Page 26 of 44 FirstFirst ... 1622232425262728293036 ... LastLast
Results 501 to 520 of 874

Thread: [Primer] Maverick 2.0 - GW/x

  1. #501
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Valleysdai View Post
    What's your thoughts about delving deeper into Blue? We could use the cantrips to find (and controlling elements to protect) our beaters.
    Mom protects your beaters already.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  2. #502
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Valleysdai View Post
    What's your thoughts about delving deeper into Blue? We could use the cantrips to find (and controlling elements to protect) our beaters.
    Get out. (J/K)

    In all seriousness, the changes you are suggesting are sufficiently divergent from the Maverick archetype that discussing them here will be unproductive for you and a distraction for the thread. I suggest looking at the various Noble Bug lists floating around for this suggestion

    Regarding your prior list, I see no reason to play it over Maverick, 4c Loam, or Turbo Depths. By cutting down on Thalia's and Mothers your % against combo will drop precipitously, despite the fact that CR can be a "gotcha" card. Furthermore, Maverick, Loam, and Depths can do a much better job of protecting a Marit Lage should one be produced.

    Crop Rotation in Maverick can be powerful and worthy of inclusion, but not as an all in game plan.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  3. #503
    Member

    Join Date

    Sep 2010
    Location

    Warsaw, Poland
    Posts

    548

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by lavafrogg View Post
    From my previous post:

    Since most people are down on equipment right now, what could we do if we removed the whole package....

    This is my first draft:

    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    3 Thalia, Heretic Cathar
    2 Shalai, Voice of Plenty

    4 Deathrite Shaman
    4 Knight of the Reliquary
    3 Qasali Pridemage
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Ranumap Excavator
    1 Dryad Arbor

    4 Green Sun's Zenith
    4 Swords to Plowshares

    3 Verdant Catacombs
    4 Windswept Heath
    4 Wasteland
    2 Savannah
    1 Bayou
    1 Scrubland
    2 Forest
    1 Plains
    1 Maze of Ith
    1 Gaea's Cradle
    1 Horizon Canopy
    1 Ghost Quarter
    1 Karakas

    Sideboard
    2 Choke
    3 Thoughtsieze
    2 Zealous Persecution
    2 Abrupt Decay
    2 Sanctum Prelate
    2 Blessed Alliance
    2 Ground Seal

    All the white cards have to be killed on sight. I upped the Pridemages to help against DnT and Blood Moon decks.

    Sideboard is kind of a mess, but Ground Seal is against opposing DRS decks. Mainboard Thalia's help against a ton of matchups that were previously unfavorable, like elves, and helps keep Delver/Grixis in check while we set up Excavator Recursion.

    This is the first draft.. . thoughts?
    Too big gap on CMC2 and overgrowth CMC3 It won't work smooth.
    We need better replacement for SFM.

    Try out trim Thalia 2.0 and put some lotus cobra, or dark confidant.
    I also don't like 2 creatures with cmc4. Maybe try some Railler which will combo with lotus cobra.

  4. #504
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [Primer] Maverick 2.0 - GW/x

    So long as True-Name Nemesis is a relevant card, removing the 2 Mystic/1 SoFaI/1 Jitte is likely incorrect. If you're dead set on doing so, I'd recommend including the Depths package, a Sigarda, or a Rogue's Passage to compensate.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  5. #505

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by bakofried View Post
    So long as True-Name Nemesis is a relevant card, removing the 2 Mystic/1 SoFaI/1 Jitte is likely incorrect. If you're dead set on doing so, I'd recommend including the Depths package, a Sigarda, or a Rogue's Passage to compensate.
    i feel the same
    TNN is one of the biggest threat around, and sometimes i would like to have a decent answer maindeck

    Also i would like to have a card for ETW early turn...

    maybe deluge maindeck?

  6. #506
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [Primer] Maverick 2.0 - GW/x

    I've used Deluge as a sideboard card before to some effect, but it's probably unwise to use it in the main. If you really feel that you need a maindeck sweeper (which shouldn't be the case, honestly), maybe move a Zealous Persecution from the side to the main. Likely a poor decision though.

    Why do you think you need a maindeck sweeper in the first place?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  7. #507

    Re: [Primer] Maverick 2.0 - GW/x

    I recently top 8d the legacy classic in ATL and people wanted my report so here it is



    Legacy top 8 write up

    Played in the legacy classic this weekend. Ran punishing maverick and ran really hot this weekend going 6-0-2, and then losing in top 8. Overall really loved the performance of the deck and enjoyed all the card choices. For a look at my decklist you can go to SCGs website. First write up ever and i dont remember everything so bare with me.

    Round 1 Eldrazi stompy (2-1)

    He opens up with ancient tomb into mimic and i know its going to be a rough road ahead as my hand is ill prepared for eldrazi as my mom does nothing and my p fire is quickly outclassed by tks. I get quickly beaten down and we move to game 2. Game 2 i start off strong by turn 1 fetch into drs, turn 2 waste him p fire his mimic and play a noble. He plays some redhapers but knight quickly holds down the fort with p fire back up. Get a jitte online and he concedes. Game 3 is a grind as he opens on double leyline of the void and turn 1 chalice. Luckly my hand has no 1 drops and i play a normal game of magic. He doesnt have an agressive stary because of all the hate peices that im able build a scary board with jitte and sofi from SFM. I pretty much have the game locked until he top decks all is dust, but i rip gideon off the top and restabalize for the win.

