Page 43 of 43 FirstFirst ... 333940414243
Results 841 to 852 of 852

Thread: [Primer] Maverick 2.0 - GW/x

  1. #841

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by SwiJap View Post
    Hey peeps, i played Aggro Loam for 2 years but want to change my deck into Maverick. I've seen some recent lists playing Leyline of the Void, is it necessary or were the matchups as horrible people describe? Also How's the new Vivien been?
    Hi, i don't use Leyline of the Void in sideboard but 2x surgicals and 1x faerie macabre and i think is enough. I play GW version of Maverick. I try 1x Vivien and she didn't impressed me but i would try more.

  2. #842

    Re: [Primer] Maverick 2.0 - GW/x

    Top 4'd a local legacy 1k with Maverick on the weekend.


    4 Mother of Runes
    4 Noble Hierarch
    1 Birds of Paradise
    2 Stoneforge Mystic
    4 Thalia, Guardian of Thraben
    1 Scavenging Ooze
    1 Qasali Pridemage
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Knight of the Reliquary
    1 Ramunap Excavator
    2 Thalia, Heretic Cathar

    4 Green Sun's Zenith
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    1 Dark Depths
    1 Thespian's Stage
    4 Wasteland
    1 Dryad Arbor
    1 Horizon Canopy
    1 Karakas
    2 Forest
    1 Plains
    2 Savannah
    1 Bayou
    1 Scrubland
    4 Windswept Heath
    3 Verdant Catacombs
    1 Marsh Flats

    1 Knight of Autumn
    3 Choke
    3 Abrupt Decay
    2 Zealous Persecution
    3 Thoughtseize
    2 Surgical Extraction
    1 Nihil Spellbomb

    Been playing heretic again over slower cards like tracker/jailer because I just want to aggro people out and there's so many basics so making their fetches come in tapped makes wasteland decent again. Jailer also feels awkward when you're either staring at a fast clock or a Narset. Back on decays over trophies as there is a bunch of delver or mentor etc. Missing Jace sucks when they sweeper you and trophy is actually good vs the post decks but I feel I can beat the post decks already and I have choke back to help fight the Jace decks. Pridemage back in the main over Knight of Autumn just to be more aggro. I'm always on Dark Depths over Cradle/SoLaS (so your mana doesn't actually get hurt playing it), it just steals games I have no right winning or don't want to slog through, like tnn, nicfit, or vs goblins etc you can either try to win in 100 turns as they play multiple ringleaders and you slog through a bunch of guys or just toss 20 damage in the air. It just makes untapping with knight a good enough threat again as now she doesn't do almost nothing staring at a TNN or can be left back as a blocker vs burn and still end the game.

    MVPs of the event were Heretic and Dark Depths.

    Rd 1 Red Prison
    2-0

    Game 1 I have fetches for basics and teeg + thalia slow him down and take him out of the game as he doesn't have much going on outside of chalice 1 and moon.
    Game 2 he goes turn 1 sol land, lotus petal, Blood moon. I have basic forest and birds of paradise. He's stuck on 1 land for a bit. I drop Thalia, then knight, next turn knight gets depths and I decay his moon and he gets Laged so even though he was starting to draw lands again the game ended too quickly.

    Rd 2 vs Goblins
    2-1

    Ah yes two rounds in a row I play against mono red that thinks it's too good to play lightning bolt ;3.
    Game 1 I mull to 4 and keep 2 lands zenith sofi which is a pretty solid 4 but I still just get run over and die
    Game 2 I forget what else happens but a quick marit lage kills him
    Game 3 I turn 2 heretic cathar which slows him down a bunch and I just beat him down with dudes until he dies.

    Rd 3 Miracles
    2-0

    Game 1 he has 10000 plows and some Terminus. I'm playing dude after dude. He has a narset on 1 sitting on the board for forever but I'm just going face. At one point I swing with noble double exalted and he gang blocks with 2 snapcasters and I plow one to keep my noble. He eventually succumbs to nobles.

    Game 2 he has nothing I just choke him and he dies

    Only 5 rounds so I double draw into top 8

    Quarters Goblins again same guy

    2-0
    Game 1 I play a dork and he leads off into basic mountain pass, I play a turn 2 heretic and he only has nonbasics left in hand. I play a knight and wasteland him and the turn after I play Ramunap. Hard game.
    Game 2 I just clown him with Marit Lage. Also he went turn 1 vial, I went turn 1 bird. His turn 2 he played port and when he ported me in my upkeep I decayed his vial and he didn't have a 1 drop to put in, so that felt very good.

