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Thread: [Deck] UWx Stoneblade

  1. #41

    Re: [Primer] UWx Stoneblade

    So I see most folks on here are Esper fiends!

    I'm more of a Jeskai man myself, but I have a couple of basic questions as I've only just started to play the deck. My apologies if they are stupid questions.

    1) I see no one plays Mishra's Factory. Any particular reason? Some older lists seem to favour it.

    2) Sword of Fire and Ice is almost exclusively a sideboard, it seems. Again, any particular reason? Seems quite helpful against big dudes like Gurmags and Eldrazi. Is it just used to help grind?

    3) No one seems to like the Monastery Mentor. I've not playtested it myself yet, but it seems good with our myriad of low cost spells (also triggers through Chalice).

    4) I am playing some Spell Quellers. They seem really good. Has anyone else had much luck with them?


    If anyone wants to see my current list, it can be found on tappedout, here: http://tappedout.net/mtg-decks/15-10...ai-stoneblade/
    My only real comment on in, is that I want EE mainboard.
    Takin' Turns
    Stoneblade
    Stasis Pillowfort

  2. #42
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by MoosehBoy View Post
    So I see most folks on here are Esper fiends!

    I'm more of a Jeskai man myself, but I have a couple of basic questions as I've only just started to play the deck. My apologies if they are stupid questions.

    1) I see no one plays Mishra's Factory. Any particular reason? Some older lists seem to favour it.

    2) Sword of Fire and Ice is almost exclusively a sideboard, it seems. Again, any particular reason? Seems quite helpful against big dudes like Gurmags and Eldrazi. Is it just used to help grind?

    3) No one seems to like the Monastery Mentor. I've not playtested it myself yet, but it seems good with our myriad of low cost spells (also triggers through Chalice).

    4) I am playing some Spell Quellers. They seem really good. Has anyone else had much luck with them?


    If anyone wants to see my current list, it can be found on tappedout, here: http://tappedout.net/mtg-decks/15-10...ai-stoneblade/
    My only real comment on in, is that I want EE mainboard.
    Your mana base looks shaky. Spell quellers are underwhelming.

  3. #43

    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by QKisMyName View Post
    Your mana base looks shaky. Spell quellers are underwhelming.
    Whilst I appreciate the input, could you be a little more specific on the land base? In an ideal world I would replace the Factory with another Volcanic, but that is just not feasible for me currently. Would that be enough?

    What might you suggest as a replacement for Spell Queller?

    I will read into your answer as well, that nobody plays both Mishra’s Factory and Wastelands as it dilutes the manabase too much.
    Takin' Turns
    Stoneblade
    Stasis Pillowfort

  4. #44
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by MoosehBoy View Post
    Whilst I appreciate the input, could you be a little more specific on the land base? In an ideal world I would replace the Factory with another Volcanic, but that is just not feasible for me currently. Would that be enough?

    What might you suggest as a replacement for Spell Queller?

    I will read into your answer as well, that nobody plays both Mishra’s Factory and Wastelands as it dilutes the manabase too much.
    I'd recommend more TNNs, Snapcasters and/or Clique. I honestly think there is very little reason to creatures other than TNN and maybe a couple of cliques in Stoneblade. TNN + Equipment just wins you so many fair games.

    I think you need 2-3 more red sources to actually support your red splash ideally 2 volcs, but I can see 1 plateau, 1 volc. Uncolored sources hurt in the 3 color versions of blade when you don't have DRS fixing your mana. If you haven't considered it i'd recommend playing UW stoneblade, I think that it's probably the best nondrs playing blade deck (UW > Esper > Patriot) right and it's budget friendlyish. This is close to what I am playing and I know that people have had success with B2B versions.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  5. #45

    Re: [Primer] UWx Stoneblade

    I'd agree on the manabase points. Factory as a one of, while it can carry a sword well, doesnt feel like it's going to be as consistent as a fetch or dual. I'd be cutting one wasteland and the factory for duals, with a couple of basics for fetches. However, if budget kicks in then i'd consider back to basics, as someone else mentioned.

    If you do go B2B, then you're a little more control and the Queller comes into play more? Otherwise it feels slow but hella cool. I'd probably go down to two, though.

    Again, already mentioned but post SB, you have too few red sources. Worth running two shocks for fixing? With a Batterskull connecting, the life loss might be negated?

