I can attest to this, the DD combo can win out of nowhere too, I managed to pull off a sick interaction between crop rotation, lotus cobra and the DD combo against elves.
I have new Thalia, cobra, dryad arbor and 2 other lands in play.
They cast a tapped hoof and swung with their other creatures for 10, I'm on 16.
Before blocks I count my mana (several times) to make sure I have enough and do the following:
Tap dryad arbor and a wasteland for mana, sac the wasteland to crop rotation, get stage and add green from cobra, tap another land and sac it to a 2nd crop rotation. Get depths add a green and use the floating to make Marit Lage and win on the crackback.
I am a great believer in the stage combo, it has caused me to win so many games when I was playing UG cloudpost it's insane.
Hello everyone, I want to build Mavrick but I'm not sure what version of the deck i want to focus on. what you all think of the punishing fire version compared to the popular GWb build?
thanks
Punishing has a better matchup into control decks (Delver variants, Czech Pile, etc) or any grindy matchup since they tend to be heavily advantage-based and having a recurrable way to kill deathrites is super nice. GWb tends to be better against combo decks since you get to run Thalia maindeck and targeted discard.
sort of depends on what your local meta looks like, but either choice is fine. I've been on Punishing for a while but that doesn't mean much since I don't really get to play often. However I will say that out of all the variants I've played (straight GW, GWb, Punishing) I've probably enjoyed Punishing the most since Grove and Pfire make grindy matchups where I have to kill a bunch of strix/deathrites/whatever a lot less stressful.
The amount of undeserved wins I've gotten off of stage/depths is absurd.
That being said it can be easy to tunnel vision to lage without realizing it. Can be sort of tricky to differentiate between the times its winmoar and when you really do have to go for it early to close out a game.
I'm still super hyped on a straight GW list with 4/3 Thalia/Big Thalia as major disruption cards. I don't think DD or punishing fires help you in anything but the long/grindy game, when you can win early a lot easier with Maverick... which is at its core an aggro deck.
"eggs... why'd it have to be eggs"
Maverick is as much an aggro deck as Death and Taxes: that is, not at all. Winning with creatures an aggro deck does not make.
Eldrazi Stompy is aggro, Merfolk is aggro, Burn (in its current iteration) is aggro. Grixis and RUG Delver are aggro compared to Maverick. Even combo decks have to race your prison elements before they come down.
Miracles is one of the few match-ups where Maverick actually assumes an aggressive role. Trying to grind that match out is a mistake, as they'll inevitably grind better than you.
I completely disagree.
We do not have the Prison elements of DnT. The fact that we can play a little control/prison against the decks that are faster than us is a testimite to the strength of Thalia and Knight. That doesn’t change the fact that in a perfect world we play a turn 2 knight and beat the hell out of the opponent with it.
Most of the time we are playing outlets 1 of silver bullet and hoping we can get there before the opponent finds the answer and kills us.
"eggs... why'd it have to be eggs"
Knight is absolutely a lock piece. The default is Knight->chain Wastelands->kill once they can't deploy threats. That may play out differently depending on the board state, but frankly, Knight often isn't a great beater in a world filled with Deathrites.
Mav doesn’t play goyfs because the deck doesn’t put anything except lands in the graveyard.
Maverick is first and foremost an aggressive deck. It could be classified as a midrange deck but the main game plan is to protect a bomb long enough to win the game.
The bomb can be a knight, a teeg, a scooze, SFM, whatever, but the deck is not looking to take games late and lock players down ie DnT or Czech/Miracles.
That being said: you can play the deck however you want and build it shifted either more aggressive or more controlling. If I was playing a more controlling list I would be in an sdematt GSZ rock/junk list with Liliana. Since I think that deck is not well positioned right now I have been going more aggressive with big Thalia and only an excavator as a late game value engine.
I am 16-2 against blue.dec with this configuration with 1 loss being to miracles and the other being a god draw Delver.
