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Thread: Ruby Storm

  1. #1101
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    Re: Ruby Storm

    Imagine flipping a Bonus Round with HUF, stacking it on top, and getting double on the other 3 potential spells.


    this doesn't work. the other 3 spells would need to be put on the stack after the bonus round resolves. they are all going on the stack at the same time (in an order you prefer).
    -rob

  2. #1102

    Re: Ruby Storm

    Not that this matters in practice because if you resolve a Bonus Round you've pretty much already won, but for the sake of amusement how many copies do you get for each subsequent Bonus Round? 1 BR = 1 copy; 2 BR = 3 copies?; 3 BR = 7 copies?; 4 BR = 15 copies?

  3. #1103
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    Re: Ruby Storm

    i think it's best to map out how you think this card will actually play out. i'm not sure it's so great! (also imagine playing vs somebody, not just a goldfish).
    -rob

  4. #1104

    Re: Ruby Storm

    Sure, we have to see it in real games, but on my few goldfishes so far it's been obscene.

  5. #1105
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    Re: Ruby Storm

    can you go through some lines of play for me? it seems every line almost requires a seething song to start.
    -rob

  6. #1106

    Re: Ruby Storm

    As ReAnimator pointed out, Desperate Ritual becomes really valuable. I'm running 3 rituals, no LED's.
    You can go T1 Ancient Tomb -> Medallion, T2 Mountain -> Desperate Ritual -> Bonus Round -> Manamorphose. draw 2 and gain 4 mana and go on from there.

  7. #1107
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    Re: Ruby Storm

    that's a decent line. best of luck. i'm happy with whatever configuration of this deck works.

    (i'll test with it too, it could be fun if nothing else)

    if i test it, it will be something like this:

    // 60 Maindeck
    // 11 Artifact
    4 Ruby Medallion
    4 Lotus Petal
    3 Helm of Awakening

    // 12 Instant
    4 Seething Song
    4 Manamorphose
    4 Desperate Ritual

    // 14 Land
    10 Mountain
    4 Ancient Tomb

    // 23 Sorcery
    2 Past in Flames
    4 Rite of Flame
    4 Act on Impulse
    4 Burning Wish
    2 Hazoret’s Undying Fury
    4 Gitaxian Probe
    3 Bonus Round


    // 15 Sideboard
    // 2 Artifact
    SB: 2 Silent Gravestone

    // 1 Instant
    SB: 1 Abrade

    // 12 Sorcery
    SB: 1 Past in Flames
    SB: 1 Bonus Round
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Tendrils of Agony
    SB: 1 By Force
    SB: 1 Cave-In
    SB: 1 Pyroclasm
    SB: 1 Shattering Spree
    SB: 1 Gamble
    SB: 1 Dark Petition
    Last edited by mistercakes; 05-25-2018 at 05:26 PM.
    -rob

  8. #1108
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    Re: Ruby Storm

    @Mistercakes

    That list is essentially exactly what i was thinking in my head.

    I'm going to try to build it up tonight or tomorrow and see how it goes.

  9. #1109
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    Re: Ruby Storm

    I did some gold fishing. Bonus round really rewards you for playing cantrips, so i put mistercakes list from above, but with -2 Hazoret's Fury +2 Overmaster together.
    I'm not sure that's enough, to go off with it properly you really need a bunch of cantrips or a PIF in the sequence to get double off of them. Might try Faithless again, or something else like Cathartic Reunion in there, something to get deeper.

    I was able to go off just with Bonus Round a couple of times, when i had a morphose and probe.

  10. #1110
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    Re: Ruby Storm

    I still like pyromancer ascension since that build runs 4 bolts and then you don't need to run Helm, which is not ideal especially when including LED in the list.
    -rob

  11. #1111

    Re: Ruby Storm

    maybe we can test this one:



    Seems pretty strong!
    EDIT: i see now that card was found yet xD

    another card to test is Mana Flare, 'cause i think it's the same of helm, but better storming.