    Out

    3 mom
    1 gaddock teeg

    In

    1 gideon
    1 garruk
    1 councils judgement
    1 fiery justice

    Round 2 Miracles

    Game 1 was easy as i play turn 2 library and just bury him with card advantage and double p fire wittling his creatures and jaces down and avoiding terminus all game. Game 2 mom into canonist into teeg quickly beigins the beat down as he cant recover.


    Round 3 Lands (Kevin King) 2-0

    Knew he was on lands and so played accordingly. Opened up strong with DRS and scryb ranger to eat all his lands and power our a knight and quickly beat him down before he can assmemble mariat lage. Game 2 he warping wails my drs and pfires my ooze but cant deal with my knight. I have to plow the first mariat lage, but am able to blessed alliance the second one so i dont have to go through another 20 life and a 12/12 knight quickly cuts him down

    Out

    3 pfire
    1 teeg
    1 voice

    In

    1 blessed alliance
    1 rec sage
    2 crop rotation
    1 bojuka bog


    Round 4 Sneak and Show 2-0

    I keep a solid hand of mom noble knight 2 fetches and waste. My opponent on the play goes island double lotus petal show and tell and im like great im gonna get crushed. He puts in grisslebrand and i put in knight. I top deck karakas and cant slam it faster to bounce. He pays 14 life and then grissle goes back to the hand. I swing for 2 and put him to 4. He draws, brainstorms, and then proceeds to discard. I get confused about him wiffing.on 14 cards but consider myself lucky. I play waste attack and after no blocks i waste my karakas for lethal. Game 2 i play super conservitivly always holding up reb. I draw a second one and feel really confidant. I sfm for batterskull and start the beat down. He plays Show and tell and i pyroblast it. He says sure and starts to put it in the yard, but then says he wants to respond, so we call a judge and she says since he said sure both spells are resolves. He gets angry and essentially scoops and shows his hand of double force sneak emrakul and petal. I didnt have the heart to show him my second blast, and double crop rotation to get karakas.

    Out

    3 pfire
    1 voice
    3 mom
    1 noble
    1 drs


    In

    1 pyroblast
    1 reb
    2 crop rotation
    2 ethersworn canonist
    1 teeg
    1 rec sage
    1 councils judgement

    Round 5 UW stoneblade 2-1

    Game 1 he gets TNN out quickly and equips.a jitte and ends me fast. Game 2 i choke him and then overwhelm him with guys and he cant recover with no blue lands. Game 3 i waste him and pfire all his guys and he ends up not being able to cast spells and scryb ranger with sofi takes the day.

    Out

    1 teeg
    1 voice
    2 plow
    1 knight
    1 ooze

    In

    1 blessed alliance
    1 councils judgement
    1 rec sage
    1 reb
    1 pyroblast
    1 gideon

    Round 6 grixis delver 2-1

    Games 1 and 2 are uneventful as game 1 he has all the wastes and dazes and runs me over, and game 2 i have all the wastes and removal and run him over.
    Game 3 is a slog as he has drs, lavamancer, TNN and angler.to my batterskull. He gets too overzealous thinking he had the win and swings with tnn. The lavamancers me and tries to drs me but there are no spells for him to eat. He gets frustrated as he passed the turn. I untap, equip sofi to batterskull, p fire his drs and swing for 6. He takes it. I shoot the lavamancer and draw. He swings again. I swing back and play drs. My life total is now out od reach and he ends up dying. Super lucky about the punt.

    Out

    1 teeg
    1 pridemage
    1 birds

    In

    1 reb
    1 councils judgement
    1 fiery justice

    Final 2 rounds i double draw into top 8

    Top 8 Miralces 0-2 (rematch)

    Played the same guy as round 2. My deck does not fire properly and i flood out and get swarmed.by angels after being terminused 3 times. Game 2 is no better. He has all the wraths but i manage to get him to 2, but cant find a pfire due to jace and get ultimated out of the game

    Out

    1 pfire
    4 plow
    2 knight
    1 noble
    1 birds

    In

    1 teeg
    1 choke
    1 reb
    1 pyroblast
    2 canonist
    1 garruk
    1 gideon
    1 rec sage

    Overall had a lot of fun. Not running dd/ts was fine. No match up that i really wanted it in and it made my mana much easier to handle. Plateau was actually useful as double white for gideon and councils.judgement was neccesary a couple games. Voice over the 4th mom drew force.really quickly or have people slow down and play on their turn to remove him. SFM and batterskull overperformed all weekend and am glad i had them.

  8. #508
    Member
    lavafrogg's Avatar
    Join Date

    Jun 2005
    Location

    Phoenix, Arizona
    Posts

    1,329

    Re: [Primer] Maverick 2.0 - GW/x

    Grats on the finish!

    I love the batter skull pick and wish I had the room right now.

    I went with a Big Thalia list with 2 SFM and just went 3-0 in a small round robin. It was super competitive with all of the bug legacy players working on decks.

    Round 1: BUG Control 2-1

    He gets game 1 by going DRS, Strix + Push, Force into Jace in an empty board.

