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Thread: Ruby Storm

  1. #1821
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    Re: Ruby Storm

    Ran the same list as last time but put 4 bolts in the sb on twitch.

    Lost 1 match due to an unlucky act on impulse (with bonus round)

    death's shadow (2-0)
    mono counterspells (2-1)
    dnt (2-0)
    storm (0-1, then he scoops)
    titanpost (1-2)
    eldrazi (2-0)
    dredge (2-1)

    https://www.twitch.tv/m1stercakes

    list for reference:

    // 60 Maindeck
    // 12 Artifact
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Ruby Medallion

    // 11 Instant
    4 Seething Song
    3 Desperate Ritual
    4 Manamorphose

    // 15 Land
    3 Sandstone Needle
    4 Ancient Tomb
    8 Mountain

    // 22 Sorcery
    1 Hazoret's Undying Fury
    3 Reforge the Soul
    2 Past in Flames
    4 Burning Wish
    3 Rite of Flame
    4 Act on Impulse
    4 Bonus Round
    1 Ignite the Future


    // 15 Sideboard
    // 2 Artifact
    SB: 2 Tormod's Crypt

    // 5 Instant
    SB: 4 Lightning Bolt
    SB: 1 Abrade

    // 8 Sorcery
    SB: 1 Rite of Flame
    SB: 1 Tendrils of Agony
    SB: 1 Fiery Confluence
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Past in Flames
    SB: 1 Hazoret's Undying Fury
    SB: 1 Echo of Eons


    i'll probably change the abrade to a by force

    maybe reforge could be something else, they seem to be the weakest card in this build. i'd consider running the 4th desperate ritual and adding 2 more ignite the future, or 1 ignite and 1 maindeck bolt. reforge does steal a lot of games, that's why it's still in the deck.
    Last edited by mistercakes; 01-12-2020 at 02:26 AM.
    -rob

  2. #1822

    Re: Ruby Storm

    Hey there. This is what I'm currently rolling out:

    // Rubies!!

    // maybeboard: pirate's pillage, collective defiance, star of extinction, seismic spike, anger of the gods, tormenting voice, fight with fire, reign of chaos, pillage, primitive justice

    // 60 Maindeck
    // 8 Artifact
    4 Ruby Medallion
    4 Lotus Petal

    // 2 Creature
    2 Simian Spirit Guide

    // 12 Instant
    4 Manamorphose
    4 Seething Song
    4 Desperate Ritual

    // 14 Land
    12 Mountain
    2 Sandstone Needle

    // 24 Sorcery
    4 Bonus Round
    4 Rite of Flame
    3 Past in Flames
    4 Burning Wish
    4 Act on Impulse
    3 Reforge the Soul
    2 Empty the Warrens


    // 15 Sideboard
    // 2 Artifact
    SB: 2 Defense Grid

    // 13 Sorcery
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Past in Flames
    SB: 1 Goblin War Strike
    SB: 1 Tendrils of Agony
    SB: 1 Fiery Confluence
    SB: 1 Banefire
    SB: 1 Lightning Surge
    SB: 1 Hull Breach
    SB: 1 Pirate's Pillage
    SB: 1 Cave-In
    SB: 2 Pyroclasm


    I like having a versatile wishboard to deal with various scenarios that crop up. Glacial Chasm can be got around with Banefire, or tendrils. Bonus round into wish allows us to fetch out fiery confluence and lightning surge for a cool 20 damage if our opponent hasn't gained any life. I think if anything, I'd slash empty and warstrike out of the 'board because if we want to wish for 2 cards, the surge/confluence should do the trick. But what to replace them with is the question. The grids help against countermagic, and pirate's pillage is good utility for desperate situations or when we've wished prior to going off. What do you think guys?

  3. #1823
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    Re: Ruby Storm

    I highly recommend trying out lightning bolt. It's not a perfect card if you are goldfishing, but against real opponents it has a very meaningful effect.

    What are you finding yourself weak to?

    I'm also not sure if it makes sense not to have a rof in the sb along with some other powerful card, so that you can wish into both post bonus round.

    Right now if you have bonus round + wish, you need a lot of mana to do something meaningful.
    -rob

  4. #1824

    Re: Ruby Storm

    I dislike playing against interaction. Things such as discard and counter magic make things difficult. I just lost to RUG delver, for example. If the opponent has no interaction, I'm much likelier to go off and win.

  5. #1825
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    Re: Ruby Storm

    Yes that's how magic works. Not sure what you want me to say here.
    -rob

  6. #1826
    bruizar
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    Re: Ruby Storm

    I was just wondering if Torbran, Thane of Red Fell has been discussed and tested. To me it looks like a red Tendrils of agony. It costs 4, comes down at sorcery speed, and adds 2 damage for every spell cast if u follow up with grapeshot. In a pinch you can attack with it for a beatdown plan too (cast 2 spells grapeshot attack is already 13 damage). Against 2 fetch and a force of will you will have your opponent on lethal for next turn.

    I can also see
    Land, Ritual ritual petal torbran grapeshot, deal 15, next turn attack for 4.

