This might be helpful @8bit9mm, I've written some rough sideboard guides for common matchups. The red highlighted ones I'm a little unsure of.
Tempo
Grixis Delver/BUG Delver
+2 Swords to Plowshares
+2 Magus of the Moon
+1 Phyrexian Revoker
-2 Lion’s Eye Diamond
-3 Lodestone Bauble
UR Delver
+2 Swords to Plowshares
-2 Lodestone Bauble
Midrange
Bant Deathblade
+2 Forsake the Worldly (How much do we actually care about equipment, other than Jitte?)
+2 Swords to Plowshares
+2 Magus of the Moon (Mana dorks can make this ineffective)
+1 Phyrexian Revoker
-2 Monastery Mentor (Gets bricked by TNN easily)
-3 Lodestone Bauble
-2 Lion’s Eye Diamond
4c Control/Shardless BUG
+2 Forsake the Worldly
+2 Swords to Plowshares
+2 Magus of the Moon
+1 Phyrexian Revoker
+1 Nahiri, the Harbinger
-4 Chalice of the Void
-2 Lion’s Eye Diamond
-2 Lodestone Bauble
Prison
Death & Taxes
+2 Containment Priest
+2 Forsake the Worldly
+2 Swords to Plowshares
+1 Manic Vandal
+1 Phyrexian Revoker
-4 Chalice of the Void
-1 Lion’s Eye Diamond
-3 Lodestone Bauble
Dragon Stompy
+2 Forsake the Worldly
+2 Swords to Plowshares
+1 Manic Vandal
+1 Phyrexian Revoker
+1 Nahiri, the Harbinger
-4 Chalice of the Void
-1 Lion’s Eye Diamond
-2 Lodestone Bauble
Eldrazi Stompy
+2 Forsake the Worldly
+2 Swords to Plowshares
+2 Magus of the Moon
+1 Manic Vandal
+1 Nahiri, the Harbinger
-4 Chalice of the Void
-1 Lion’s Eye Diamond
-3 Lodestone Bauble
Mono-Red Sneak Attack
+2 Containment Priest
+2 Forsake the Worldly
+1 Manic Vandal
+1 Phyrexian Revoker
+1 Nahiri, the Harbinger
-4 Chalice of the Void
-1 Lion’s Eye Diamond
-2 Lodestone Bauble
Combo
Storm
+2 Ethersworn Canonist
+2 Tormod’s Crypt
+1 Phyrexian Revoker
-4 Walking Ballista
-1 Engineered Explosives
Sneak & Show
+2 Containment Priest
+2 Ethersworn Canonist
+2 Forsake the Worldly
+1 Phyrexian Revoker
-4 Walking Ballista
-1 Engineered Explosives
-2 Lodestone Bauble
Turbo Depths
+2 Forsake the Worldly
+2 Swords to Plowshares
+2 Magus of the Moon
+1 Manic Vandal
+1 Phyrexian Revoker
-4 Chalice of the Void
-4 Walking Ballista
Lands
+2 Forsake the Worldly
+2 Tormod's Crypt
+2 Magus of the Moon
+1 Manic Vandal
-2 Lodestone Bauble
-1 Lion's Eye Diamond
-4 Walking Ballista
Reanimator
+2 Tormod’s Crypt
+2 Containment Priest
+2 Swords to Plowshares
+1 Phyrexian Revoker
-4 Walking Ballista
-1 Engineered Explosives
-2 Lodestone Bauble
Elves
+2 Containment Priest
+2 Ethersworn Canonist
+2 Swords to Plowshares
+1 Phyrexian Revoker
-2 Monastery Mentor (Board gets stalled)
-2 Lion’s Eye Diamond
-3 Lodestone Bauble
Food Chain
+2 Forsake the Worldly
+2 Swords to Plowshares
+2 Magus of the Moon (They have a lot of basics, maybe this is not reasonable)
+1 Phyrexian Revoker
+1 Nahiri, the Harbinger
-4 Chalice of the Void
-2 Lion’s Eye Diamond
-2 Lodestone Bauble
Dredge
+2 Containment Priest
+2 Swords to Plowshares (I want this, but still want Chalice too)
+2 Tormod’s Crypt
-2 Monastery Mentor (Want to kill them fast, but board gets stalled by Zombies at times)
-3 Lodestone Bauble
-1 Lion’s Eye Diamond (This seems wrong. Should aim to kill ASAP)
Burn
+2 Forsake the Worldly
+2 Swords to Plowshares
-3 Lodestone Bauble
-1 Imperial Recruiter (Seems to slow, forces us to fetch non-basics to cast)
Definitely seems like a sideboard card to me. The deck is designed to dump its hand before it goes all-in on LED anyway, and you can also "hide" cards from discard by cycling Baubles at the correct time. The deck also has a lot of in-built redundancy anyway, and Salvagers returns everything once you find one anyway. But in attritiony matchups where discard is involved this could be neat, especially since Salvagers is one of the more important to hide cards there. Being a zero-mana artifact, as always, makes it promising.
