First off, this is flat out @Barook's idea. I'm just posting it because I came up with the awesome name - and I really love the concept. The name references the casting cost of the main spells in the deck. 2G.
The basic idea is to use Ranumap Excavator and Azusa, Lost but Seeking to pull off complete land annihilation on your opponent, while slowing them down with lock pieces.
So, here's a tentative list and some thoughts on it. Totally still developing, so feel free to share ideas and comments.
Creatures (17)
4x Azusa, Lost but Seeking
4x Ranumap Excavator
4x Tireless Tracker
4x Elvish Spirit Guide
1x Wurmcoil Engine
Search/Filter (10)
3x Sylvan Library
3x Realms Uncharted
4x Green Sun's Zenith
Artifacts (8)
4x Chalice of the Void
4x Mox Diamond
Lands (25)
4x Ancient Tomb
3x City of Traitors
4x Wasteland
1x Ghost Quarter
4x Forest
1x Verdant Catacombs
1x Misty Rainforest
1x Windswept Heath
1x Wooded Foothills
1x Dryad Arbor
1x Thespian's Stage
1x Dark Depths
1x Inventor's Fair
1x Horizon Canopy
Sideboard
3x Krosan Grip
4x Trinisphere
4x Obstinate Baloth
4x Ravenous Trap
I'm honestly not sure 4x Wasteland is the right call since the deck just plans to re-use the same lands over and over again. Replaced some of what would normally be basics with fetches to take advantage of Ranumap, Sylvan Library, and Tireless Tracker. Realms Uncharted is a bit of a wildcard, but it's a shuffle, it gets you a lot of lands, you're not super picky about whether or not they're in your hand or GY, and it lets you run some sweet singleton/combos, like the Stage/DD, Horizon Canopy, and Inventor's Fair. Decklist probably needs a Thragtusk or something maindeck for lifegain alongside the Wurmcoil Engine. With Inventor's Fair, adding a single Crucible of Worlds as a backup might be a good idea, but maybe just in the sideboard. Kind of feel like some Smuggler's Copter or Trinisphere, maybe Thorn of Amethyst.
Anyway, like I said, credit for the idea goes to Barook. I'm just trying to sketch out what a decklist might look like. 11 shuffles might not be enough for Library, but Realms pulls a massive 4 lands from your deck, and the longer the game goes, the thicker the GSZ's pile up in your deck.
Last edited by morgan_coke; 06-27-2017 at 03:11 PM.
this deck is going to want some non-zero number of loam.
-rob
Volrath's Stronghold or Haunted Fengraf (to stay mono green) seems it could be good to keep up your creatures.
If you want mainboard lifegain, just use Courser of Kruphix.
If you can maintain positive land count with a consistent Azusa, Rishaden Port or Tabernacle would be useful, especially since with Tabernacle you could get to flawless victory state. It's also the tits against Pyromancers. Delver decks just shut down when they get hit with a Tabernacle trigger.
I'm planning on attempting something similar but with Trinisphere and Smokestack. Possibly Bridge as well - though I'm unsure about how that dynamic would play out.
I've been testing something with Stack, Armageddon, Exploration, and the creature package in the OP plus Renegade Rallier and BoP. Nut draw is turn two Smokestack, turn three Geddon resulting in a scoop. I'm not really sure if this is anything but a casual deck though. It's hell of a lot of fun either way!
Posted this in the Sylvan Plug thread before, but the list is probably too different to be in the same deck:
3 City of Traitors
3 Wasteland
4 Ancient Tomb
1 Ghost Quarter
1 Karakas
1 Bayou
2 Savannah
4 Verdant Catacombs
4 Forest
1 Misty Rainforest
4 Mox Diamond
4 Chalice of the Void
3 Trinisphere
2 Umezawa's Jitte
1 Dryad Arbor
1 Deathrite Shaman
1 Scavenging Ooze
1 Reclamation Sage
2 Azusa, Lost but Seeking
3 Ramunap Excavator
2 Tireless Tracker
1 Courser of Kruphix
1 Knight of the Reliquary
1 Titania, Protector of Argoth
1 Sylvan Library
4 Green Sun's Zenith
4 Living Wish
Sideboard: 14/15
1 Azusa, Lost but Seeking
1 Tireless Tracker
1 Ramunap Excavator
1 Faerie Macabre
1 Thought-Knot Seer
1 Minister of Pain
1 Walking Ballista
1 Thragtusk
1 Wasteland
1 Ghost Quarter
1 Karakas
1 Bojuka Bog
1 Ethersworn Canonist
1 Containment Priest
1 open slot
This list is purely theorycrafted without actual testing against an opponent yet (still waiting for the Cockatrice update).