  7. #1827

    Re: Ruby Storm

    Quote Originally Posted by bruizar View Post
    I was just wondering if Torbran, Thane of Red Fell has been discussed and tested. To me it looks like a red Tendrils of agony. It costs 4, comes down at sorcery speed, and adds 2 damage for every spell cast if u follow up with grapeshot. In a pinch you can attack with it for a beatdown plan too (cast 2 spells grapeshot attack is already 13 damage). Against 2 fetch and a force of will you will have your opponent on lethal for next turn.

    I can also see
    Land, Ritual ritual petal torbran grapeshot, deal 15, next turn attack for 4.
    Torbran, Thane of Red Fell seems win more, and not necessarily better than Guttersnipe, nor Sentinel Tower. Not sure the guy does enough on his own. The Grapeshot trick is the only real benefit, maybe cast him and have some EtW goblin tokens deal 3 a pop.

    But I was really wrong about the new enchantment, could be wrong about this guy too.

  8. #1828
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    Re: Ruby Storm

    Aside from attacking, this guy has no benefits over Pyromancer's Swath. It was an older win condition for Extended/Modern Storm before PiF was printed. It's one mana cheaper and even works with Lightning Bolt, which I am currently running in my LED-less build. However, I think Guttersnipe is much more reasonable out of the sideboard.

    With Bonus Round I have won a few games with Lightning Bolt alone, which I think is a better inclusion in general for the deck. It kills hatebears like Thalia and Gaddock Teeg and makes Grapeshot wins deterministic.
    Last edited by Mr. Safety; 01-20-2020 at 07:15 AM.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  9. #1829
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    Re: Ruby Storm

    Posted some more games up tonight.

    http://www.twitch.tv/m1stercakes/v/539202148?sr=a&t=6s

    Match 1 vs some snow deck
    Match 2 vs pox
    -rob

  10. #1830

    Re: Ruby Storm

    personally I'm testing this version right now:

    // Rubies.

    // 60 Maindeck
    // 10 Artifact
    4 Ruby Medallion
    2 Helm of Awakening
    4 Lotus Petal

    // 2 Creature
    1 Elvish Spirit Guide
    1 Simian Spirit Guide

    // 14 Instant
    4 Manamorphose
    4 Seething Song
    3 Desperate Ritual
    3 Veil of Summer

    // 13 Land
    6 Mountain
    1 Arid Mesa
    1 Wooded Foothills
    1 Bloodstained Mire
    1 Scalding Tarn
    3 Taiga

    // 21 Sorcery
    4 Act on Impulse
    3 Rite of Flame
    3 Bonus Round
    3 Reforge the Soul
    2 Past in Flames
    4 Burning Wish
    1 Escape to the Wilds
    1 Ignite Memories


    // 15 Sideboard
    // 2 Artifact
    SB: 2 Defense Grid

    // 2 Enchantment
    SB: 2 Blood Moon

    // 1 Instant
    SB: 1 Runeflare Trap

    // 10 Sorcery
    SB: 1 Lightning Surge
    SB: 1 Fiery Confluence
    SB: 1 Reforge the Soul
    SB: 1 Tendrils of Agony
    SB: 1 Grapeshot
    SB: 1 Banefire
    SB: 1 Anger of the Gods
    SB: 1 Pirate's Pillage
    SB: 1 Past in Flames
    SB: 1 Subterranean Tremors

    Ignite memories I thought was an interesting way to still win if an opponent casts chalice for 2. You can act on impulse into stuff, preferable with bonus round already online. then cycle through your deck, make a ton of mana with seething song, and then cast ignite. This saves you from the grief of having your goblin monkeys blocked (I lost a game to eldrazi after making 10 tokens on turn 1, go figure), or just straight plague engineered, which I think is more likely. I do have a question about guttersnipe. I happen to own a playset but since I don't run the sol lands, sticking it on t1 seems unlikely. Which is what I noticed in your livestreams, m1stercakes. I've also considered sentinel tower as another wincon, but getting 4 mana seems less likely than having some ruby medallions out to help facilitate ignite memories. Also, I find that veil of summer makes us A LOT more competitive with force of will decks, and discard decks, which I was having a lot of trouble with before. Yes, we can get wastelanded from time to time, but in my opinion veil takes this list up a notch. It could be tier 2 I think. Thoughts?

  11. #1831
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    Re: Ruby Storm

    Quote Originally Posted by WizKid51 View Post
    personally I'm testing this version right now:

    // Rubies.