Last edited by ChemicalBurns; 06-28-2017 at 02:57 AM.
This is great! Definitely printing this out.
I've been testing against Delver variants and D&T for the most part.
Delver doesn't seem to be a problem at all. Mentor overwhelms them easily and Cavern wrecks their gameplan.
The D&T player is probably the most technically skilled player in the area. It also doesn't help that D&T seems to be a very rough matchup to begin with. Game 1 I feel like we can't even deploy our Chalices for fear of them being Flickerwisp'd back to zero.
D&T is rough, but Ballista and Mentor is your saving grace. You ideally want to use Ballista to either carve the way for a Mentor or combo through Thalia. Revoker definitely puts a wrench in this though, but post-board cutting Chalices and adding additional removal helps out a tonne.
Agree on Delver. There's just too many threats against them that are must counter, and we soon wear through their resources.
Going to test the W/U version in a LGS:
Using the following list:
4 lodestone Bauble
4 Misharas Bauble
3 walking ballista
4 monastery mentor
2 trinket mage
4 auriok salvengers
3 mox opal
4 chalice of the void
1 engineered explosive
4 gitaxian probe
4 Led
4 lotus petal
Mana:
4 ancient tomb
3 city of traitors
4 plains
1 inventor fair
4 cavern of souls
1 ancient deen
2 tundra
Sideboard:
2 desenchant
2 containment priest
2 ethersworn canonist
2 disenchant
3 StP
3 tormod crypt
1 karakas
Any Suggestions using the W/U version ? (cant afford Recruiters in real life =( )
Hey, all. Anyone have a new WB list? I love the idea of Bobs in the list. It seems like if you want the effect, there should be 4. I also don't want to cut Infernal Tutor (has been great). Magus of the Will seemed more cute than good, so I easily see getting away from that.
Sigh, a poor performance from the Bomber. 1-3.
List:
Creatures: (14)
4 Walking Ballista
2 Imperial Recruiter
4 Monastery Mentor
4 Auriok Salvagers
Non-Creature Spells: (27)
4 Chalice of the Void
1 Engineered Explosives
4 Lion's Eye Diamond
3 Lodestone Bauble
4 Lotus Petal
4 Mishra's Bauble
3 Mox Opal
4 Urza's Bauble
Lands: (19)
1 Ancient Den
4 Ancient Tomb
4 Cavern of Souls
1 City of Traitors
4 Windswept Heath
1 Inventors' Fair
2 Plains
2 Plateau
Sideboard: (15)
2 Tormod's Crypt
2 Swords to Plowshares
2 Containment Priest
2 Forsake the Wordly
2 Ethersworn Canonist
1 Phyrexian Revoker
1 Manic Vandal
2 Magus of the Moon
1 Nahiri, the Harbinger
Round 1: vs. The Rock
BG good stuff. Game 1 get triple Thoughtseized; he takes Mentor, Mentor and Salvagers and I have no action and die.
-4 Chalice of the Void
+2 Swords to Plowshares
+1 Phyrexian Revoker
+1 Nahiri, the Harbinger
I should've cut some random stuff for Forsake, as we'll soon see...
Game 2 I get pressure to two life before I draw the fourth Piece of mana to combo out. Phew. I make a misplay on the penultimate turn shooting down his Lili in resp to Edict with Ballista, which grew his Goyf and made drawing Tomb not an out.
Game 3 he Needles Salvagers and I have Recruiter but no Vandalto get. I get Salvagers instead, hope to draw EE but don't and die.
Round 2: vs. Aluren
Early Mentor makes two Monks who then grow into 6/6s each turn thanks to Salvagers + Petal. Sick. I eventually combo out the turn before he finds Aluren to kill me.