    Games 2 and 3 were pretty similar with turn 2 stoneforge getting forced, moms getting pushed and then Thalia’s coming in to put in work. Both games I had 5 power worth of first strike goodness swinging past multiple baleful strixes. Karakas was involved to protect the girls from removal. Game 3 he had an active Jace against a SoFI for several turns as he drew into deathrites to block.


    Round 2: Grixis Control 2-1

    Game 1 I mull to 5 and get turn 2 hymned.... scoop

    Game 2 was super fun with Deathrite vs Deathrite and a SoFI sealing the deal.

    Game 3 was an auto concede on a resolved turn 3 Choke. Turn 1 was mom, pushed, turn 2 Thalia, forced.

    Round 3: Aluren 2-1

    Game 1 Mom shut down several cascades into removal(3 times) while Teeg stopped the Aluren from hitting play

    Game 2 he ground me out with Strix damage and DRS

    Game 3 he falls behind on the board and has to deluge a 4/4 knight + mom + Jitte, I untap and drop both Thalia’s and he scoops.


    He list was super fun and I beat 3 baleful Strix decks in a row. Thalia did not get to disrupt and mana but a 3/2 first strike was huge all night. If I was lucky I would have had turn 2 Heretic several times but Hymn happened.

    All in all, really happy with the list and am just fiddling with numbers... 1 or 2 QPM, 2 or 3 SFM... little choices.
    "eggs... why'd it have to be eggs"

  9. #509
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Valleysdai View Post
    What's your thoughts about delving deeper into Blue? We could use the cantrips to find (and controlling elements to protect) our beaters.
    This deck already exists. It's called Bant Deathblade (I call it Noble Blade), and although it's fallen out of favor lately, it's still a fantastic deck with great matchups across the field.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  10. #510

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Zulabnar View Post
    i feel the same
    TNN is one of the biggest threat around, and sometimes i would like to have a decent answer maindeck

    Also i would like to have a card for ETW early turn...

    maybe deluge maindeck?
    TNN is a stupid card but it's not something I worry about. A big KotR is usually pretty good against TNN.

    I don't think you want Deluge main since you'll eat your board too and then lose as you try to rebuild.
    Mom-mom had to die because of the ground chemicals. http://achewood.com/index.php?date=10272003

  11. #511
    Member
    lavafrogg's Avatar
    Join Date

    Jun 2005
    Location

    Phoenix, Arizona
    Posts

    1,329

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Fatal View Post
    Too big gap on CMC2 and overgrowth CMC3 It won't work smooth.
    We need better replacement for SFM.

    Try out trim Thalia 2.0 and put some lotus cobra, or dark confidant.
    I also don't like 2 creatures with cmc4. Maybe try some Railler which will combo with lotus cobra.
    Took feedback and went with this:

    White Staples(11)
    4 Mother of Runes
    4 Thalia Guardian of Thraben
    3 Thalia, Heretic Cathar

    SFM Package(4)
    2 SFM
    1 Jitte
    1 Sword of Fire and Ice

    Green Staples(8)
    4 Deathrite Shaman
    4 Knight of the Reliquary

    GSZ Targets(6)
    1 Qasali Pridemage
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Ranumap Excavator
    1 Dryad Arbor

    Spells(8)
    4 Green Sun’s Zenith
    4 Swords to Plowshares

    Lands(23)
    3 Verdant Catacombs
    4 Windswept Heath
    4 Wasteland
    2 Savannah
    1 Bayou
    1 Scrubland
    2 Forest
    1 Plains
    1 Maze of Ith
    1 Gaea’s Cradle
    1 Horizon Canopy
    1 Ghost Quarter
    1 Karakas

    Sideboard
    3 Thoughtsieze
    2 Canonist/containment priest/damping sphere/Prelate
    2 Abrupt Decay
    2 Surgical Extraction
    2 Choke
    2 Zealous Persecution
    2 Blessed Alliance

    Felt really good and was happy with Big Thalia all night.

    Better?
    "eggs... why'd it have to be eggs"

  12. #512

    Re: [Primer] Maverick 2.0 - GW/x

    Just some background info, the event is called Gaming for Gains, ran by Matt N. Basically it's a large legacy tournament where entry is canned food or food donations to be given to the local food pantry/soup kitchen. It's a whole lot of fun and there's a ton of raffle prizes given out.

    This is the list I ran with for the event:

    Land (24)
    1x Bayou
    1x Dark Depths
    1x Dryad Arbor
    1x Forest
    1x Horizon Canopy
    1x Karakas
    1x Plains
    2x Savannah
    1x Scrubland
    1x Thespian's Stage
    1x Tropical Island
    4x Verdant Catacombs
    4x Wasteland
    4x Windswept Heath

    Creature (24)
    1x Birds of Paradise
    3x Deathrite Shaman
    1x Gaddock Teeg
    4x Knight of the Reliquary
    1x Leovold, Emissary of Trest
    4x Mother of Runes
    1x Noble Hierarch
    1x Qasali Pridemage
    1x Ramunap Excavator
    1x Scavenging Ooze
    1x Scryb Ranger
    2x Stoneforge Mystic
    3x Thalia, Guardian of Thraben

