There isn't another flip card that reduce sorcery and instant cost and flip in land?
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I find it amusing that the best answers to the upcoming UW Approach decks in standard... are also in UW.
Between Opt, Search, Supreme Will, and your draw step, getting that second cast off is usually going to be just 1-2 turns later. I feel bad for all the dinosaur decks* that will be invalidated by the UW plan. At least black has Lost Legacy.
*I will absolutely be playing one of those decks, because Dinosaurs!
well, Adanto Vanguard is way better with that card. Not legacy better, but is a really nice junk combo.
Last edited by Jander78; 09-14-2017 at 09:12 PM.
Just chiming in to say that one piece of good news this spoiler season is that "Skulduggery" is now a card.
A terrible card, but the name tricks you into thinking it might be good. And that . . . is Skulduggery.
Not sure if anything wants this but it is probably better than most other bounce effects?
Is that jace falling? (to his death, one can hope)
I realized this. In practice, if you watch the tournament coverage of approach decks, they often hit more land drops and are quite patient with getting those approaches cast (especially in the mirror). They often ramp up to have some counter mana left as well.
In the case when you don't have that mana, it's only 6 turns faster :-) Still good hm?
We got the Red Transform land, and it's better than I think we thought.
Vance's Blasting Cannon
3R
Enchantment
do the "exile a card and can cast it this turn thing (only nonlands)"
Flip on 3rd spell in one turn.
Spitfire Bastion
T: add R
2R,T: deal 3 damage to target creature or player
like, bolt on a land and it just draws you a card every turn until you flip it? That's some strong, strong sauce right there.
My thoughts exactly. Too much investment for too little gain. The blue enchantment is at least cheaper and easier to trigger.
Might be good for Modern, but those 4-mana pseudo-draw effects generally see not much play in Legacy, aside from the Chandra walkers - and even those are fringe.
I dunno. Is that really too expensive for Red Stompy lists? Like, I can see them having trouble flipping it, but it seems like it would be castable in that kind of shell.
It probably fits best in some kind of RB Turbo Burn build with card draw and rituals? But that's probably not a real deck, so...
Good card, homeless in Legacy?
I would like to see a red spellshock / sulfuric vortex like enchantment that flip in a draw card land, but I'm probably asking to much.
I think it's not that great. The land side is fairly strong, but getting it to flip is a challenge. Casting three cards yourself in one turn can be tough, although the front helps you do that with the stupid Chandra ability.
And if a burn deck plays three spells in one turn, the opponent is likely dead.
I think this might work in a control shell, rather than an aggro one. I mean, it's a really effective finisher, even accounting for its cost. I still don't think it'll see much play in Legacy, where the decks this could be run in are much lower to the ground than this card, but it might see fringe play in Modern.
It'll definitely see play in Standard, though.
Maybe it gets there in Jund. At least in modern they are still searching for the BB-Elf replacement anyway.
I mean that card really grinds you out.
On the other hand its so slow. It starts like the worst cantrip ever.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
In a control shell the question really becomes, is it worth playing over Jace? Both draw you a steady stream of cards and turn into a wincon down the line, but this one gives you either cards or board control, Jace can flip between Brainstorming and Unsummoning at the drop of a hat.
If you're not in blue, question becomes is this worth it over Grove+PFire?
Originally Posted by Lemnear
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