-2 Lion's Eye Diamond
-3 Lodestone Bauble
-4 Chalice of the Void
+2 Ethersworn Canonist
+1 Phyrexian Revoker
+1 Manic Vandal
+1 Nahiri, the Harbinger
+2 Forsake the Worldly
+2 Swords to Plowshares
(may of brought Magus, I'm not sure)
t1 I Plowed his DRS (off a Petal) t2 I killed him. Huh.
Round 3: vs. Dragon Stompy
Game 1 I play very poorly. I could've raced Chandra with Salvagers + Ballista loops, but instead I decide to try and take her down and I end up getting burnt out by her. Sadface.
-4 Chalice of the Void
-1 Lion's Eye Diamond
-2 Lodestone Bauble
+2 Forsake the Worldly
+2 Swords to Plowshares
+1 Phyrexian Revoker
+1 Manic Vandal
+1 Nahiri, the Harbinger
He t0 Chalices me, I Vandal it after I t1 Ballista. He then casts a Trinisphere. I play a Mentor. He Confluences my board. I'm sad. I can't play through the 3Ball and soon a Chalice on zero joins the party. This matchup makes me want to cry.
Round 4: vs. Lands
Game 1 he has double Diamond Stage and Rotation for the combo. My hand is a little too slow. Anyway, I get 20/20ed.
-2 Lodestone Bauble
-4 Walking Ballista
-1 Lion's Eye Diamond
+2 Forsake the Wordly
+2 Tormod's Crypt
+2 Magus of the Moon
+1 Manic Vandal
My opponent has Chalice on zero, but I end up Forsaking it and making a million Monks with Mentor and swing for lethal.
Still not sure about Chalice here. I think it's okay on the play, less-so on the draw.
Game 3 he gambles for an early Chalice, it slows me down enough that I can't get there and die. I have a Chalice on 1 looking at me sadly as the rest of my hand is moot. I get Wastelocked and cry.
Tl;dr, beat fair blue decks, died to Chalice/Sphere decks. Forsake was not as good as I anticipated. I like it in random matchups where they may have Needle/Rod, but in matchups where it's Chalice/Sphere city, Disenchant is much better (I could've killed one turn earlier vs. lands if I had Disenchant) since there's almost always a prime target. Anyway, I think I'll be changing to -1 City of Traitors +1 Ancient Den, trying to make Opal as reliable as possible once more.
Speaking about this, myself and L10 and a few others have been thinking of the stability of Mono-White as quite a boon:
Creatures: (12)
4 Walking Ballista
4 Auriok Salvagers
4 Monastery Mentor
Non-Creature Spells: (30)
4 Chalice of the Void
4 Lion's Eye Diamond
4 Lotus Petal
4 Mox Opal
4 Urza's Bauble
4 Mishra's Bauble
4 Lodestone Bauble
2 Engineered Explosives
Lands: (18)
4 Ancient Tomb
4 Cavern of Souls
4 Ancient Den
4 Plains
2 Inventors' Far
Sideboard:
3 Swords to Plowshares
2 Containment Priest
2 Disenchant
2 Ethersworn Canonist
2 Phyrexian Revoker/Pithing Needle/Sorcerous Spyglass (once Spyglass is out)
2 Thought-Knot Seer
2 Tormod's Crypt
Ultra-clean main deck, with Opals and Fairs' much more powerful since a full set of Dens can be fit in. Lose Reruiter utility, but surprise disruption of TKS in the SB is pretty neat. Also, this list is miles cheaper than any of the others thanks to lacking Cities and Recruiters ;D
I think bonkotsu has the most experience with Wb so far. I think building it with Infernal Tutor and Bob would end up something like this:
Creatures: (14)
3 Walking Ballista
4 Monastery Mentor
4 Auriok Salvagers
3 Dark Confidant
Non-Creature Spells: (29)
4 Chalice of the Void
4 Urza's Bauble
4 Mishra's Bauble
2 Lodestone Bauble
4 Lion's Eye Diamond
4 Lotus Petal
3 Mox Opal
3 Infernal Tutor
Lands: (18)
4 Ancient Tomb
3 Cavern of Souls
4 Flooded Strand
2 Windswept Heath
3 Scrubland
2 Plains
Sideboard: (15)
2 Containment Priest
2 Disenchant
2 Swords to Plowshares
2 Ethersworn Canonist
2 Orzhov Pontiff
2 Tormod's Crypt
1 Battle at the Bridge
1 Sorin, Solem Visitor
1 Pithing Needle/Phyrexian Revoker/Sorcerous Spyglass
Mana base is cramped, Opals seem to be struggling a bit. Choosing Bob and Tutor may be too much strain on the deck. This is a preliminary untested sketch you can start with, but YMMV.