    Sorcery (4)
    4x Green Sun's Zenith

    Instant (5)
    1x Abrupt Decay
    4x Swords to Plowshares

    Artifact (2)
    1x Sword of Fire and Ice
    1x Umezawa's Jitte

    Enchantment (1)
    1x Sylvan Library

    Sideboard (15)
    1x Abrupt Decay
    1x Armageddon (Couldn't find my ravages)
    2x Containment Priest
    2x Ethersworn Canonist
    1x Gideon, Ally of Zendikar
    1x Reclamation Sage
    2x Surgical Extraction
    3x Thoughtseize
    2x Zealous Persecution

    Round 1 against Sean on U/B Reanimator
    So the earliest memory I have when I was starting out in Legacy was Sean kicking my ass with a t1 Griselbrand and eventually an Iona. I made the call that he's probably on the same deck 3 years later. He keeps an opening hand with close to 3+ cantrips, but I a significant lack of action. I keep a hand of Thalia, QPM, 2x Fetchland, Karakas, GSZ, and Wasteland. No t1 play, but QPM on t2 with T3 Thalia with karakas protection are enough of a clock/disruption. He's stuck on two mana, eventually using a lotus petal to exhume a Grave Titan. An stupidly timely STP off the top takes care of that. He then reanimates my own KOTR which beats me to a tender 6 health. Eventually DRS nibbles his grave away and a Jitte kills my own Knight. He concedes to the GSZ for Leovold.

    Board in: 2x Containment Priest, 3x Thoughtseize, 2x Surgical Extration
    Board out: 2x Stoneforge, 2x Equipment, 1x Teeg, 1x Excavator, 1x Wasteland

    Sean elects to go on the play, fetches a basic, Dark Ritual, Thoughtseize himself, exhumes Tidesprout tyrant after a mulligan to 6. I drop a plains and STPs it. Sean looks a bit glum. I end up with two DRS and a KOTR which is enough to carry me to victory after my Containment Priest gets forced.

    2-0 (1-0 in matches)

    Round 2 against Kaz on Elves
    I've heard rumors that this is traditionally a horrible matchup, but sometimes you just have the nuts. After winning the die roll, I lead off on Bayou, GSZ for dryad arbor. (To beat the elf player you have to become the elf player). T2 I fetch up tropical island for the best elf in the MU, Leovold. He does some shennanigans with bouncing creatures and playing more DRS, but I eventually get a Jitte onto the big friend elf Leovold and he carries his way to the finish line

    Board in: 2x Containment Priest, 2x Ethersworn Canonist, 2x Zealous Persecution,
    Board out: 1x QPM, 2x Thalia, 3x Mother of Runes

    Kaz also elects to go on the play, but my hand has the holy trio of Priest, Canonist, and Persecution. He Thoughtseizes away Persecution, but Canonist forces him to play fair. Eventually SOFI, Priest, and a very large Knight ends up removing all his permanents. Thank god Elves has the most aggressive two color manabase in legacy lol. He played a copy of the 4 mana 5/5 champion an elf, which seems really strong. Too bad her swords were turned to a plowshare.

    4-0 (2-0 in matches)

    Round 3 against Craig on 3 color Turbo Depths
    Craigs list was splashing white for Solemnity and KOTR which I thought was really neat. However an early karakas combined with a t3 Knight stopped all the Turbo in his Depths. Dark depthsed him out of the game after killing two DRS.

    Board in: 1x Abrupt Decay, 1x Reclamation Sage, 1x Armageddon, 2x Surgical Extraction
    Board out: 4x Mother of Runes, 1x Leovold.

    Game 2 he gets a lot scarier with both Library and Crucible of Worlds. Welp, turns out we're locked in for the long game. I nibble away at his health with an active DRS, and a Noble exalting a Ramunap Excavator. Excavator+Wasteland stop him from getting a fast depths after he decays my Knight. Eventually I slam Armageddon into his 5 lands and no creatures while sandbagging two fetches. He concedes to the Geddon.

    6-0 (3-0 in matches)

    Round 4 against Michael? on Grixis Delver
    After skillfully winning the die roll, I resolve DRS into Thalia, into Knight, into Jitte to take out his Delver and DRS (he forced an early STP). I get the perfect game, where my opponent has no lands, no creatures, and 7 cards in hand.

    Board in: 1x Abrupt Decay, 2x Zealous Persecution
    Board out: 1x Ramunap Excavator, 1x Teeg, 1x QPM

    Michael (I think) elects to go on the play and leads off with an early DRS, We trade removal spells for DRS, Delvers, and Mother of Runes. After the dust clears he's left with an Angler and two lands against a 3/3 Knight, 4 lands, and a dryad arbor. He gets me down to 3 with 4 cards in hand and I'm just praying that he has no bolt in his hard. He swings in with his big fish, but jokes on him, one of my lands was a grand theatrical performance, where I'm able to fetch up dark depths with Knight and attempt to create a 20/20 monster. Michael(still 50/50 on this name) freezes and goes in the tank for about 5 minutes before conceding. Sometimes a theatrical performance summoning a cthulu-like entity is good enough.

    8-0 (4-0 in matches)

    Round 5 against Devon? on Eldrazi
    Eldrazi is traditionally a good-ish matchup for Maverick, but apparently I can't draw wastelands at all. He takes game one after winning the die roll, curving chalice into smasher, into jitte, into smasher, while I'm on 3 lands and a scavenging ooze. I'm rather sure there's nothing you can do about that.

