WotC just announced their new PT schedule. Not only are they bringing back the Modern Pro Tour, they have also brought back the Team Pro Tour, which will feature Standard, Modern and Legacy!:
Edit: removed the part about Team Constructed PTQs at Team Constructed GPs; WotC just announced the Sunday PTQs at Team Constructed GPs will be Team Limited instead of Team Constructed (=T2+Modern+Legacy).The format for Pro Tour 25th Anniversary is Trios Constructed, meaning each player on a registered trio will compete with a legal Standard, Modern, and Legacy deck for this event.
Source: http://magic.wizards.com/en/articles...lds-2017-07-19
Last edited by Julian23; 07-19-2017 at 02:49 PM.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Exciting but nervous, I've been of the opinion legacy has been allowed to exist as it has because it isn't a pro tour (how modern was handled when it was a PT format affirmed that a bit) but I'm always interested to see how the pros break a format so we'll see.
Admittedly this is a one-off event (I imagine) so they'll likely do nothing.
This format is great when SCG covers it so it would be cool if it was a once a year thing. Looking forward to Rich Hagon and Brian David Marshall trying to commentate on it.
PTQs qualifying you to this PT are standard unified.
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
I don't know where to start since this comment seems to be based on a misunderstanding how to qualify. For Legacy players there's two ways:
- Top 4 Team Constructed GP.
- Assuming the "Special Team Format" announced for certain RPTQs will likely feature Legacy, you can also qualify through that. As a bonus, you don't even need to qualify for that RPTQ through a PPTQ as long as someone Q'ed for the RPTQ (likely your Standard guy) invites you onto his Team Constructed Team.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
It's going to be a train wreck...of their usual commentators, I think LSV is the only person they have that could even be passable. Even when Cedric and Patrick did Legacy on almost a weekly basis, there were plenty of head-scratch, eye squint educing comments made.
I guess we do know now why Top was really banned though.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Those guys did bad the first couple of years. This is true. But they got a lot better. Still the sentiment of your post is sound. It's going to be a tough gig. They really need a third guy in the booth plucked from the community to chime in on the details. Who's equal to this challenge here?
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Yeah, don't get me wrong, I always enjoyed Cedric and Patrick's commentary, but Legacy is a pretty wide format and so even "experienced" commentators can sometimes have issues.
LSV is perceptive enough to be able to commentate on nearly any format though, so he is the best bet they have. That is, if he isn't playing.
Having a "Legacy expert" on hand is probably the best idea, but with the Team format being only 1/3 Legacy, them bringing in someone strictly for that is pretty remote.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This is my concern as well. Fingers crossed.
You would think that were self-evident, but according to the letter of the reprint policy supertypes do not affect functional identity for some reason.
I'm all for getting rid of (or shortening) the RL, but virtual (non-functional) reprints is a nice compromise. Of course they can't do this with stuff like LED, Cradle, etc, because (unlike duals) access to copies 5-8 might actually cause problems.
Still, if WotC could solve the dual lands issue it would go along way (not everyone wants to play Burn, Fish, Affinity, D&T, or Manaless Dredge). Substitute duals (with no drawback in Legacy) could work wonders as far as format interest is concerned. I would anticipate explosive growth.
Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
https://fieldmarshalshandbook.wordpress.com
You can play Lands.dec in EDH too! My primer:
http://www.mtgsalvation.com/forums/t...lara-lands-dec
That's silly and annoying. Darn.
Then maybe something like a revolt dual or life loss dual.
"~ ETB tapped unless you lost life this turn" or "~ ETB tapped unless a permanent left the battlefield this turn".
Still objectively worse, but would give a close enough approximation in a lot of situations [fetching obviously] that it would at least give many players a reasonable entry point.
But really, neither that nor the RL going anywhere is going to happen. Hopefully the Team Trio format will take off and at least give Legacy a regular competitive place with a reasonable demand mitigation (only 1/3 of players need RL cards).
Supremacy 2020 is the modern era game of nuclear brinksmanship! My blog:
https://fieldmarshalshandbook.wordpress.com
You can play Lands.dec in EDH too! My primer:
http://www.mtgsalvation.com/forums/t...lara-lands-dec
A pyroblastable island? PogChamp
A fetchable discard land would also be way too good.
But yeah there are a lot of designs they could explore. A land that say "you can't play more than 1 spell this turn" or "exile a random card from your graveyard as this ETB"
The type line of the card might make that sample hard to implement anyway.
Legendary Snow Land - Island Forest
Edit: I advocate something more elegant though.
----
Land - Mountain Swamp Forest
When {this} enters the battlefield, discard a card unless you have Threshold.
----
----
Land - Plains Island
This card is white and blue. When {this} enters the battlefield, reveal your hand.
----
Or whatever. Make the cards situationally better or worse than a straight up dual land. That way we will want to play with maybe one or two of these new cards per deck, taking some of the weight off of duals. There is plenty of room to explore for this type of thing.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
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