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Thread: Ixalan [XLN]

  1. #401

    Re: Ixalan [XLN]

    Quote Originally Posted by Barook View Post
    If you want to exhaust the opponent's basics, the best way would probably be Ghost Quarter + Field of Ruin + Crucible of Worlds/Ramunap Excavator. As already mentions, Aven Mindcensor also synergizes with said lands.
    I've seen some proposed junk Excavator/Knight/GQ nic fit lists. I'm not really sure if Field of Ruin is better than Ghost Quarter. At the point where you have Excavator/Crucible then I don't think you need more basics to be worth the 2 activation cost. I mean, greedy 4c deck might cry a little if you have a nice Vet/Therapy/Field of Ruin opener, but I think that's fairly marginal. Not a bad way to interact + color fix yourself though? Eh still would rather just have Tower/Stronghold as utility lands if you aren't on a special Excavator/Loam package.

  2. #402

    Re: Ixalan [XLN]

    After thinking about it more, I think the "Exhaust the Basics" plan works best when you combine it with things that punish non-basics, like Back to Basics.

    If you went Bant, Back to Basics + Thalia, Heretic Cathar + Ramunap Excavator + Ghost Quarter pretty quickly turns into a "you never have mana" lock once you've quartered away the basics.

    Or maybe that's overthinking it. I dunno.

  3. #403
    bruizar
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    Re: Ixalan [XLN]

    im calling it now, my prediction is that search for azcanta is the best card in the set.

  4. #404
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    Re: Ixalan [XLN]

    There is a fish in this set that is going to replace Kira. Thats my vote.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  5. #405

    Re: Ixalan [XLN]

    The bad Tech Edge is good for Nic Fit...which usually means not Legacy Playable.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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  6. #406

    Re: Ixalan [XLN]

    Quote Originally Posted by bruizar View Post
    im calling it now, my prediction is that search for azcanta is the best card in the set.
    Well, I mean, yeah. In legacy it's basically a Rampant Growth for a Legendary Island that comes into play untapped and casts Impulse. That's kinda good.

  7. #407

    Re: Ixalan [XLN]

    Quote Originally Posted by morgan_coke View Post
    Well, I mean, yeah. In legacy it's basically a Rampant Growth for a Legendary Island that comes into play untapped and casts Impulse. That's kinda good.
    Nature's Lore doesn't draw see play (and can fetch untapped duals.)

    Search for Azcanta takes a turn to go off, so it's not an untapped island.

  8. #408

    Re: Ixalan [XLN]

    Quote Originally Posted by rufus View Post
    Nature's Lore doesn't draw see play (and can fetch untapped duals.)

    Search for Azcanta takes a turn to go off, so it's not an untapped island.
    Nature's Lore isn't Blue, and Duals don't cast Impulse.

  9. #409

    Re: Ixalan [XLN]

    It's more or less a Farseek (put into play tapped, get it next turn), gets you a Scry next upkeep, and then has Impulse on top of it. Definitely good when you look at it in those terms.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  10. #410
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    Re: Ixalan [XLN]

    Quote Originally Posted by Dice_Box View Post
    There is a fish in this set that is going to replace Kira. Thats my vote.
    Wasn't Kira replaced by True Name/Decay being popular? Can't remember the last time I saw a Kira out of Merfolk
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  11. #411
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    Re: Ixalan [XLN]

    Quote Originally Posted by Megadeus View Post
    Wasn't Kira replaced by True Name/Decay being popular? Can't remember the last time I saw a Kira out of Merfolk
    Kira doesn't see as much play in Merfolk because she's not a Merfolk. She doesn't get the buffs from the lords. The new Merfolk legendary dude does.
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  12. #412
    bruizar
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    Re: Ixalan [XLN]

    Quote Originally Posted by rufus View Post
    Nature's Lore doesn't draw see play (and can fetch untapped duals.)