    Board in: 1x Armageddon, 1x Gideon Ally of Zendikar, 1x Reclamation Sage, 3x Thoughtseize, 1x Decay
    Board out: 4x Mother of Runes, 3x Thalia

    I end up going for a fast mana hands with active DRS and Noble into a Gideon. His Thought Knot Seer snatches my GSZ, and eventually rips smasher into smasher. I manage to stabalize with a key swords on his Oblivion Sower, while my Knight is holding a jitte. The only issue is that I'm at 3 life. I aggressively Thoughtseize to clear his all is dust, and end step use my DRS to drain him for two. BIG MISTAKE. He savagely rips Walking Ballista off the top and attempts to ping me to death. The combined might of Scryb Ranger, Deathrite Shaman, and Leovold drawing three cards can't get me out of this hold I dug for my self. I completely blanked on ballista being an out he could have and should of used my DRS to gain life instead.

    8-2 (4-1 in matches)

    Round 6 against Pat on Sneak and Show
    Game 1 I keep the god hand of QPM, Thalia, Karakas, 2x Fetch, GSZ, Wasteland. Again, no t1 play, but I'm able to QPM on t2, Thalia on t3 with Karakas to keep her safe (or to stop any emrakuls), and wasteland to keep him at 2 mana sources. He eventually Shows and Tells in an emrakul, but Karakas sends her right back to Pat's hand. Leovold eventually comes down and he concedes to that.

    Board in: 2x Containment Priest, 3x Thoughtseize, 1x Reclamation Sage, 2x Canonist
    Board out: 2x Stoneforge Mystic, 2x Equipment, 4x Mother of Runes

    Game two he's off to a mull to 6, 1 land hand with cantrips, and 2x Leyline of Sanctity. The only issue is that he's brainstorm locked and I have mana dorks to play. He digs his way to three mana and slaps down his science experiment of Emrakul. The only issue is that I have both mana and a KOTR to slap around his 15/15. Knight finds the Karakas, Karakas wins the game.

    10-2 (5-1 in matches)

    Round 7 against (honestly I don't remember his name so I'm just going to call him Cartman) on Steel Stompy.
    He win the die roll and leads off with close to 5 spells on t1. I die on t3.

    Board in: 1x Reclamation Sage, 1x Abrupt Decay, 2x Zealous Persecution
    Board out: 4x Mother of Runes.

    Game two is much more competitive, He has a chalice on 1, but I have a Marit Lage after chumping his 4/4 raveages with a bird. Jitte gets slapped on a Leovold and his able to do some damage to his board after I QPM the Spyglass naming it. I eventually kill off his flying Vault Skirge and ornithopter. Marit Lage is able to swing for victory. I think this is the first time I've used Marit Lage on defense.

    Game three is much more of a stomp. Chalice on 1 combined with the new 4 mana Karn creates a lot of early pressure, especially combined with a Ravager. I'm stuck on two lands and 11 health after he swings. He sacks a ton of artifacts to ravager and swings for lethal. I scoop before I realize that by sacing his artifacts he makes his Karn tokens smaller. I was probably dead anyways, but he was very apologetic about it and I was kicking myself for not noticing that.

    11-3 (5-2 in matches)

    Turns out 5-2 is still good enough for 7th seed into top 8 (I had stupid good breakers)
    Quarter Finals MU against Devon? on Eldrazi
    In this rematch, he ends up getting a smasher into player, and slapping me with manlands till I die. Same board as last time. I end up going off with Kotr, Wastelands, and DRS. He concedes to Gideon being cast off of the third wasteland. Turns out gideon's pretty good against his board of Urborg+ Eldrazi Mimic. Game three was bit of mess. I mull down to 6 and keep a very loose hand of one land, two swords, two dorks, and a GSZ. He keeps an equally loose 7 with mimic, two lands, removal spells, and Matter Reshaper. STPs takes out two Reshapers, but Mimic beats me down to 8. I thoughtseize away a key Thought knot seer (ironic), and play 4/4 knight. Knight finds wastelands and wastelands are good against opponents on two mana.

    13-4 (6-2 in matches)

    Semifinals MU against Josh on Mono Red Stompy
    In game one, he goes all in on the magus of the moon plan, but top deck Forest lets me cast Birds, Birds lets me cast Swords, DRS, and Knight get really big and he's stuck on mana. He eventually finds a bridge, but QPM off the top takes care of that.

    Board in: 1x Armargeddon, 1x Abrupt Decay, 3x Thoughtseize
    Board out: 2x Stoneforge, 2x Equipment (61 cards I know)

    In game two, we both draw dead for about 6 turns, he had a spy glass naming wasteland, I have 4 wastelands out. Fiery Confluence keeps my board clear, but he ends up top decking Karn to win the game.

    In game three, I navigate my way around his blood moons and chalices to the point where I think I'm in a good position. I thoughtseize him and see a hand of Bridge, Bridge, SSG. He's on two lands with a moon out so I make the hard read of not taking a bridge and taking the mana monkey instead. Big mistake, he draws basic mountain and slams bridge. the next turn he plays another bridge. Uh Oh. Sylvan Library Finds me a wealth of lands, but no action. He eventually emblems Koth to win the game.

    14-6 (6-3 in matches)

    This was enough for a 3rd place finish out of 65 players. Not so bad after all. Hit me up if you guys have any questions or want to criticize my formatting (it's atrocious) and thanks for reading!