"eggs... why'd it have to be eggs"
4 Mother of Runes
4 Thalia Guardian of Thraben
3 Thalia, Heretic Cathar
2 SFM
4 Deathrite Shaman
4 Knight of the Reliquary
1 Qasali Pridemage
1 Gaddock Teeg
1 Scavenging Ooze
1 Scryb Ranger
1 Ranumap Excavator
1 Dryad Arbor
4 Green Sun’s Zenith
4 Swords to Plowshares
1 Jitte
1 Sword of Fire and Ice
4 Verdant Catacombs
4 Windswept Heath
4 Wasteland
2 Savannah
1 Bayou
1 Scrubland
2 Forest
1 Plains
1 Maze of Ith
1 Gaea’s Cradle
1 Horizon Canopy
1 Karakas
Sideboard
3 Thoughtsieze
3 Surgical Extraction
1 Bitterblossom
1 Choke
1 Containment Priest
1 Ethersworn Canonist
1 Toxic Deluge
1 Abrupt Decay
1 Engineered Explosives
1 Sylvan Library
1 Tireless Tracker
It has very good game against a lot of problem matchups where they cannot be allowed to free-roll. Fetchlands are a major pain against Thalia and and she can buy valuable time against most matchups.
Having 2 first strikers is huge against all of the baleful strix around as you can attack through anything Czech has and have Karakas protection for both of them against spot removal.
"eggs... why'd it have to be eggs"
Looks a lot more like the traditional older GW lists I used to run, just with the black splash for DRS and sideboard stuff. The one thing I question is the Bitterblossom in the board. How well has that worked, what do you bring it in against? Miracles? Grindy matchups?
The Bitterblossom is a new addition from playing Depths.
It gives me 2 very impactful enchantments out of the board in Grindy matchups especially where decays will be taxed and judgements can’t hit everything. I really enjoy forcing decks to have a variety of answers to all of my cards. Bitterblossom is just amazing in the Miracles matchup and helps make terminus not a big deal.
I love the straight GW feel because legacy is currently very combo heavy and you need a way to slow down the combo decks while still punishing the 4c manabases. Getting 1-2 turns off of combo while swinging for 5 with both Thalia’s is all you can ask for, especially with seize out of the board.
"eggs... why'd it have to be eggs"
What are your tips and tricks when you are playing against miracles? Whenever I play against them they always seem to have the answers and stall out long enough to win.
What are the matchups for Gideon, AOZ and is Bitterblossom just better in the same spot?
I assume any grindy deck like 4c Czech, Punishing Dack, and Miracles. 4 mana is probably too much for Delver but the lifeloss from Blossom is probably bad as well vs them.
I just see Gideon is fairly standard at this point and not sure why Bitterblossom isn't.
Ive been using Bitterblossom in the sb for the past 3 years, sometimes, even maindecked occasionally, and I think it got better over the past 12 months. It's individual, I'd say, if it's played or not over a planeswalker. Planeswalkers seem to be more popular for sure, but I'm not sure why.
I made Top8 at the the Giga-Bites Legacy Quarterly over the weekend. List:
Creature Spells (21)
4x Mother of Runes
3x Noble Hierarch
1x Birds of Paradise
3x Stoneforge Mystic
2x Qasali Pridemage
2x Scavenging Ooze
1x Gaddock Teeg
1x Scryb Ranger
4x Knight of the Reliquary
Noncreature Spells (15)
4x Green Sun's Zenith
4x Swords to Plowshares
4x Punishing Fire
1x Sylvan Library
1x Umezawa's Jitte
1x Sword of Fire and Ice
1x Batterskull
Lands (23)
4x Windswept Heath
3x Wooded Foothills
2x Savannah
2x Taiga
1x Plateau
1x Forest
1x Plains
1x Dryad Arbor
3x Grove of the Burnwillows
1x Karakas
3x Wasteland
1x Horizon Canopy
SB: 2x Surgical Extraction
SB: 2x Choke
SB: 2x Crop Rotation
SB: 2x Ethersworn Canonist
SB: 1x Bojuka Bog
SB: 1x Reclamation Sage
SB: 1x Voice of Resurgence
SB: 1x Gaddock Teeg
SB: 1x Wear / Tear
SB: 1x Phyrexian Revoker
SB: 1x Elspeth, Knight-Errant
There were 91 players so 7 rounds of swiss. Here's how my matches went:
Round 1: Oops, All Spells! (W 2-1)
Round 2: BUG Control (W 2-1)
Round 3: Grixis Delver (W 2-1)
Round 4: Czech Pile (W 2-0)
Round 5: MUD Post (W 2-0)
Round 6: ID
Round 7: ID
Quarterfinal: Czech Pile (L 0-2)
Both games of the QF were winnable had I played better, but oh well.
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