So, I'm looking at running 2-3 copies of Crop Rotation in a deck with Loam and Flagstones, and it got me thinking about how many I should run, and how many targets I should run, and more importantly, what those targets should be.
This is the initial list I came up with:
The big ones are easy, it's after that you start running into trouble:
1. Dark Depths/Thespian's Stage combo - it's 2 pieces, neither of which is particularly good on their own, so requires more than casual tutoring I think, more of a dedicated shell
2. Bojuka Bog - instant speed GY wipe is good.
3. Karakas - lots of Legendary duders around
After that it starts getting a little less clear
Maze of Ith
Grasping Dunes
Various Manlands
ODY Threshold Lands
Kor Haven
Volrath's Stronghold
Glacial Chasm
The Tabernacle at Pendrell Vale
Cavern of Souls
Gaea's Cradle
Wasteland
Anything I'm forgetting? Any thoughts or suggestions?
Uh, Tower of the Magistrate? Batterskull get wreaked!
Tower of the Magistrate is a good way to unequip guys, making BSK fall off/reset or simply moving Jitte off someone before damage. Also alright against Inkmoth nexus, Walking Ballista, and probably a couple other dudes I'm not thinking of.
EDIT: Ninja'd sort of. I'm playing Siege too :((((
Cabal Pit
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
Phyrexian Tower as sac outlet with mana boost,
Cephalid Colioseum - discard/draw outlet
Horizon Canopy - draw option, good when can be recycled
Sea Gate Wreckage - used as mana sinker in Eldrazi
Kessig Wolf Run - trample and pump can be used vs TNN
Oldies:
Scrying Sheets - probably not working without SDT
Lake of Dead - probably not good in legacy where wastelands are all the way :-), but it was really good land.
Thawing Glaciers - days before fetchlands
Probably not high enough caliber for the deck you are building, but the new desert Dunes of the Dead might be a good sac outlet. Might as well get a 2 for 1 effect if you can.
Academy Ruins. Grove of the Burnwillows.
Wasteland
Ghost Quarter
Rishadan Port
Pendlehaven
Urborg, Tomb of Yawgmoth
the Cycle lands (Tranquil Thicket, etc)
Vesuva
Cloudpost
Glimmerpost
Sejiri Steppe
Quicksand
Halimar Depths
Khalni Garden
Diamond Valley
Last edited by Bosque; 07-03-2017 at 09:23 PM.
Cockatrice: Bosque
I want to build a deck with that, Perilous Research, Angelic Purge and Demonic Pact, plus Flagstones. Probably really bad, but fun.
It depends on how much support you are giving to your lands. There's a lot of utility you can get out of a simple Karakas or Bojuka Bog with minimal cost or effort or other support. At the other extreme is Glacial Chasm, the maintenance of which takes up a huge amount of resources, you need multiple land drops per turn, a Loam engine, etc to get value from the card.
Some of my friends sell records,
some of my friends sell drugs.
There are currently 1 users browsing this thread. (0 members and 1 guests)