  13. #513

    Re: [Primer] Maverick 2.0 - GW/x

    With my list on the previous page what are your thoughts on these changes:

    -1 abrupt decay
    -1 crop rotation
    -2 life from the loam

    +3 mother of runes
    +1 scryb ranger

    I'd like to get 1 more mother in but not sure what would be best to cut (debating tracker but his clues are great when I remember the trigger).

    Edit:

    It was quite a weird maverick/nic fit build (using atraxa, gilded drake, etc). In the mirror match that showed me the power of mother of runes and scryb ranger.

  14. #514
    Member
    pettdan's Avatar
    Join Date

    Mar 2013
    Location

    Stockholm, Sweden
    Posts

    704

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Valleysdai View Post
    It was quite a weird maverick/nic fit build (using atraxa, gilded drake, etc). In the mirror match that showed me the power of mother of runes and scryb ranger.
    I hear you've played against MOST, or so it seems, you'll find it in the new and developmental decks section.

  15. #515
    Member

    Join Date

    Sep 2010
    Location

    Warsaw, Poland
    Posts

    548

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by lavafrogg View Post
    Took feedback and went with this:

    White Staples(11)
    4 Mother of Runes
    4 Thalia Guardian of Thraben
    3 Thalia, Heretic Cathar

    SFM Package(4)
    2 SFM
    1 Jitte
    1 Sword of Fire and Ice

    Green Staples(8)
    4 Deathrite Shaman
    4 Knight of the Reliquary

    GSZ Targets(6)
    1 Qasali Pridemage
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Ranumap Excavator
    1 Dryad Arbor

    Spells(8)
    4 Green Sun’s Zenith
    4 Swords to Plowshares

    Lands(23)
    3 Verdant Catacombs
    4 Windswept Heath
    4 Wasteland
    2 Savannah
    1 Bayou
    1 Scrubland
    2 Forest
    1 Plains
    1 Maze of Ith
    1 Gaea’s Cradle
    1 Horizon Canopy
    1 Ghost Quarter
    1 Karakas

    Sideboard
    3 Thoughtsieze
    2 Canonist/containment priest/damping sphere/Prelate
    2 Abrupt Decay
    2 Surgical Extraction
    2 Choke
    2 Zealous Persecution
    2 Blessed Alliance

    Felt really good and was happy with Big Thalia all night.

    Better?
    Much better Mana curve, not sure does deck can support so many utility lands with so many white/green Mana require. You can always cut maze for one more Mana dork if needed - but before test as much as you can.

  16. #516
    Member
    lavafrogg's Avatar
    Join Date

    Jun 2005
    Location

    Phoenix, Arizona
    Posts

    1,329

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Fatal View Post
    Much better Mana curve, not sure does deck can support so many utility lands with so many white/green Mana require. You can always cut maze for one more Mana dork if needed - but before test as much as you can.
    The man requirements are all single color and everything can be cast off of basic+savanah.

    DRS also helps greatly with mana costs, just like in all of the 4 color decks running around.

    I am testing this religiously and will get results back as I go.
    "eggs... why'd it have to be eggs"

  17. #517
    Member

    Join Date

    Nov 2012
    Location

    Freising(Munich), Germany
    Posts

    35

    Re: [Primer] Maverick 2.0 - GW/x

    just found some time to write a little bit about GP Birmingham from last Weekend.

    Mainboard:
    2 Forrest
    1 Plains
    2 Savannah
    2 Bayou
    1 Scrubland
    1 Horizon Canopy
    1 Karakas
    1 Gaeas Cradle
    4 Wasteland
    4 Windswept Heath
    3 Verdant Catacombs

    1 Dryad Arbor
    1 Noble Hierarch
    4 Deathrite Shaman
    4 Mother of Runes
    4 Thalia, GoT
    1 Qasali Pridemage
    1 Gaddock Teeg
    1 Scrybranger
    2 Stoneforge Mystic
    1 Scavinging Ooze
    4 Knight of the Reliquary
    1 Ramunap Excavator
    1 Renegade Rallier

    4 Swords to Plowshares
    1 Abrupt Decay
    4 Green Suns Zenith
    1 Umezawas Jitte
    1 Sword of Fire and Ice
    1 Sylvan Library

    Sideboard:
    2 Surgical Extraction
    2 Zealous Persecution
    1 Toxic Deluge
    1 Containment Priest
    2 Ethersworn Canonist
    2 Thoughtseize
    1 Reclamation Sage
    1 Abrupt Decay
    1 Blessed Alliance
    2 Choke

    Games: 6/2 Day 1
    1. U/R Delver 1:2 Loss
    2. Grixis Delver 2:1 Win
    3. Lands 2:1 Win
    4. Grixis Delver 2:0 Win
    5. Jeskai Stoneblade 1:2 Loss
    6. Burn 2:0 Win
    7. -no Show/bye- Win
    8. Grixis Delver 2:0 Win

    Games: 3/4 Day 2
    9. Turbo Depths 1:2 Loss
    10. Elves 0:2 Loss
    11. ANT 2:1 Win
    12. BR Reanimator 1:2 Loss
    13. Nyx Fit 2:1 Win
    14. Turbo Depths 2:1 Win
    15. Red Prison 0:2 Loss

