Literally?
I mean, they increased the cost of the creature and removed the ability to put the artifact onto the battlefield for 2 mana but hey its literally the same thing.
I mean... whats the point here? That blue should not have tutoring for equipment? It's been doing that since freaking Antiquities. That blue shouldn't have this ability on creatures? Blue has been doing that forever, too! I mean:
Arcum Dagsson
Renowed Weaponsmith
Thada Adel, Acquisitor
Treasure Mage
Trinket Mage
Trophy Mage
I'm so confused about what you're on about.
I definitely wouldn't say "literally reprinted". This blue one will never see play in eternal formats, it literally cost the double to do only half.
In a world with Damnations, Mana Tithes, Harmless Offerings, Essence Wardens, Torchlings, Porphyry Nodes, Ghostly Prisions and many others, this pirate looks like an Avoid Fate. Just an unplayable (at least in eternal) version of a better card of other color, that everybody will forget after this block rotate (or sooner).
I really don't see the problem, all equipments and vehicles in Ixalan, until now, are from pirates, white doesn't have pirates, only blue/red/black have. Blue is the color with most identification from artifacts from those three and is the only white ally color. Its just an opinion, obviouno one need to agree.
Spell Pierce reprint confirmed:
I mean, if they can print TNN because Blue had Protection from Beasts back in Onslaught, then who can say what precedence in Blue for a poor man's SFM will lead to. That's my grumpy old bastard talking, but it isn't like we haven't seen a strong Blue variant of a ton of archetypes where the other colors don't have nearly the same track record for diversification of archetypes.
That went fast. From 3 to 50 euro's for a foil invasion Opt.
UR control is going to dominate standard. I picked up 4 torrential gearhulks because I just don't see decks like Mardu Vehicles survive in the face of cards like Spell Pierce, Supreme Will, Opt and Glimmer of Genius.
Torrential gearhulk into Overflowing Insight (as Enter the Infinite 5-8 or vice versa) dumped into the graveyard with a looting effect sounds fun to play with in Modern
Sins of the Past and Spelltwine are modern legal. Though I doubt that Overflowing Insight is worth that kind of effort.
They aren't super playable or anything, but man I'm liking those Dinosaur's they spoiled today.
I'm also hugely in love with the DFC lands they've been showing in this set. Just huge wins across the board in flavor, art, and even play-ability in several cases.
My mistake on the gearhulk. But speaking about modern - just realized fighting is a great way to trigger enrage - a cheap dino plus Savage Stomp can lead to a decent removal+enrage trigger and could be a backbone of a dino deck?
In Modern you also have Dromoka's Command and Ulvenwald Tracker. Plus a ton more "target creature fights other creature" cards.
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