It allows you to seal a game that's true, but it also allows to get back from behind by casting a sofi, equiping it AND getting a hit in (meaning +2 cards if you shock a creature).
Or it can allow you to equip a batterskull that was dead on your board for extra racing options.
Or it can allow you to gsz for 2 + have spare mana to eat stuff off ooze even through drs.
Maverick is a very mana hungry deck so the extra mana is rarely useless.
There are currently 1 users browsing this thread. (0 members and 1 guests)