Voltaic servant seems a possible try in artifact decks as it is a key that work with chalice.
You can't ramp with it but you can untap monolith every turn with it. Not sure it's Worth but it looks like just such a nice card.
EDIT: Copying from the source:
•works on Grim Monolith/Basalt/etc. end of turn, setting them up to be reusable
•gives Vigilance to one of your dudes for free
•interacts very cutely with Steel Overseer and Hangarback Walker
•untaps Mishra's Factory end of turn before it resets
Add ratchet bomb and vial as possible additional interactions from legacy
Traxos, Scourge of Kroog is not bad in the right shell. Lodestone isnt stronger cause Lodestone dies not only to bold (a super common removal and Grixis Delver is everywhere...) it will also trade with a lot of more creatures and cant beat common "walls" like TNN or even a charged Gofy (artifacts). Yes stacking fast Lodestone/Thorn can win games and 5 power is solid in terms of beating down the opponent.
Traxos, Scourge of Kroog is "only" a beater but 7/7 which dodges most common removal on its own and also trample over most blocking creatures (also ignores TNN, even TNN+Bolt!, tokens etc.) is a good package for 4 Mana read 2 Sollands. In the right shell his drawback quickly changes into vigilance. For balance he is stopped from Karakas and as a legend you can't slam more copies on the field compared to Lodestone Golem.
I am sure we see Traxos, Scourge of Kroog and the new Karn Planeswalker in Legacy soon.
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I'm no expert, but to me Traxos looks like a 1-of option that is conditional in that it needs a constant stream of artifacts (or another card that untaps it).
New Karn is odd, he's a complicated draw engine for 4 Mana that in a vacuum could win the game against an opponent that does nothing for many turns. In a dedicated artifact deck the Karn tokens could be strong.
I'd guess Karn will see play mostly because there is probably no better draw engine for 4 generic mana and because the card is named Karn and people tend to think he's as strong as Karn Liberated.
Does Ghitu Lavarunner have a place in some kind of burn deck? Obviously not as good as Goblin Guide but that's not exactly saying a lot.
I thought about it too but I doubt it's going to be good enough. The 1/2 prowess guy already seems so underwhelming sometimes and this is definitely worse. These kinds of creatures are better in the early game but this one's ability makes only useful from mid game on when you have already casted 2 burn spells on your opponent. It also forces you to do as early as possible which contrains your strategic options.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Does the power level of the set seem super low to anyone else? Usually sets have one or two compelling legacy cards, but it's hard to find anything new and strong in this one.
So. . . not a good combo, but interesting to me (from themanadrain)
Get Muldrotha, the Gravetide onto the battlefield then use the ability to cast a clone effect. Phantasmal Image/Dance of Many. Copy Muldrotha, the Gravetide and allow the original copy to die to the legend rule. Next cast Lion's Eye Diamond from the graveyard. Sacrifice it for enough mana to cast Animate Dead targeting the original Muldrotha, the Gravetide which is in your graveyard due to state based effects (Legend Rule). Then repeat with Dance of Many replaying LED again until you have as much mana as you want. Then you can use that mana to loop Muldrotha, the Gravetide and cast every non-enchantment permanent in your graveyard as many times as you want, and hopefully you have something that will allow you to use that infinite mana to kill.
The combo requires at least Muldrotha, LED, Phantasmal Image/Dance of Many, Animate Dead & Win Con. So it's a 5(!) card combo, that isn't really that cheap. The best I can come up with is W mana plus LED discarding those 4 other needed cards plus Unburial Rites, and then going off, but that then requires 6(!) cards!
Purely hypothetically you can shoe horn Worldgorger dragon in their for some consistency, and maybe stuff in a whole bunch a tutors and draw, but there you go. . . you could technically use Muldrotha for a turn 1 kill with a god hand ....
Huh.. So I guess if Muldrotha is on top of your graveyard, and you have Volrath's Shapeshifter in play you can't cast Muldrotha, but what if there are two of them on top of the graveyard?
So Gifts Ungiven (for Muldrotha, Animate Dead, Unburial Rites, Win Con) + LED + Phantasmal Image/Dance of Many in hand? That leads to a 4U + 3 card combo (with at least 4 dead cards).
Best I can do with that is:
4 LED
4 Gifts Ungiven
4 Brainstorm
4 Force of Will
3 Dance of Many
1 Animate Dead
1 Unburial Rites
1 Win Con (can be anything that wins with infinite mana)
14(!) free spots
3 Phantasmal Image
1 Muldrotha
20 Lands
If we replace brainstorm, we can actually think about running Sol lands and maybe chalice !
so, 4 card combo relying on the graveyard and on a creature?
seems like a recipe for disaster (even if i like the idea).
Could be a good EDH combo. All of the cards are good on their own there. Not sure what you do with a clone and animate dead vs a delver deck...
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
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