  12. #1112
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    Re: Ruby Storm

    sb isn't optimal yet.

    this is what i have been happy goldfishing with so far:


    // 60 Maindeck
    // 10 Artifact
    4 Ruby Medallion
    4 Lotus Petal
    3 Helm of Awakening

    // 12 Instant
    4 Seething Song
    4 Manamorphose
    4 Desperate Ritual

    // 14 Land
    10 Mountain
    4 Ancient Tomb

    // 24 Sorcery
    2 Past in Flames
    4 Rite of Flame
    4 Act on Impulse
    4 Burning Wish
    4 Gitaxian Probe
    3 Bonus Round
    2 Faithless Looting


    // 15 Sideboard
    // 2 Instant
    SB: 2 Abrade

    // 13 Sorcery
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Tendrils of Agony
    SB: 1 By Force
    SB: 1 Cave-In
    SB: 1 Pyroclasm
    SB: 1 Shattering Spree
    SB: 1 Gamble
    SB: 1 Dark Petition
    SB: 1 Bonus Round
    SB: 1 Banefire


    also am considering a singleton gamble in the main over a faithless.

    (banefire is pretty interesting, if you have a copy you only need to do it for 10, which isn't really so hard. it's probably overkill but it does get around glacial chasm for red and it will stop them if somehow they are able to counter your win con. it will very likely get cut, but putting it out there. could also very be a hazoret's in the sb.)

    for an LED build i'd go with this:

    // 60 Maindeck
    // 12 Artifact
    4 Ruby Medallion
    4 Lotus Petal
    4 Lion's Eye Diamond

    // 12 Instant
    4 Seething Song
    4 Manamorphose
    4 Desperate Ritual

    // 14 Land
    10 Mountain
    4 Ancient Tomb

    // 22 Sorcery
    1 Past in Flames
    1 Empty the Warrens
    4 Rite of Flame
    4 Act on Impulse
    4 Burning Wish
    3 Gitaxian Probe
    3 Bonus Round
    1 Faithless Looting
    1 Gamble


    // 15 Sideboard
    // 15 Sorcery
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Fiery Gambit
    SB: 1 Tendrils of Agony
    SB: 1 By Force
    SB: 1 Cave-In
    SB: 1 Pyroclasm
    SB: 1 Shattering Spree
    SB: 1 Gamble
    SB: 1 Dark Petition
    SB: 1 Bonus Round
    SB: 1 Banefire
    SB: 1 Gitaxian Probe


    it's possible cutting 1 pyroclasm or banefire could make sense to squeeze in a hull breach.

    also to answer this:
    Not that this matters in practice because if you resolve a Bonus Round you've pretty much already won, but for the sake of amusement how many copies do you get for each subsequent Bonus Round? 1 BR = 1 copy; 2 BR = 3 copies?; 3 BR = 7 copies?; 4 BR = 15 copies?

    it's the same as a binary sequence, but the number of copies will be one less that value.

    1,2,4,8,16,32,64,128,256,512

    you cast the first one and you get:
    1 copy
    3 copies
    7 copies
    15 copies
    31 copies
    63 copies
    127 copies
    255 copies

    (after that you can't flash any more back).
    Last edited by mistercakes; 05-27-2018 at 03:21 PM.
    -rob

  13. #1113
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    Re: Ruby Storm

    You can go Deeper with Shreds of Sanity and Pull From Eternity

  14. #1114
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    Re: Ruby Storm

    Quote Originally Posted by mistercakes View Post
    sb isn't optimal yet.

    this is what i have been happy goldfishing with so far:


    // 60 Maindeck
    // 10 Artifact
    4 Ruby Medallion
    4 Lotus Petal
    3 Helm of Awakening

    // 12 Instant
    4 Seething Song
    4 Manamorphose
    4 Desperate Ritual

    // 14 Land
    10 Mountain
    4 Ancient Tomb

    // 24 Sorcery
    2 Past in Flames
    4 Rite of Flame
    4 Act on Impulse
    4 Burning Wish
    4 Gitaxian Probe
    3 Bonus Round
    2 Faithless Looting


    // 15 Sideboard
    // 2 Instant
    SB: 2 Abrade

    // 13 Sorcery
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Tendrils of Agony
    SB: 1 By Force
    SB: 1 Cave-In
    SB: 1 Pyroclasm
    SB: 1 Shattering Spree
    SB: 1 Gamble
    SB: 1 Dark Petition
    SB: 1 Bonus Round
    SB: 1 Banefire


    also am considering a singleton gamble in the main over a faithless.

