldíve Stifled the second activation. Then my only recourse was looping baubles to make the Monks lethal, and at least there his removal is live to save him.

    I believe I just took out a Lodestone Bauble and a Mox Opal for two Crypts when I boarded here. Didnít feel like I needed the Swords at all, but perhaps thereís worse cards to take them out for as a safety valve against a big Goyf.


    All-in-all, I loved the deck, and its non-combo backup plans are just as resilient as I had hoped they would be. Iím going to keep testing it as I go forward, I think a friend and I are going to go to SCG Worcester this year and Iíll be deciding between some Delver deck or Bomberman, and heíll take the other. And next year weíre planning on doing a Team Constructed open, either Baltimore or Cincinnati, and this deck seems like a blast for that format. For the sideboard, I genuinely want to try the Prelate/Therapy plan, partly because I love casting Therapy but also because that fills a hole in the sideboard of dealing with problematic spells. Canít wait to test more with the deck.

    Maindeck:
    2 Ancient Den
    4 Ancient Tomb
    1 Arid Mesa
    4 Cavern of Souls
    2 City of Traitors
    1 Windswept Heath
    2 Plains
    2 Scrubland
    4 Auriok Salvagers
    4 Dark Confidant
    4 Monastery Mentor
    4 Walking Ballista
    4 Chalice of the Void
    4 Lion's Eye Diamond
    2 Lodestone Bauble
    4 Lotus Petal
    4 Mishra's Bauble
    4 Mox Opal
    4 Urza's Bauble

    Sideboard:
    2 Containment Priest
    2 Engineered Explosives
    2 Ethersworn Canonist
    2 Orzhov Pontiff
    2 Seal of Cleansing
    3 Swords to Plowshares
    2 Tormod's Crypt


    Bonus Story: In one of the practice games against Czech Pile, turn 3 I go for Salvagers with two LEDs out and a Ballista in the yard off a Cavern and he tanks for thirty seconds, then exclaims "I'm just dead, I'm literally dead. I can do nothing here." and reveals a hand of Bolt, Bolt, Push, Force, blue card with no fetches in play. This deck is a joy.

  5. #145
    In Response - Podcast
    hofzge's Avatar
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    Re: Chalice Bomberman/Bomberman Stompy

    Quote Originally Posted by Michael Keller View Post
    4 Mox Opal
    4 Lion's Eye Diamond
    4 Urza's Bauble
    4 Lodestone Bauble
    4 Lotus Petal
    4 Chalice of the Void
    1 Gustha's Scepter

    4 Auriok Salvagers
    4 Walking Ballista
    4 Monastery Mentor

    4 Thirst for Knowledge

    4 Ancient Tomb
    2 City of Traitors
    3 Ancient Den
    4 Cavern of Souls
    3 Seat of the Synod
    2 Tundra
    1 Academy Ruins
    How about instead of Oath we would play paradoxical Outcome:

    4 Ancient Tomb
    2 City of Traitors
    4 Ancient Den
    4 Cavern of Souls
    4 Seat of the Synod

    4 Auriok Salvagers
    4 Walking Ballista
    4 Monastery Mentor

    4 Paradoxical Outcome

    4 Mox Opal
    4 Lion's Eye Diamond
    4 Urza's Bauble
    4 Lodestone Bauble
    4 Lotus Petal
    4 Chalice of the Void
    2 Gustha's Scepter

    This is reminiscent of the Paradoxical Mentor List that Claudio Bonanni played at Nebraska War, but more combo and less card draw - As Michael already said Thoughtcast is kind of mediocre with Baubles (https://www.woodedteam.com/paradoxicaldekctech).

    I am unsure if when you draw the cards immediately you rather want Mishra's Baubles then the Scepter and Lodestone Baubles.
    Maybe this is better:

    4 Ancient Tomb
    2 City of Traitors
    4 Ancient Den
    4 Cavern of Souls
    4 Seat of the Synod

    4 Auriok Salvagers
    4 Walking Ballista
    4 Monastery Mentor

    4 Paradoxical Outcome

    4 Mox Opal
    4 Lion's Eye Diamond
    4 Urza's Bauble
    2 Lodestone Bauble
    3 Mishraís Bauble
    4 Lotus Petal
    4 Chalice of the Void
    1 Gustha's Scepter
    Chalice on 1

  6. #146

    Re: Chalice Bomberman/Bomberman Stompy

    Quote Originally Posted by hofzge View Post
    How about instead of Oath we would play paradoxical Outcome:

    4 Ancient Tomb
    2 City of Traitors
    4 Ancient Den
    4 Cavern of Souls
    4 Seat of the Synod

    4 Auriok Salvagers
    4 Walking Ballista
    4 Monastery Mentor

    4 Paradoxical Outcome

    4 Mox Opal
    4 Lion's Eye Diamond
    4 Urza's Bauble
    4 Lodestone Bauble
    4 Lotus Petal
    4 Chalice of the Void
    2 Gustha's Scepter

    This is reminiscent of the Paradoxical Mentor List that Claudio Bonanni played at Nebraska War, but more combo and less card draw - As Michael already said Thoughtcast is kind of mediocre with Baubles (https://www.woodedteam.com/paradoxicaldekctech).

    I am unsure if when you draw the cards immediately you rather want Mishra's Baubles then the Scepter and Lodestone Baubles.
    Maybe this is better:

    4 Ancient Tomb
    2 City of Traitors
    4 Ancient Den
    4 Cavern of Souls
    4 Seat of the Synod

    4 Auriok Salvagers
    4 Walking Ballista
    4 Monastery Mentor

    4 Paradoxical Outcome

    4 Mox Opal
    4 Lion's Eye Diamond
    4 Urza's Bauble
    2 Lodestone Bauble
    3 Mishraís Bauble
    4 Lotus Petal
    4 Chalice of the Void
    1 Gustha's Scepter

    How has paradoxical outcome been?

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