First off, this is flat out @Barook's idea. I'm just posting it because I came up with the awesome name - and I really love the concept. The name references the casting cost of the main spells in the deck. 2G.
The basic idea is to use Ranumap Excavator and Azusa, Lost but Seeking to pull off complete land annihilation on your opponent, while slowing them down with lock pieces.
So, here's a tentative list and some thoughts on it. Totally still developing, so feel free to share ideas and comments.
Creatures (17)
4x Azusa, Lost but Seeking
4x Ranumap Excavator
4x Tireless Tracker
4x Elvish Spirit Guide
1x Wurmcoil Engine
Search/Filter (10)
3x Sylvan Library
3x Realms Uncharted
4x Green Sun's Zenith
Artifacts (8)
4x Chalice of the Void
4x Mox Diamond
Lands (25)
4x Ancient Tomb
3x City of Traitors
4x Wasteland
1x Ghost Quarter
4x Forest
1x Verdant Catacombs
1x Misty Rainforest
1x Windswept Heath
1x Wooded Foothills
1x Dryad Arbor
1x Thespian's Stage
1x Dark Depths
1x Inventor's Fair
1x Horizon Canopy
Sideboard
3x Krosan Grip
4x Trinisphere
4x Obstinate Baloth
4x Ravenous Trap
I'm honestly not sure 4x Wasteland is the right call since the deck just plans to re-use the same lands over and over again. Replaced some of what would normally be basics with fetches to take advantage of Ranumap, Sylvan Library, and Tireless Tracker. Realms Uncharted is a bit of a wildcard, but it's a shuffle, it gets you a lot of lands, you're not super picky about whether or not they're in your hand or GY, and it lets you run some sweet singleton/combos, like the Stage/DD, Horizon Canopy, and Inventor's Fair. Decklist probably needs a Thragtusk or something maindeck for lifegain alongside the Wurmcoil Engine. With Inventor's Fair, adding a single Crucible of Worlds as a backup might be a good idea, but maybe just in the sideboard. Kind of feel like some Smuggler's Copter or Trinisphere, maybe Thorn of Amethyst.
Anyway, like I said, credit for the idea goes to Barook. I'm just trying to sketch out what a decklist might look like. 11 shuffles might not be enough for Library, but Realms pulls a massive 4 lands from your deck, and the longer the game goes, the thicker the GSZ's pile up in your deck.
Last edited by morgan_coke; 06-27-2017 at 03:11 PM.
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