    Overall 9:6

    notes on matches:
    Match 1: UR Delver - I had the win on board game 2 but throw it away due to my own greed and lost game 3 aswell...
    Match 5: Jeskai Stoneblade i lost every game against TNN - didnt find ZP nor Deluge or Blessed Alliance...
    Match 7: compensation for match 1
    Match 9: Turbo Depths. he had always 2 needles either on Wasteland or on Karakas and at least 1-2 Safekeepers for his Marit Lage (that was too much to handle for me)
    Match 10: Elves he had everything to overwhelm me with his doods (killed me game 2 after a ZP whiped 3/4 of his board...
    Match 12: BR Reanimator hes on the Play and shows me Sire of Insanity turn 1 - Scoop - game 2 i won with Containment Priest and Surgical Extraction. game 3 he had Canceler and turn 2 Grisselbrand and Grave Titan.
    Match 15: Red Prison Shows me Blood Moon Turn 1 on the Play - Scoop - Game two i have Basics but his army of double Rabble Master and Magus of the moon kills me asap.

    notes on Maindeck:
    straight Forward list - nothing special.
    i tested tireless tracker and a voice of resurgance the day before the mainevent but i was not impressed by either of them so i cut them and add one of my 2 Abrupt Decays from SB to MB
    then add blessed alliance to SB in that spot - good call!


    notes sideboarding:
    Abrupt Decay and Reclamation Sage were the most used SB Cards this Weekend.
    least used SB Cards were Thoughtseize and Ethersworn Canonist (maybe i can change something here - additional Teeg instead of Canonist and maybe a PW (Giddeon))
    Chokes were fine but not impressiv against the blue decks i played against (Grixis Delver)
    Zealous Persecution was great!
    Toxic was not necessary.
    Blessed Alliance would be a great Card against my matchups but i didnt drew it.
    Surcical Extraction was good.
    Containment Priest did his Job against Reanimator

    if you have any questions i will try to anwer them
    thanks for reading
    Skizz

  18. #518

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Skizz View Post
    just found some time to write a little bit about GP Birmingham from last Weekend.

    Mainboard:
    2 Forrest
    1 Plains
    2 Savannah
    2 Bayou
    1 Scrubland
    1 Horizon Canopy
    1 Karakas
    1 Gaeas Cradle
    4 Wasteland
    4 Windswept Heath
    3 Verdant Catacombs

    1 Dryad Arbor
    1 Noble Hierarch
    4 Deathrite Shaman
    4 Mother of Runes
    4 Thalia, GoT
    1 Qasali Pridemage
    1 Gaddock Teeg
    1 Scrybranger
    2 Stoneforge Mystic
    1 Scavinging Ooze
    4 Knight of the Reliquary
    1 Ramunap Excavator
    1 Renegade Rallier

    4 Swords to Plowshares
    1 Abrupt Decay
    4 Green Suns Zenith
    1 Umezawas Jitte
    1 Sword of Fire and Ice
    1 Sylvan Library

    Sideboard:
    2 Surgical Extraction
    2 Zealous Persecution
    1 Toxic Deluge
    1 Containment Priest
    2 Ethersworn Canonist
    2 Thoughtseize
    1 Reclamation Sage
    1 Abrupt Decay
    1 Blessed Alliance
    2 Choke

    Games: 6/2 Day 1
    1. U/R Delver 1:2 Loss
    2. Grixis Delver 2:1 Win
    3. Lands 2:1 Win
    4. Grixis Delver 2:0 Win
    5. Jeskai Stoneblade 1:2 Loss
    6. Burn 2:0 Win
    7. -no Show/bye- Win
    8. Grixis Delver 2:0 Win

    Games: 3/4 Day 2
    9. Turbo Depths 1:2 Loss
    10. Elves 0:2 Loss
    11. ANT 2:1 Win
    12. BR Reanimator 1:2 Loss
    13. Nyx Fit 2:1 Win
    14. Turbo Depths 2:1 Win
    15. Red Prison 0:2 Loss

    Overall 9:6

    notes on matches:
    Match 1: UR Delver - I had the win on board game 2 but throw it away due to my own greed and lost game 3 aswell...
    Match 5: Jeskai Stoneblade i lost every game against TNN - didnt find ZP nor Deluge or Blessed Alliance...
    Match 7: compensation for match 1
    Match 9: Turbo Depths. he had always 2 needles either on Wasteland or on Karakas and at least 1-2 Safekeepers for his Marit Lage (that was too much to handle for me)
    Match 10: Elves he had everything to overwhelm me with his doods (killed me game 2 after a ZP whiped 3/4 of his board...
    Match 12: BR Reanimator hes on the Play and shows me Sire of Insanity turn 1 - Scoop - game 2 i won with Containment Priest and Surgical Extraction. game 3 he had Canceler and turn 2 Grisselbrand and Grave Titan.
    Match 15: Red Prison Shows me Blood Moon Turn 1 on the Play - Scoop - Game two i have Basics but his army of double Rabble Master and Magus of the moon kills me asap.

    notes on Maindeck:
    straight Forward list - nothing special.
    i tested tireless tracker and a voice of resurgance the day before the mainevent but i was not impressed by either of them so i cut them and add one of my 2 Abrupt Decays from SB to MB
    then add blessed alliance to SB in that spot - good call!