    Semi's U/W Blade

    1-2 :(

    Game 1 it's my turn to get clowned by TNN
    Game 2 I do everything in my power to throw the game away but I still somehow win by getting him to 1 and then on his endstep fetching arbor and staging it to get around his blocker.
    Game 3 I get clowned by Jace


    The deck felt good. Didn't cast thoughtseize all day but stuff like that happens, when MH1 hits I was planning on running 2 Plague Engineer main and Ouphe probably in the board but Heretic has been doing pretty well I'm not sure I want to cut her haha. Also not sure if I want to play UW sword, I cut SoLaS a long time ago because it was mostly Sword of Healing Salve in the matchups you brought it in, but UW sword is a 2nd sword to get around TNN while also getting around mentor and topdecked plows. Sword of two +1/+1 counters is also better than Sword of Healing Salve ;3. I was also thinking of testing a GB Horizon Land and getting an extra spellslot back over Stage/Depths but Marit Lage has been too good for me to want to cut.

  3. #843

    Re: [Primer] Maverick 2.0 - GW/x

    Legacy league playing 4 Plague Engineer (3 MD 1 SB)

    Here's the list then the link to the league video below it

    3 Mother of Runes
    4 Noble Hierarch
    1 Birds of Paradise
    2 Stoneforge Mystic
    4 Thalia, Guardian of Thraben
    1 Scavenging Ooze
    1 Qasali Pridemage
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Knight of the Reliquary
    1 Renegade Rallier
    3 Plague Engineer

    4 Green Sun's Zenith
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    1 Dark Depths
    1 Thespian's Stage
    4 Wasteland
    1 Dryad Arbor
    1 Horizon Canopy
    1 Karakas
    2 Forest
    1 Plains
    2 Savannah
    1 Bayou
    1 Scrubland
    4 Windswept Heath
    3 Verdant Catacombs
    1 Marsh Flats

    1 Plague Engineer
    1 Collector Ouphe
    2 Ashiok, Dream Render
    2 Choke
    3 Abrupt Decay
    3 Thoughtseize
    2 Surgical Extraction
    1 Tormod's Crypt

    https://www.youtube.com/watch?v=qC0-nMZKaUM&t=

  4. #844

    Re: [Primer] Maverick 2.0 - GW/x

    Do you guys think Wrenn and Six is worth splashing for in Maverick? Recycling Wastelands is always awesome and pinging x/1 creatures can be quite good as well.

  5. #845
    Member
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    New Gloucester, Maine, USA
    Posts

    4,297

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Captain Hammer View Post
    Do you guys think Wrenn and Six is worth splashing for in Maverick? Recycling Wastelands is always awesome and pinging x/1 creatures can be quite good as well.
    As a Punishing Maverick player I've been thinking about this as well. PFire does a similar effect of repeated removal and Ramanup Excavator can be dug out with GSZ, but the efficiency of W&6 is absurd. I'm not sure how many it could support, the only open slots I could foresee would be the Sylvan Library slots, which play a much different role.
    I am counted amongst legions of the unrighteous
    who dread not being immersed in pits of fire

  6. #846

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Mr. Safety View Post
    As a Punishing Maverick player I've been thinking about this as well. PFire does a similar effect of repeated removal and Ramanup Excavator can be dug out with GSZ, but the efficiency of W&6 is absurd. I'm not sure how many it could support, the only open slots I could foresee would be the Sylvan Library slots, which play a much different role.
    W6 pairs with Punishing Fire beautifully as well, the two cards combined allow you to deal 3 damage to a creature every turn, or 5 damage to a creature every other turn (enough to take out Angler) is enough to completely shut down opposing creatures.

  7. #847
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    6,762

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Captain Hammer View Post
    W6 pairs with Punishing Fire beautifully as well, the two cards combined allow you to deal 3 damage to a creature every turn, or 5 damage to a creature every other turn (enough to take out Angler) is enough to completely shut down opposing creatures.
    It's worth noting that fetching a cycle dual (with either KotR or fetchland) and then saccing it to KotR enables W&6 as draw engine. Might be a bit clunky at times, but the opportunity cost is low to run it.

  8. #848
    Member
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    New Gloucester, Maine, USA
    Posts

    4,297

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Barook View Post
    It's worth noting that fetching a cycle dual (with either KotR or fetchland) and then saccing it to KotR enables W&6 as draw engine. Might be a bit clunky at times, but the opportunity cost is low to run it.
    The cycling dual land is an interesting idea. I just happen to have a copy of Sheltered Thicket in my binder to try that out. I am also trying out Elvish Reclaimer x1 as a GSZ target, and it accomplishes close to the same effect as with Knight. I think Horizon Canopy is probably still strictly better, but it's a line the deck could take. I have a utility land slot I've been messing around with, currently with Maze of Ith but I'm also considering Sejiri Steppe and now this cycling enabler (with W&6.)
    I am counted amongst legions of the unrighteous
    who dread not being immersed in pits of fire

  9. #849
    Member
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    New Gloucester, Maine, USA
    Posts

    4,297

    Re: [Primer] Maverick 2.0 - GW/x

    Observations after just a few test games with Reclaimer:

    He's faster on the board for Knight-like tricks, essentially Knight #5. I think W&6 will pair very well with both knight and Reclaimer. I've been using Excavator, but that is slow at 4 mana (gsz is the only reliable way to dig it out.) W&6 should fit really well on curve here. Tested against depths, an already good matchup, but now its a bloodbath.