Played in our monthly Legacy FNM last night. Did fairly well. 3-1
Here's the list I ran:
Artifact (27)
4x Chalice of the Void
1x Engineered Explosives
4x Lion's Eye Diamond
3x Lodestone Bauble
4x Lotus Petal
4x Mishra's Bauble
3x Mox Opal
4x Urza's Bauble
Creature (14)
4x Auriok Salvagers
2x Imperial Recruiter
4x Monastery Mentor
4x Walking Ballista
Land (19)
1x Ancient Den
4x Ancient Tomb
4x Cavern of Souls
1x City of Traitors
4x Flooded Strand
1x Inventors' Fair
2x Plains
2x Plateau
Sideboard
2x Containment Priest
2x Ethersworn Canonist
2x Disenchant
2x Magus of the Moon
1x Manic Vandal
1x Nahiri, the Harbinger
1x Phyrexian Revoker
2x Swords to Plowshares
2x Tormod's Crypt
Round 1: Dragon Stompy
Game 1: He's on the play. Turn 1 Trinisphere. Yep.
I play some lands, but scoop it up when he lands a Rabblemaster to conceal what I'm on.
Game 2: I go Ancient Den, pass. He goes Chalice on 1 (sometimes scooping has it's advantages).
I go Ancient Tomb, Mentor, and make 5 monks. He dies next turn to the beats.
Game 3: He goes Mountain, 2x Mana Monkey into 3-Ball. Uh-oh.
Plains pass. He bricks on land and passes.
Ancient Tomb, Mentor, pass.
He bricks again. I start paying 3 for Baubles and LEDs and eventually get there with mediocre monk beats under a 3-ball.
1-0
Round 2: Eldrazi & Taxes
Game 1: He Turn 1 Thought-Knot's an LED out of my hand. I eventually start making monks to brickwall his spaghetti monsters. Never saw a Thalia out of him and eventually combo out by drawing my deck.
Game 2: He goes turn 1, Mox Diamond, Chalice on zero, into Thorn of Amethyst. The hate is real people. I play a land and run a Lotus Petal into his Chalice to chump-check him. He's no chump and remembers his trigger. Next turn I drop an EE for zero, paying 1 colorless to get around Chalice, but decide to wait on popping it with my floating colorless mana to play around another Chalice he might have. I pass, he drops a Null Rod. Punished. To be fair, this shuts off his own diamond which cuts him off white. I play a Recruiter and grab a Magus of the Moon to cut him off wingding mana as well. He plays a Revoker and names...Engineered Explosives? I guess he was afraid of removal for his Null Rod. He also drops another Thorn. I drop the Magus, cut him off wingdings and eventually get there with anemic beats.
2-0
Round 3: Death & Taxes
Game 1: He has Thalia, Revoker, and Prelate on zero. What more can I say.
Game 2: Thalia after Thalia, plus a Rest In Peace. Yep.
2-1
Round 4: Maverick
Game 1: I don't do anything but set up for a couple turns cracking baubles. He has a Deathrite and a Scooze on board but only has 1 green available via the shaman. I go for the combo, he responds to the Salvager activation attempting to eat my LED, I respond by cracking a Petal and using my floating white mana to activate again in response for the win.
Game 2: I make a few monks and he kills me with a 20/20 frozen sea beast.
Game 3: Land pass for me. He plays a Deathrite and passes. I kill him turn 2. Hey, sometimes it's nice when you have the stone-cold nuts.
3-1
Thoughts:
The list feels fairly solid. Going to be switching out the Disenchants to try out Forsake the Worldly, but I'm still a little skeptical with the extra 1 CMC, but cycling is cool. Mentor is an all-star. Sometimes it just wins you games by it's lonesome. The Recruiter package saved me for sure in a couple games. There's no way I'd be cutting red in the near future (maybe that's the Shortcake player in me, damn do I miss that deck). I didn't play any games where the 4th Cavern would have made a real difference, but it still felt right, even though I love City of Traitors as a card. Lodestone Bauble seems weak at times and gets stuck on board a lot when you're trying to preserve tempo by being mana efficient. The fact that it is a kill condition and a zero-drop monk-maker still warrants me keeping 3 though.
