I was talking about the Vengeance card.

It's not inherently a Past in Flames deck. Well it is, because we play it, BUT the amount of wins I get off just wheeling/drawing a ton of storm is more than the wins I get off Past in Flames.

The deck has the ability to do "Spanish Inquisition Draw 4" very well. Though it's draw 3.

My thoughts with Dangerous Wager are that instant speed allows responses to your own spells, ability to crack LED rather easily, and the lack of "additional cost discard" makes it more viable than Tormenting Voice when coupled with Act on Impulse and LED.

Of course it's also a very bad card, so we'll see. I'll goldfish first. Won't have a chance to play til next week regardless, and I want to play The Mimeoplasm Oops All Spells list.

I agree boarded guttersnipes add something, but I like the idea of still blanking removal regardless. Even post board, stuff like Abrupt Decay still float around.