    I think Bojuka Bog needs to be in the sideboard now, and the synergy of Wren + Reclaimer/Knight is huge. Together they TCrypt every turn while fetching out wastelands to lock things up or just make knights bigger, letting her attack sooner if you have both.

    Reclaimer trading *any land* for what you need has made it very good with Grove. The 2nd grove is far less dissapointing now. Now i need a couple W&6, i'm pretty sure it will prove to be amazing.
    Last edited by Mr. Safety; 07-30-2019 at 02:27 PM.

  10. #850
    Member
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    New Gloucester, Maine, USA
    Posts

    4,297

    Re: [Primer] Maverick 2.0 - GW/x

    Until I can get my hands on Scroll of Fate for Dreadstill I'm going to be playing Punishing Maverick. I am up to the full 4 copies of Punishing Fire, which has been good in a small sample of testing. I pretty much want one in every game. Below is my list which I'm taking to a weekly legacy event tomorrow night, usually around 12-15 people in attendance with a good mix of decks.

    4x Knight of the Reliquary
    3x Mother of Runes
    3x Stoneforge Mystic
    4x Birds of Paradise
    1x Qasali Pridemage
    1x Ramanup Excavator
    1x Gaddock Teeg
    1x Scavenging Ooze
    1x Knight of Autumn
    1x Elvish Reclaimer

    4x Green Sun’s Zenith
    4x Swords to Plowshares
    4x Punishing Fire
    1x Umezawa’s Jitte
    1x Batterskull
    1x Sword of Fire and Ice
    2x Sylvan Library

    4x Windswept Heath
    1x Wooded Foothills
    2x Arid Mesa
    1x Savannah
    1x Taiga
    1x Plateau
    3x Grove of the Burnwillows
    2x Forest
    1x Plains
    4x Wasteland
    1x Karakas
    1x Maze of Ith
    1x Dryad Arbor

    Sideboard
    2x Surgical Extraction
    2x Ethersworn Canonist
    2x Oblivion Ring
    2x Pyroblast
    1x Blessed Alliance
    1x Ajani Vengeant
    2x Choke
    2x Aven Mindcensor
    1x Nissa, Vital Force


    Sideboard is a mess, I just threw some things in there to cover some matchups. PW's are for grindy matchups, Pyroblasts/ORings are for Show and Tell, Surgical for Reanimator and Dredge, Choke for blue decks, Blessed Alliance for TNN, and Mindcensors for anything that searches a ton (Lands, Depths, slower decks like Miracles to stop fetches.) Maze might need to be another colored mana source, not sure yet.
    I am counted amongst legions of the unrighteous
    who dread not being immersed in pits of fire

  11. #851

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Rascalyote View Post
    Legacy league playing 4 Plague Engineer (3 MD 1 SB)

    Here's the list then the link to the league video below it

    3 Mother of Runes
    4 Noble Hierarch
    1 Birds of Paradise
    2 Stoneforge Mystic
    4 Thalia, Guardian of Thraben
    1 Scavenging Ooze
    1 Qasali Pridemage
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Knight of the Reliquary
    1 Renegade Rallier
    3 Plague Engineer

    4 Green Sun's Zenith
    4 Swords to Plowshares
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    1 Dark Depths
    1 Thespian's Stage
    4 Wasteland
    1 Dryad Arbor
    1 Horizon Canopy
    1 Karakas
    2 Forest
    1 Plains
    2 Savannah
    1 Bayou
    1 Scrubland
    4 Windswept Heath
    3 Verdant Catacombs
    1 Marsh Flats

    1 Plague Engineer
    1 Collector Ouphe
    2 Ashiok, Dream Render
    2 Choke
    3 Abrupt Decay
    3 Thoughtseize
    2 Surgical Extraction
    1 Tormod's Crypt

    https://www.youtube.com/watch?v=qC0-nMZKaUM&t=

    You got a new subsciber buddy

  12. #852
    Member

    Join Date

    Sep 2010
    Location

    Warsaw, Poland
    Posts

    547

    Re: [Primer] Maverick 2.0 - GW/x

    New interesting tool coming soon, at last good and fast answer against TNN or mother of runes wall, also good answer against resolved walker behind strix or any other chumpblockers.

    https://www.mtgsalvation.com/forums/...questing-beast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)