I was thoroughly surprised by the resiliency of the deck. I won under a 3-ball. I also won under a boardstate of Chalice on 0, 2x Thorn, and a Null Rod. I wouldn't have thought that possible if you asked me before the FNM.
https://thelibraryatpendrellvale.com...-monthly-june/
Nice little feature about a WR list at the end. This one plays Abbot of Keral Keep. Not sure how I feel about it, but still neat to see this deck get a shout out.
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I was thinking about this deck as I really like it. But why no one is trying thoughtcast in an UW build? This deck seems like vintage mentor as it plays moxen and lotuses so why not playing some copies of gush? I don't really know of it's needed but with more blue cards we can eventually fit in some copies of force of will. Flusterstorm seems pretty good as the only counterspell that can be played under a chalice and while protecting the combo it allows the deck to play more blue cards to pitch. Also borrowing some technology from calebd monk stompy we could fit some copies of erayo. Just throwing ideas out dunno if this could work. I'll probably build it and goldfish it a bit to see if we can fit everything in a 60 card list
EDIT: nvm there's not enough place to fit fow. Thoughcast seems good tho
Last edited by Drzed; 07-02-2017 at 01:41 PM.
Yeah, that's me!
Abbot is fairly unexciting, but it gives the deck a bit more to do early game beyond Chalice while helping to dig for LED/Salvagers. I've messed around a bit with three colour versions for both Trinket Mage and Recruiter, plus the older Imperial Bomberman lists (with Tops) and felt the decks were a little too heavy on 3+ drops. Abbot is the least bad two drop that I've found in WR.
FWIW, I ended up going 3-3 at the London event, beating BR Reanimator, Lands and a Punishing Fire/Dack deck while losing to UR Delver, BUG Delver and another Lands player. It feels like the deck generally has a good match-up vs the slower good-stuff decks. Delver's great if you're on the play and stick a Chalice, but I think we run out of gas pretty quickly so you're kinda screwed if they answer your opening threats. I got lucky to beat the combo decks. Felt like I was a little unlucky to lose to the two Delver decks.
It's possible that I'm insane, but I've been testing the deck online quite a bit too, generally with pretty decent results. IIRC, I've done about four leagues, going 4-1, 4-1, 4-1 and a lone 3-2. Executing the combo is super-annoying, but, thankfully, most people just concede when it's obvious that you have the win. Milling with Lodestone Bauble is impossible, but you can usually just cycle Lodestone a few times to set-up a better win con on your next turn. Having said that, the combo is sufficiently tedious that I'll likely only play the deck in paper from now on.
ItIsUnfair has been playing a Thoughtcast build. Sean posted the list on the previous page.
I really like the idea of Mentor and Thoughtcast -- I used to play a bit of Thoughtcast Mentor in Vintage and the deck was sweet -- but it might be a slightly different deck IMHO. Baubleman runs a lot of artifacts, but the artifacts generally don't stay in play for very long, so they don't actually work that well with affinity or metalcraft. I've cut the Mox Opals from my Baubleman list now and haven't really missed them.
I'm sure there is a deck with Thoughtcast, Ancient Den, Seat of the Synod, Chalices and Mentors. Just not sure that it wants 8-12 baubles and Lotus Petals.
I'll be updating the primer with the new options (Thoughtcast, Abbot, Bob etc.) when I get a chance. I do like the idea of a Thoughtcast, Chalice, Mentor deck but... I think mana just ends up being too fragile and wonky.
Also, my enchantment destruction is going to be switched to Seal of Cleansing moving forward. We can set it and forget it to trigger a Mentor, rather than have it rot in our hand. I think it and Forsake are both reasonable options to extract some form of value from potentially dead Disenchants.