Living Wish is there for more consistency and to fetch the missing combo pieces. There are so many cards that could be included, so proper testing needs to be done what actually sticks.
I reallly like the idea of Tabernacle as tutor target - destroying all their lands into Tabernacle should do a proper clean-up job against anything they could throw against you, including TNN.
Side note: DRS probably doesn't fit the deck (nonbo with Chalice @1 and you don't want to exile your precious lands). Jitte might also be less stellar since most of the creatures aren't really good attackers. That might clear up some room for other stuff.
If you want to make a green prison deck, I also would suggest Smokestack. Too sad Braids, Cabal Minion isn't green, and BB is heavy for a splash...^^
Anyway for a prison deck, Trinisphere and is a must for the mainboard.
Further I'm not sold for Realms Uncharted, true it finds lands, but seems rather slow. Needs to be tested...
Smokestack is slow and seems kinda meh without the CoW Naga.
I might cut the splash for Black, DRS and the Jitte for a second main deck KotR, a Horizon Canopy and a Tabernacle, with a Tabernacle and KotR in the wish board slots, maybe even a Canopy in the wish board for mana fixing/getting a draw engine online with Naga.
Why should someone play it without the Naga? You need something to break the symmetry, usually Crucible of Worlds or a token generator. In a green shell we would have the Naga which is tutorable via Green Sun's Zenith. No idea if it's worth it. But you need something to get rid of other permanents than lands, and lands if Wasteland is not drawn.
I don't think Tabernacle is a good idea, since many of our nonland permanents are creatures...
Edit: Ticking up Smokestack up to 2-3 counters should be fun with Azusa, Lost but Seeking...^^
I really like the Living Wish idea. If you're going to go with Tutors, go all out. But I still like Realms Uncharted. Also, I'm not sure that KotR really does anything worth doing. The more I think about it, the more I think any heavy non-green splash might be a bad idea. Green/Colorless/White is basically a three color deck already, but given Karakas and Horizon Canopy, it's an exceptionally easy one to pull off. I also really like the idea of making this more of a "stompy 5c Eternal Garden" type deck. So maybe something like:
Lands
4x Ancient Tomb
2x City of Traitors
3x Wasteland
1x Ghost Quarter
1x Karakas
1x Dryad Arbor
1x Horizon Canopy
1x Sea Gate Wreckage
1x Misty Rainforest
1x Windswept Heath
1x Verdant Catacombs
1x Wooded Foothills
1x Nomad Stadium
1x Savannah
Basic Lands
3x Forest
2x Snow Covered Forest
Artifacts
4x Mox Diamond
4x Chalice of the Void
3x Trinisphere
Removal
3x Spatial Distortion
Draw/Tutor
3x Living Wish
4x Green Sun's Zenith
3x Realms Uncharted
2x Sylvan Library
Creatures
3x Ranumap Excavator
2x Asuza, Lost but Seeking
1x Reclamation Sage
1x Tireless Tracker
1x Obstinate Baloth
1x Scavenging Ooze
Sideboard
Wish Targets
1x Ranumap Excavator
1x Asuza, Lost but Seeking
1x Reclamation Sage
1x Loaming Shaman
1x The Tabernacle at Pendrell Vale
1x Wasteland
Regular Board
1x Glacial Chasm
1x Dark Depths
1x Thespian's Stage
3x Obstinate Baloth
3x Beast Within
I really like Nomad Stadium as a recurring source of lifegain. Not sure if Spatial Distortion will be worth it or not, but it's a removal spell in our "colors" that dodges Chalice, and kills most early threats. Big fan of Tabernacle+LD and 3sphere. Maybe Sea Gate Wreckage should be Inventor's Fair? The board section of "wish targets" gives you your combo pieces, graveyard hate, artifact/enchant removal, and a solution to creatures, which is about as good as you're going to do with it. I guess Revoker is also an option if you feel like the need to wish for a 'walker answer is necessary.
Revoker also disables DRS.
I'm not sold on Sea Gate Wreckage - it just seems so expensive and clunky when Horizon Canopy and Tracker provide much better draw engines.
When building the deck, we should keep the following things in mind, as they might be problematic:
- Graveyard hate, especially DRS
- Delver
- TNN
- the high self-inflicted life loss from Tomb, Canopy and repeated fetchlands activations
- the need of proper creature removal
I'm eager to see how good Tabernacle is at handling creatures once online testing is possible.
Random side note:
I just realized Tireless Tracker can provide extra permanents to sac for Smockstack. Saccing the clues this way provides a free way to pump Tracker due to the way its worded. That might be interesting for people who want to pursue a Smokestack route and gives an alternative to break the symmetry aside from Excavator. While I'm not a fan of Smokestack personally, I encourage testing different builds to maximize our chance to find the good stuff.