    // 60 Maindeck
    // 10 Artifact
    4 Ruby Medallion
    2 Helm of Awakening
    4 Lotus Petal

    // 2 Creature
    1 Elvish Spirit Guide
    1 Simian Spirit Guide

    // 14 Instant
    4 Manamorphose
    4 Seething Song
    3 Desperate Ritual
    3 Veil of Summer

    // 13 Land
    6 Mountain
    1 Arid Mesa
    1 Wooded Foothills
    1 Bloodstained Mire
    1 Scalding Tarn
    3 Taiga

    // 21 Sorcery
    4 Act on Impulse
    3 Rite of Flame
    3 Bonus Round
    3 Reforge the Soul
    2 Past in Flames
    4 Burning Wish
    1 Escape to the Wilds
    1 Ignite Memories


    // 15 Sideboard
    // 2 Artifact
    SB: 2 Defense Grid

    // 2 Enchantment
    SB: 2 Blood Moon

    // 1 Instant
    SB: 1 Runeflare Trap

    // 10 Sorcery
    SB: 1 Lightning Surge
    SB: 1 Fiery Confluence
    SB: 1 Reforge the Soul
    SB: 1 Tendrils of Agony
    SB: 1 Grapeshot
    SB: 1 Banefire
    SB: 1 Anger of the Gods
    SB: 1 Pirate's Pillage
    SB: 1 Past in Flames
    SB: 1 Subterranean Tremors

    Ignite memories I thought was an interesting way to still win if an opponent casts chalice for 2. You can act on impulse into stuff, preferable with bonus round already online. then cycle through your deck, make a ton of mana with seething song, and then cast ignite. This saves you from the grief of having your goblin monkeys blocked (I lost a game to eldrazi after making 10 tokens on turn 1, go figure), or just straight plague engineered, which I think is more likely. I do have a question about guttersnipe. I happen to own a playset but since I don't run the sol lands, sticking it on t1 seems unlikely. Which is what I noticed in your livestreams, m1stercakes. I've also considered sentinel tower as another wincon, but getting 4 mana seems less likely than having some ruby medallions out to help facilitate ignite memories. Also, I find that veil of summer makes us A LOT more competitive with force of will decks, and discard decks, which I was having a lot of trouble with before. Yes, we can get wastelanded from time to time, but in my opinion veil takes this list up a notch. It could be tier 2 I think. Thoughts?

    if chalice is on 2, you can cast bonus round. then cast burning wish. the original will be countered, but the copy will resolve. then you can just kill them. veil could be great, no arguments there. i stopped playing guttersnipe as it's bad against oko.
    -rob

  12. #1832

    Re: Ruby Storm

    Oh that's great to know. I'm also trying out paradise plume and sentinel tower. They're a little expensive mana wise, so I may try out some sol lands. Paradise plume I thought could buy us some time against midrange. And tower just wins the game if they let it resolve.

  13. #1833

    Re: Ruby Storm

    Does Ruby Storm care about the new Underworld Breach?

  14. #1834

    Re: Ruby Storm

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Does Ruby Storm care about the new Underworld Breach?
    mistercakes posted a few lists on the previous page.

    mistercakes: did you ever try out Guttersnipe out of the SB in the Underworld Breach lists? Having a GY based G1 strategy, then taking out GY stuff for 4x Guttersnipe in G2 seems powerful on paper to "avoid" opposing GY hate?

  15. #1835
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    Re: Ruby Storm

    Haven't tried any breach lists.
    -rob

  16. #1836

    Re: Ruby Storm

    Quote Originally Posted by mistercakes View Post
    Haven't tried any breach lists.
    Based on a quick goldfish test:

    1) MD 1x Grapeshot might be legit, since we can just focus on filling the graveyard a bit and then escape cast Grapeshot a few times in a row with Underworld Breach FTW. No need to splash blue for Brain Freeze or anything.

    2) Bonus Round Active
    Underworld Breach on the table
    Cast Faithless Looting to discard 4
    ...fun stuff happens, since you can now exile 3 to escape cast 1. So many different ways to keep the momentum going that it feels ridiculous.

  17. #1837
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    Re: Ruby Storm

    Oh I have goldfished it, I meant no real play.

    I'm not super interested in using the card. I'll wait a few weeks and see if it will be banned before giving it serious thought.
    -rob

  18. #1838

    Re: Ruby Storm

    I did try breach for two leagues, card is good in the deck, but it's better in other decks is my verdict. I did play it along side LEDs, 1 brain freeze and 2 gamble to have a better chance of abusing it. But in the end i don't think it is what the deck needs.

  19. #1839
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    Re: Ruby Storm

    thanks, i think that's probably true. i think breach is more of a redesign kind of deck.
    -rob

  20. #1840
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    Re: Ruby Storm

    saw an interesting take on the deck on deckstats.


    //Main
    4 Lotus Petal
    4 Ruby Medallion
    4 Burning Wish
    4 Simian Spirit Guide
    4 Manamorphose
    2 Pyretic Ritual
    4 Desperate Ritual
    4 Seething Song
    4 Rite of Flame
    3 Past in Flames
    3 Reforge the Soul
    4 Ancient Tomb
    2 Helm of Awakening
    6 Mountain
    4 Act on Impulse
    4 Finale of Promise

    //Sideboard
    1 Past in Flames
    1 Reforge the Soul
    1 Grapeshot
    1 Empty the Warrens
    1 Molten Rain
    1 Cave-In
    4 Defense Grid
    2 Blood Moon
    2 Scab-Clan Berserker
    1 Hazoret's Undying Fury



    finale of promise is actually pretty interesting and is a good late game draw too. late game 3RR can get back seething song and act on impulse.
    -rob

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