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Thread: NO BUG: Spicing up BUG in Legacy

  1. #1

    NO BUG: Spicing up BUG in Legacy

    Is Natural Order BUG is valid again?

    Andreas Petersen wrote a nice piece about this alternative to BUG Control.

    Here is the decklist:

    Creatures (13)
    4 Deathrite Shaman
    2 Dryad Arbor
    2 Leovold, Emissary of Trest
    1 Progenitus
    1 Scavenging Ooze
    1 Tarmogoyf
    2 Vendilion Clique

    Spells (29)
    4 Brainstorm
    4 Daze
    4 Fatal Push
    4 Force of Will
    3 Green Sun’s Zenith
    2 Jace, the Mind Sculptor
    3 Natural Order
    4 Ponder
    1 Thoughtseize
    Lands (18)
    1 Forest
    1 Island
    4 Misty Rainforest
    1 Polluted Delta
    3 Tropical Island
    4 Underground Sea
    4 Verdant Catacombs

    Sideboard (15)
    2 Surgical Extraction
    1 Duress
    2 Flusterstorm
    2 Engineered Plague
    2 Marsh Casualties
    2 Sylvan Library
    1 Reclamation Sage
    1 Ruric Thar, The Unbowed
    1 Null Rod
    1 Thoughtseize

    What do you think?

    Full Article at: https://snapcardster.com/blog/spicing-up-bug-in-legacy/

  2. #2
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    Re: NO BUG: Spicing up BUG in Legacy

    These two threads are dead, but there are lots of sample decklists inside that some of us have developed in the past.

    The list you posted is pretty close to what I play sometimes currently, but there are lots of different approaches in the two development threads below:

    http://www.mtgthesource.com/forums/s...Natural-Order)
    http://www.mtgthesource.com/forums/s...th-a-combo-win

  3. #3
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    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by screallix View Post
    Is Natural Order BUG is valid again?

    Andreas Petersen wrote a nice piece about this alternative to BUG Control.
    @screallix, do you know if Andreas has had any results with this deck or is/was it just a concept?



    .
    ----

    "What if they're already dead, Sergeant?"

    "Then kill 'em again, you numpty. Kill them dead. Don't kill them alive."

  4. #4

    Re: NO BUG: Spicing up BUG in Legacy

    I've been playing this archetype for the past 4-5 years as a pet project next to my storm deck.

    Here's my list:

    Creatures
    4 Deathrite Shaman
    2 Noble Heirarch
    2 Dryad Arbor
    1 Leovold, Emissary of Trest
    1 Progenitus
    1 Craterhoof Behemoth
    4 Shardless Agent
    4 Tarmogoyf
    2 Vendilion Clique

    Spells
    4 Brainstorm
    3 Fatal Push
    2 Abrupt Decay
    4 Force of Will
    4 Natural Order
    1 Ponder
    4 Ancestral Visions


    Lands
    1 Forest
    1 Swamp
    1 Island
    4 Misty Rainforest
    2 Bayou
    3 Tropical Island
    1 Underground Sea
    4 Verdant Catacombs

    Sideboard
    3 Duress
    2 Flusterstorm
    2 Marsh Casualties
    2 Baleful Strix
    1 Ruric Thar, The Unbowed
    1 Thoughtseize
    1 Misdirection
    3 Nihil Spellbomb
    Last edited by Juice11; 12-27-2017 at 10:34 AM.

  5. #5

    Re: NO BUG: Spicing up BUG in Legacy

    I've been playing NO BUG locally since just after the top banning. I've have the most success with this list.

    NO BUG

    4 deathrite
    3 hierarch
    3 true-name
    2 strix
    1 progenitus

    13

    4 force
    4 brain
    4 ponder
    4 natural order
    3 thoughtseize
    4 abrupt decay
    2 fatal push
    1 Sylvan library
    1 Jace TMS

    27

    4 verdant catacombs
    4 misty
    3 polluted
    3 u-sea
    2 trop
    1 bayou
    1 forest
    1 island
    1 dryad arbor

    20

    SIDE
    2 pithing needle
    1 jitte
    1 tormods crypt
    2 marsh casualties
    1 flusterstorm
    2 snapcaster
    2 tasigur
    2 counterspell
    2 surgical

  6. #6

    Re: NO BUG: Spicing up BUG in Legacy

    Interesting list. Seems much more control based. Is that why you do not have Dazes?

    Also, I feel like 8 sac sources isn't quite enough. Have you noticed that at all or not?

    How often do you just board out the NO's? I typically board them out or most of them out in a lot of match ups and play a shardless control type of game.

  7. #7

    Re: NO BUG: Spicing up BUG in Legacy

    I think NO BUG should be called Raid, or Off!.

  8. #8

    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by Juice11 View Post
    Interesting list. Seems much more control based. Is that why you do not have Dazes?

    Also, I feel like 8 sac sources isn't quite enough. Have you noticed that at all or not?

    How often do you just board out the NO's? I typically board them out or most of them out in a lot of match ups and play a shardless control type of game.
    Thanks for the interest. There are 8 creatures to sac to NO and 8 fetches that can get dryad arbor. I haven't had any trouble finding a creature, sometimes I would like the 21 land and that would be nice as a second dryad arbor.

    Yes, I like being able to board out the combo game 2 if they have died to it game 1 and are bringing in some hate.

    I board it out against Grixis Driver and UW control.

    The NO combo adds a fast kill to True-Name BUG lists and Czech Pile stile decks that struggle vs UR and lands and burn.

  9. #9

    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I think NO BUG should be called Raid, or Off!.
    I like the names, what are the meanings or where do they come from?