Also, mediocre 2-2 from me recently. Beat UR Delver (Chalice, lol), Grixis (Mentor too good) and lost to "Team Australia" Grixis Delver (w/ Tombstalker and Stifles - in G1 my final game-winnign Recruiter got Stifled even though he was Caverned and I died) and RUG Delver. Mainly lost to mana issues, and misplaying against RUG - I turned off Metalcraft by chumping with Ballista and then couldn't get to 4 mana in time. But yeah, Wasteland was a real hindrance for me, I have to say, setting me back multiple turns. I really want to fix the mana issues of this deck, and Mox Opal may be the main culprit - we have a lowered land count because of it and the Baubles, but Opal is so unreliable without playing artifact lands. But it triggers Mentor! I'm still lost on what to do with it, and aren't brave enough to cut it entirely like pow22.
I've only had issues with Opal in testing, but never in actual games. Ancient Den really helps. I could see cutting City of Traitors entirely for a 2nd Ancient Den, but it does seem a little risky to cut another sol land. Maybe go down to 3 Ancient Tombs and keep a miser's City?
Hey guys, new to the thread and been completely obsessed with this deck the past month or so. I've been playing a Wb version with Bob and Pontiff sb (been an all-star)
List for reference:
4 auriok salvagers
4 monastery mentor
4 dark confidant
4 walking ballista
4 chalice of the void
4 mishra's bauble
4 urza's bauble
2 lodestone bauble
4 Mox opal
4 lotus petal
4 lion's eye diamond
4 cavern of souls
4 ancient tomb
1 city of traitors
2 ancient den
3 windswept Heath
2 plains
2 scrubland
Sb:
2 orzhov pontiff
2 containment priest
2 engineered explosives
3 disenchant
2 swords to plowshares
3 tormods crypt
1 karakas
Had our monthly legacy this past weekend and went 3-1
R1 Reid duke Pox list: 2-1
I feel like this is a good matchup considering our hand is semi resilient to hand disruption because our deck is 75% air and a re-draw at their EoT. Also the edict effects aren't great against monks and ballistas that don't do much anyway. G1 I get there with T1 bob T2 mentor into monk beats. G2 he has T1 Lily that I can't get out from after I fail to draw the necessary land for a T3 combo off. G3 I take the risk of playing a city of traitors T2 with the combo in hand so a white land, opal or petal off the top let's me combo off. Fade the wasteland, draw the white source and win.
R2 eldrazi stompy: 2-0
So this is a bad matchup for sure but my opponent just didn't understand my deck and chaliced on 1 G1 and didn't find chalice game 2. He probably didn't optimize sideboarding either as he just seemed perpetually confused (typical eldrazi player). Pretty sure he had semi slow draws both games and I had a slow but steady T4 combo both games
R3 LSV young pyro bedlam reveled grixis control: 1-2
He controls the game from T1 probe+therapy and does his thing. G2 walking ballista takes over getting up to a 6/6 while taking out a couple young pyros in the process then ends up doming for the win I don't remember when exactly but pontiff was also pretty important and a blowout when my Op had 2 young peezy + loads of tokens. G3 was a close one but bedlam reveler drew him loads of cards this match including 6 this game. Just too much to overcome. This deck is super cool I've always liked reveler.
R4 elves: 2-0
Chalice on 1 both games backed up my monk beatdown. Bob drew tons of cards in both games (I love you bob)
I love this deck. I'm a grixis delver player just sick of the grind and just wanna draw cards
Anybody else testing with the Wb version and loving them some bob as much as me?
Great work! I've actually found discard heavy matchups rough at times, though as you said, timing Baubles is key. Bob also looks like he did some stellar work in the games you played.
I also really like the mana base you have here - two Dens feels like a sweet spot for turning on Opal reliably.
bonkotsu has been looking at Wb, and itrytostorm has been interested in it. I think the interesting challenge is how to fit in both Bob and Infernal Tutor in the list (and whether tutor is actually worth it, it also messes up the mana).
One question: Has anyone considered Jeweled Amulet? In a Shimmer Myr iteration, it seems viable. Of course, Mox Opal is superior - but it's something to consider when augmenting the Opals.
Perhaps, a 3-1 split? This way you're not overly reliant on the legendary variable with the card, in addition to having to worry about awkward situations with Metalcraft. Just something to consider as a hedge.
So I tried the infernal tutors outside of tournament play and found that they were often stranded in hand or just doubled up a bauble. When you're re-drawing 2-3 cards a turn you get stuck with lands in hand often and because it requires a non-human black source it forces you to play weird lands. Just found the air in the baubles are better
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