    Search for Azcanta takes a turn to go off, so it's not an untapped island.
    It is an incredible hard control card, built for UW. I believe it will end up in a miracles type list in the spot Counterbalance used to take. I see it as a four off. Excess copies can be pitched to force of will, and if you don't have a fow in hand, you can impulse to find one.

  13. #413
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    Re: Ixalan [XLN]

    Quote Originally Posted by bruizar View Post
    It is an incredible hard control card, built for UW. I believe it will end up in a miracles type list in the spot Counterbalance used to take. I see it as a four off. Excess copies can be pitched to force of will, and if you don't have a fow in hand, you can impulse to find one.
    Four might be a tad bit excessive due to being legendary, even with FoW and Brainstorm. But then again, people were jokingly suggesting Soothsaying as replacement for SDT after the ban and yet here we are, with some people startig to adapt a Soothsaying/Counterbalance setup and putting up results on MTGO. I don't know anymore.

  14. #414

    Re: Ixalan [XLN]

    Quote Originally Posted by Barook View Post
    Four might be a tad bit excessive due to being legendary, even with FoW and Brainstorm. But then again, people were jokingly suggesting Soothsaying as replacement for SDT after the ban and yet here we are, with some people startig to adapt a Soothsaying/Counterbalance setup and putting up results on MTGO. I don't know anymore.
    I would say Soothsaying is about as close to SDT as you can get right now. Good catch by people.

  15. #415

    Re: Ixalan [XLN]

    Quote Originally Posted by bruizar View Post
    It is an incredible hard control card, built for UW. I believe it will end up in a miracles type list in the spot Counterbalance used to take. I see it as a four off. Excess copies can be pitched to force of will, and if you don't have a fow in hand, you can impulse to find one.
    If it turns out to be strong, I think the card will be more comparable to Sylvan Library than some kind of impulse/ramp thing.

  16. #416

    Re: Ixalan [XLN]

    So this might be playable, though you'd need to build around it.

    Axis of Mortality
    Enchantment
    4WW
    At the beginning of your upkeep you may have two target players exchange life totals.

    No idea what that goes into, but once upon a time Mirror Universe was good. This is obviously way, way better. But again, no idea what deck it goes into. The effect itself is pretty good though.

  17. #417

    Re: Ixalan [XLN]

    Quote Originally Posted by morgan_coke View Post
    So this might be playable, though you'd need to build around it.

    Axis of Mortality
    Enchantment
    4WW
    At the beginning of your upkeep you may have two target players exchange life totals.

    No idea what that goes into, but once upon a time Mirror Universe was good. This is obviously way, way better. But again, no idea what deck it goes into. The effect itself is pretty good though.
    Combine it with Lich

  18. #418
    Meh.
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    Re: Ixalan [XLN]

    Quote Originally Posted by rufus View Post
    Combine it with Lich
    So you Enduring Ideal and win on your next upkeep? Sounds bad. I like it.
    Tusk up.

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    Just fucking ban the 600 pound gorilla and be done with it. FFS

  19. #419
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    Re: Ixalan [XLN]



    Not as good as Scavenging Ooze, sadly, even though less mana-intensive.

  20. #420
    bruizar
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    Re: Ixalan [XLN]

    So, I've been thinking about Search for Azcanta even more and. It's going to warp standard towards UW approach control so hard. It speeds up the Approach clock by 7 turns to 8 turns.

    It ramps into Approach a turn faster (speeds up 1 turn)
    It digs towards Approach (your second approach) if it isn't flipped yet
    It digs you counter magic and Fumigates every single turn
    It makes Approach much, MUCH faster to close the game out

    First turn: Cast first Approach of the Second Sun, place 7th from the top
    Use Azcanta's impulse -> pick whatever and dump the rest on the bottom (speeds up 4 turns)
    Second turn: Use Azcanta's Impulse -> pick Approach of the Second Sun and dump the rest (Speeds up 3 turns)
    Draw a card
    Cast Second Approach of the Second Sun.


    This thing is going to be busted as hell

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