    notes sideboarding:
    Abrupt Decay and Reclamation Sage were the most used SB Cards this Weekend.
    least used SB Cards were Thoughtseize and Ethersworn Canonist (maybe i can change something here - additional Teeg instead of Canonist and maybe a PW (Giddeon))
    Chokes were fine but not impressiv against the blue decks i played against (Grixis Delver)
    Zealous Persecution was great!
    Toxic was not necessary.
    Blessed Alliance would be a great Card against my matchups but i didnt drew it.
    Surcical Extraction was good.
    Containment Priest did his Job against Reanimator

    if you have any questions i will try to anwer them
    thanks for reading
    Skizz
    -Thanks for the notes, all these TR are very helpful. Some questions:

    Do you feel like we need containment priest? Powerful card, but limited application. Canonist is good but i can see having second teeg instead of her as you do. I always have to have Gideon myself, he's SUCH A HOUSE vs midrange and control.

    Have you tried the Leo splash? I've liked playing him but I always go back and forth about whether or not we need him or if it's too greedy. Seems like you have probably messed with it if you've tested other things.

    How was cradle without tracker? I feel like Tracker is always the best sink for that, but like you, I've been a bit unimpressed with tracker in maverick (though i love her in valuetown)

    How was Rallier? another three drop i love but I'm too scared to play most of the time.

    Thanks!

  19. #519
    Member

    Join Date

    Nov 2012
    Location

    Freising(Munich), Germany
    Posts

    35

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Dreadnaught33 View Post
    -Thanks for the notes, all these TR are very helpful. Some questions:

    Do you feel like we need containment priest? Powerful card, but limited application. Canonist is good but i can see having second teeg instead of her as you do. I always have to have Gideon myself, he's SUCH A HOUSE vs midrange and control.

    Have you tried the Leo splash? I've liked playing him but I always go back and forth about whether or not we need him or if it's too greedy. Seems like you have probably messed with it if you've tested other things.

    How was cradle without tracker? I feel like Tracker is always the best sink for that, but like you, I've been a bit unimpressed with tracker in maverick (though i love her in valuetown)

    How was Rallier? another three drop i love but I'm too scared to play most of the time.

    Thanks!
    @Dreadnaught:
    I love containment priest and think its worth 1 spot.
    Its good against reanimator as well against dredge.
    (I had a game against a dredge player at mkm rome where he cabal therapy blind for containment priest while there would be better cards in my hand (drs/gsz) next turn he played 2 silent gravestones and he told me that priest would be the only card that could beat him... i won either way...)
    And there is show and tell sometimes.
    When you can protect the priest with mother of runes its gg in these matchups.

    I had a giddeon in sb before the mainevent but due to less expierience ive cut him again... but hes still one of my hot card to test more.

    Indeed i tryed leo splash as well! It was good and i liked him. But the minimal downside of it is/was that we have to cut a basic forrest for tropical and at the nowadays meta with blood moons everywhere i want i little bit more chances to draw a basic in my opener... i think i will try him again at the next fnm's.

    I use cradle for the big turns where you just flood the board with small cratures and equipment and go very far ahead.
    Its just worth to play it when you have one around.

    When renegade rallier first came out i played a lot with him and was not very impressed... some time later i gave him another chance and now i see him at a equal level to tracker.
    Its just great when you can recour thalia,mother,drs,jitte,library,pridemage and all the other good silverbullets again.
    I once played against a burn player where he kills 2 times my thalia.. then i got a 3rd from rallier and won because he spend too many resources on killing her.
    I think that when i would not play rallier i would play 2nd pridemage in that spot.

  20. #520

    Re: [Primer] Maverick 2.0 - GW/x

    Quote Originally Posted by Skizz View Post
    just found some time to write a little bit about GP Birmingham from last Weekend.



    notes on matches:
    Match 1: UR Delver - I had the win on board game 2 but throw it away due to my own greed and lost game 3 aswell...
    Match 5: Jeskai Stoneblade i lost every game against TNN - didnt find ZP nor Deluge or Blessed Alliance...
    Match 7: compensation for match 1
    Match 9: Turbo Depths. he had always 2 needles either on Wasteland or on Karakas and at least 1-2 Safekeepers for his Marit Lage (that was too much to handle for me)
    Match 10: Elves he had everything to overwhelm me with his doods (killed me game 2 after a ZP whiped 3/4 of his board...
    Match 12: BR Reanimator hes on the Play and shows me Sire of Insanity turn 1 - Scoop - game 2 i won with Containment Priest and Surgical Extraction. game 3 he had Canceler and turn 2 Grisselbrand and Grave Titan.
    Match 15: Red Prison Shows me Blood Moon Turn 1 on the Play - Scoop - Game two i have Basics but his army of double Rabble Master and Magus of the moon kills me asap.
    Match 1: What do you mean? to many board?
    Match 5: TNN -> lost is one of the greatest weekness of this deck
    Match 9: That is pretty normal against combo
    Match 10: That is pretty normal against combo
    Match 12: 1 card scoop is one of the greatest weekness of this deck
    Match 15: 1 card scoop is one of the greatest weekness of this deck


    This is why this deck is not competitive, 1 card scoop, cannot slow down combo, cannot close the winning game.
    Definitely we need to change something in the decklist.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)