Edit:
With access to KotR and a Living Wish board, why don't we run the Grove of the Burnwillows/Punishing Fire? It would make dealing with Planeswalkers and those pesky creatures much easier. Red mana shouldn't be a problem and I don't think that we give a shit about their life totals since the end goal is depriving them of their ability to play Magic. I admit that 3sphere and PF is a bit of a nonbo, though. Bonus points for throwing in Kavu Predator for shit and giggles.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I recall Spawnwrithe can take games over very quickly and fits the CC theme. I'm also a little surprised by the lack of Elvish Spirit Guides in the later lists.
Yeah, I came to the same conclusion after trying it out. I'm probably running a few MD Ballistas instead. Stilll trying to figure out how I could squeeze more removal in aside from Ballista.
Edit: Maybe something Polukranos (very expensive) or Ulvenwald Tracker (bad on its own, clashes with Chalice @1 when drawn) as GSZ targets. In terms of grindiness, Master of the Wild Hunt would probably be the best pick.
@rufus: Space is premium and Mox Diamond fits the theme better due to land discard and being able to provide a permanent, multi-colored mana source. I don't miss ESG which is also a bad topdeck.
Cockatrice: Bosque
What is it that you are trying to remove? Maybe you dont need to remove it and can do one of the following. Overpower it, race it, gain life through it, or prevent damage.
Also, Glacial chasm should be in the deck certainly as a 1 of. Considering you dont need to pay its upkeep cost ever.
ground seal seems like it should be somewhere in the list becuase of your concern of removal and necessity to recur from the graveyard. It is two sided and will help your opponent.
If you are really trying to TAX your opponent, ideally you'd want more white than anything because of whites overwhelming ability to tax your opponents resources (see Death & TAXES). There are several resources the deck (D&T) doesn't use because its more aggro than prison control.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Just spent some time going through the old 5c Eternal Garden thread looking at the debates and decklists it had. One thing I noticed is that creature based plans pretty much folded to The Tabernacle at Pendrell Vale+Glacial Chasm. The other thing was that the deck used lots of colored mana and tried to beat combo/tempo by bringing in Chalices+3Spheres. Obviously, just mainboarding those and 2 mana lands with fewer colors is a better plan vs. the field.
So I think we want to look at around 25-27 lands given that Tabernacle and Chasm don't produce mana. It's also worth noting that Tomb does Damage, which Chasm stops.
Also, what are peoples thoughts on Crystal Vein vs. City of Traitors? City is more explosive early, but Vein doesn't hinder our development quite as much.
What do you guys think of something like this as a manabase:
4x Ancient Tomb
3x City of Traitors
3x Wasteland
1x Glacial Chasm
1x The Tabernacle at Pendrell Vale
1x Karakas
1x Horizon Canopy
1x Nomad Stadium
1x Ghost Quarter
1x Savannah
3x Forest
2x Snow-Covered Forest
4x G/x Fetchlands
1x Dryad Arbor
That's 27 lands, which after the base 11 artifacts (4 Mox/Chalice, 3 3sphere) leaves us 22 slots for tutors and duders. Say 12 tutors/draw spells (4 GSZ, 8 Library/Realms/Wish) and 10 dudes (5 combo, 2-3 tracker, couple targets)
This gives the deck a plan vs. swarm: Tabernacle, vs. combo/tempo: 3sphere/chalice, vs. burn: chasm/stadium That seems like a couple of pretty strong plans vs. the vast majority of the field. Thoughts? Stuff I'm overlooking?
So Stax with tutors? Colour me intersted. I like that idea a lot.
Issues I can see from playing Stax, you do not have a way to force through damage after a board is flooded. Say with a young Pyro. For Stax that is not an issue because you put down Bridge and then Tabernacle, but you are looking to find other ways of doing that. (For the builds that do not have access to Tab.) I think you have a great idea to start with otherwise. I love the idea of somehow fitting Gitrog in here, even if he does not fit.
As a Lands player, Tracker, in multiples, is a fucking train wreck for the other guy. When you start cracking clues and then building massive fuckers that must be answered, that is great fun. I would suggest having one in the side if your going to Wish as well. Tracker lets you get away with losing your Graveyard to something like a RIP by powering though it.
I might mess around with this as a more "Stax with Tutors" idea. I like it.
I like the idea of Chasm, especially sitting behind it and building up a huge Ballista to snipe your opponent to death. But with we want to go with the recursive plan for it, dealing with GY hate is mandatory. And DRS' lifeloss can still get around this plan.
Crystal Vein is worth testing.
I'm not really sold on Nomad Stadium, at least in my variant of the deck, as it would have trouble to reach threshold by itself.
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