    (banefire is pretty interesting, if you have a copy you only need to do it for 10, which isn't really so hard. it's probably overkill but it does get around glacial chasm for red and it will stop them if somehow they are able to counter your win con. it will very likely get cut, but putting it out there. could also very be a hazoret's in the sb.)

    for an LED build i'd go with this:

    // 60 Maindeck
    // 12 Artifact
    4 Ruby Medallion
    4 Lotus Petal
    4 Lion's Eye Diamond

    // 12 Instant
    4 Seething Song
    4 Manamorphose
    4 Desperate Ritual

    // 14 Land
    10 Mountain
    4 Ancient Tomb

    // 22 Sorcery
    1 Past in Flames
    1 Empty the Warrens
    4 Rite of Flame
    4 Act on Impulse
    4 Burning Wish
    3 Gitaxian Probe
    3 Bonus Round
    1 Faithless Looting
    1 Gamble


    // 15 Sideboard
    // 15 Sorcery
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Fiery Gambit
    SB: 1 Tendrils of Agony
    SB: 1 By Force
    SB: 1 Cave-In
    SB: 1 Pyroclasm
    SB: 1 Shattering Spree
    SB: 1 Gamble
    SB: 1 Dark Petition
    SB: 1 Bonus Round
    SB: 1 Banefire
    SB: 1 Gitaxian Probe


    it's possible cutting 1 pyroclasm or banefire could make sense to squeeze in a hull breach.

    also to answer this:
    Not that this matters in practice because if you resolve a Bonus Round you've pretty much already won, but for the sake of amusement how many copies do you get for each subsequent Bonus Round? 1 BR = 1 copy; 2 BR = 3 copies?; 3 BR = 7 copies?; 4 BR = 15 copies?

    it's the same as a binary sequence, but the number of copies will be one less that value.

    1,2,4,8,16,32,64,128,256,512

    you cast the first one and you get:
    1 copy
    3 copies
    7 copies
    15 copies
    31 copies
    63 copies
    127 copies
    255 copies

    (after that you can't flash any more back).
    My turn to correct: I don't think x values carry over when copied, ie banefire for 10 would get copied but you would need to sink x in again. I think this is how x spells work when copied.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  15. #1115

    Re: Ruby Storm

    Quote Originally Posted by Mr. Safety View Post
    My turn to correct: I don't think x values carry over when copied, ie banefire for 10 would get copied but you would need to sink x in again. I think this is how x spells work when copied.
    It does. Ruling from Twincast.

    1/10/2009 If the spell Twincast copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.



    If you decide to play 3x Bonus Round in your deck, you should maximize spells that are good/cheap to cast after you resolve a Bonus Round.

    4x Manamorphose
    4x Gitaxian Probe
    3-4x Faithless Looting

    And you should stay away from stuff that costs a lot of mana, that you want to cast after Bonus Round, like Act on Impulse and Hazoret’s Undying Fury.
    You would need to cast a ritual > Bonus Round > Act on Impulse > ritual.
    And once your Burning Wishs start getting doubled, you can get a card draw spell and a finisher with a single wish.

  16. #1116

    Re: Ruby Storm

    Quote Originally Posted by ReAnimator View Post
    If they have a counter they have to counter the Bonus Round, if you've already resolved it, their counter counters the two copies you already made, so it won't be enough to really hinder you at all. That's my gut feeling anyway. It's essentially the same, instead of one counter for one threat, you have 2 counters for 2 threats so the math isn't really different.
    Yes, in that case, suppose the opponent has just one FOW, they can let bonus round resolves and counter the two copies of the real pay off card?

    Though opponent should counter bonus round anyway in the first place

  17. #1117
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    Re: Ruby Storm

    What's important here is that it's another must counter kind of spell. This is the method the deck tries to rely on, brute forcing through instead of using minimal business spells with discard and cantrips.
    -rob

  18. #1118

    Re: Ruby Storm


    1 Cathartic Reunion


    Should probably play one of these in the SB. When you cast a doubled Burning Wish, you can get Past in Flames and Cathartic Reunion. Play Cathartic Reunion discarding PiF and something else, draw 6 and have PiF on the graveyard.

  19. #1119
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    Re: Ruby Storm

    Quote Originally Posted by mistercakes View Post
    What's important here is that it's another must counter kind of spell. This is the method the deck tries to rely on, brute forcing through instead of using minimal business spells with discard and cantrips.
    Totally agree; that's why I like the fact that this deck has so many engine cards it can rely on.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  20. #1120
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    Re: Ruby Storm

    Quote Originally Posted by alderon666 View Post

    1 Cathartic Reunion


    Should probably play one of these in the SB. When you cast a doubled Burning Wish, you can get Past in Flames and Cathartic Reunion. Play Cathartic Reunion discarding PiF and something else, draw 6 and have PiF on the graveyard.
    If you want to dig the most you should either consider faithless looting, or goblin lore/control of the court.

    Cathartic reunion requires you to discard 2, and you may not have this.
    -rob

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