  10. #10

    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by UGish View Post
    Thanks for the interest. There are 8 creatures to sac to NO and 8 fetches that can get dryad arbor. I haven't had any trouble finding a creature, sometimes I would like the 21 land and that would be nice as a second dryad arbor.

    Yes, I like being able to board out the combo game 2 if they have died to it game 1 and are bringing in some hate.

    I board it out against Grixis Driver and UW control.

    The NO combo adds a fast kill to True-Name BUG lists and Czech Pile stile decks that struggle vs UR and lands and burn.
    I would recommend looking at ruric thar in the board. It is pretty much unbeatable for storm and burn decks. They have to have the bounce spell in hand.

  11. #11

    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by UGish View Post
    I like the names, what are the meanings or where do they come from?
    Those are brands of bug sprays/killers. So it is like a play on words for NO Bug.

  12. #12

    Re: NO BUG: Spicing up BUG in Legacy

    Quote Originally Posted by UGish View Post
    I like the names, what are the meanings or where do they come from?
    They're brands of bug removal. No bugs? Used bug spray. Like Off!.

  13. #13

    Re: NO BUG: Spicing up BUG in Legacy

    I've been playing DEED in the deck. 2 main one in the board. Delver has no way to remove it. Abrupt Decay is seeing almost no play.

    3 drops is what the deck likes. Also thinking Phyexian Arena in the board for Control and pile decks over Tasigar.

  14. #14

    Re: NO BUG: Spicing up BUG in Legacy

    Moved Deed to the board, too slow for the Delver games. Added 3rd Push. 1 Deed and 1 Marsh Casualties in the board. Deed kills too many of our creatures.

    Lands and turbo Depths are a problem. Wastelands are in the board for that match. I like the extra basic for all the Burn and Moon decks right now.
    Changed the 2 Strixes to Shardless Agents as I like the extra cascade pressure and added Hymn over Dazes or Spell pierces as better options for current fair desks,

    RAID

    4 deathrite
    3 hierarch
    3 true-name
    2 shardless agent
    1 progenitus

    13

    4 force
    4 brain
    4 ponder
    4 natural order
    3 thoughtseize
    4 abrupt decay
    3 fatal push
    2 hymn to tourach


    27

    4 verdant catacombs
    4 misty
    2 polluted
    3 u-sea
    2 trop
    1 bayou
    1 swamp
    1 forest
    1 dryad arbor

    19

    SIDE
    2 Wasteland
    2 Pithing needle
    1 jitte
    1 Pernicious Deed
    1 marsh casualties
    2 Flusterstorm
    2 Snapcaster
    1 Tasigur
    3 surgical


    Really fun deck to play. Trying to make it as competitive as possible.

  15. #15
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    Re: NO BUG: Spicing up BUG in Legacy

    I've been playing various NO lists the past few weeks with generally good success. I think it's a valid strategy still.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  16. #16

    Re: NO BUG: Spicing up BUG in Legacy

    DRS gone, I wondered how I could transform my good old BUG Control to suit the new meta.

    First thoughts :
    Dragon Stompy / Monored Prison is everywhere. D&T is super strong. Stifles are back in business. So it might be time to play more basics ; why not re-sleeve my Sultai Nicfit ?
    The deck is strong and fun, but only if we can make our VetEx actually die ; and not beeing exiled by a StP.
    Problem : too many Miracles / D&T / Stoneblade decks all around.

    OK so next idea : a control-combo approach, with a wincon few decks can deal with, named NO BUG. And more basics, to be able to reliably cast Natural Order by T3.

    Lands (19)
    1 Bayou
    2 Forest
    1 Island
    4 Misty Rainforest
    1 Swamp
    3 Tropical Island
    3 Underground Sea
    4 Verdant Catacombs

    Spells (25)
    3 Abrupt Decay
    4 Brainstorm
    4 Force of Will
    4 Green Sun's Zenith
    4 Natural Order
    4 Ponder
    2 Thoughtseize

    Creatures (16)
    4 Baleful Strix
    2 Dryad Arbor
    2 Leovold, Emissary of Trest
    4 Noble Hierarch
    1 Progenitus
    1 Scavenging Ooze
    1 Tarmogoyf
    1 Vendilion Clique

    I tried a version with Daze and I think it is not correct, simply because it makes NO uncastable on T3. I like Daze when I am ahead, and generally it is not the case here.
    So I cut them for 4 Baleful Strix. Even if they are not green, and thus not GSZ or NO targets, they help a lot not dying before we actually kill with Progenitus.
    This is quite an issue : unlike Elves, we dont win on the spot with a resolved NO. Usually it takes 3 turns to land Progenitus, and then again 2 turns to kill, so controlling the board is crucial.
    I think my list lacks answers from this point of view but I don't know what to cut. Certainly not a Decay. Maybe a Ponder, a GSZ, or even a Leovold ? Should I move the Force of Will to the SB to make room ?
    Pox -- Miracles -- Lands -- Candelabra Enchantress -- Dragon Stompy -- Eldrazi Stompy -- Sultai Control

  17. #17

    Re: NO BUG: Spicing up BUG in Legacy

    here is my list, i never liked GSZ.

    NO BUG

    4 hierarch
    4 baleful strix
    3 true-name nemisis
    1 progenitus


    12

    4 brainstorm
    3 ponder
    4 force
    3 thoughtseize
    2 cabal therapy
    2 spell pierce
    2 pernicious deed
    3 abrupt decay
    3 natural order
    2 garruk


    28

    8 fetch
    2 trop
    2 sea
    2 bayou
    1 dryad
    3 wasteland
    1 swamp
    1 forest

    20

    BOARD

    3 surgical
    1 tormods crypt
    2 fluster
    1 counterspell
    1 tasigar
    2 rise//fall
    1 bitterblossom
    1 painful throughs
    2 fatal push
    1 pithing needle

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