  6. #46

    Re: [Primer] UWx Stoneblade

    Thank you for the feedback!

    I think for the time being I should be able to stretch to a Plateau instead of the Mishra's Factory. As you've all mentioned, it's been a bit naff. I will drop one Queller to get the 21st land. Not sure what it will be yet (probably a shock or mountain until I can get another Volc) I realise 3 colourless sources are still quite a lot, but I will see if I can keep it at that for a while. If it doesn't work out, then another fetch will be added in.

    Having played some more with the deck I can see why you're all saying the Quellers are slow. One is definitely going for another land, the others may end up going for another snappy/tnn or even to test a monastery mentor.

    I have considered UW, but the extra tools you can get from the red splash are too good imho. Blasts and Blood Moon, plus better EE versatility are almost worth it alone.

    Again, thank you all for the feedback, it is very much appreciated :)
    Takin' Turns
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  7. #47
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    Re: [Primer] UWx Stoneblade

    This is the UWx Blade Discord Chat:

    https://discord.gg/wtehtyY

    enjoy!
    Last edited by Hrothgar; 11-11-2017 at 08:27 AM.

  8. #48

    Re: [Primer] UWx Stoneblade

    Hey all,
    I'm on U/w stoneblade currently and I was wondering if you guys side out all of your FoW against grixis delver or leave some number in for dealing with problem cards like TNN? This is my current list:

    3 snapcaster mage
    4 stoneforge mystic
    3 true name nemesis
    1 vendillion clique
    11
    1 batterskull
    1 jitte
    2
    4 brainstorm
    4 ponder
    4 force of will
    2 counterspell
    2 spell pierce
    1 councils judgement
    1 supreme verdict
    4 swords to plowshares
    1 spell snare
    23
    2 jace the mindsculpter
    2
    4 flooded strand
    4 polluted delta
    1 arid mesa
    3 tundra
    2 wasteland
    4 island
    2 plains
    1 karakas
    1 scalding tarn
    22

    Sideboard
    2 surgical extraction
    2 disenchant
    1 pithing needle
    1 ethersworn cannonist
    1 flusterstorm
    1 invasive surgery
    1 meddling mage
    1 rest in peace
    1 grafdiggers cage
    1 back to basics
    1 containment priest
    1 supreme verdict
    1 engineered explosive

    Currently I'm looking to go
    -2 FoW
    -1 spell snare
    +1 back to basics
    +1 explosives
    +1 supreme verdict

    Also is rest in peace worth bringing in to deal with deathrites and anglers?

  9. #49
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    Re: [Primer] UWx Stoneblade

    Against Grixis Delver, Force of Will is more important for making sure your SFM resolves and survives long enough to put Batterskull into play, and then to protect it. I wouldn't cut any Force of Will in this matchup.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  10. #50

    Re: [Primer] UWx Stoneblade

    How would you recommend boarding with my current list?

  11. #51
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by Elthryn View Post
    How would you recommend boarding with my current list?
    I think it's fine to take out FoW if you have enough countermagic postboard for most of their problematic cards. You're the control deck in the matchup so by no means do you want to just slam your SFM turn 2, that is just asking for you to get blown out.

    I'd do something like this:

    -3 maybe -2 FoW, -1 Snare if you don't feel comfortable against them, snare only counters pyromancer.
    -1 Snapcaster Mage
    -1 JTMS or a Clique

    +1 flusterstorm
    +1 rest in peace
    +1 back to basics
    +1 supreme verdict
    +1 engineered explosive
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  12. #52
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    Re: [Primer] UWx Stoneblade

    Jace is horrible against Grixis Delver. Between Wasteland, Daze, and Spell Pierce, you're not going to be resolving Jace for most of the game. The card advantage from Jace is completely unecessary for the most part.

    Council's Judgment is way too clunky and slow here. They don't really have any non-creature permanents that you're worried about, and a 3cc sorcery removal spell to kill a single 1cc creature is not where you want to be in this matchup.

    -2 Jace, the Mind Sculptor
    -1 Council’s Judgment
    +1 Flusterstorm
    +1 Supreme Verdict
    +1 Engineered Explosives

    Back to Basics is not what you want to be doing here. Back to Basics is good against BUG Delver, but Grixis Delver is too low to the ground for it to have an impact. They get down on the board much faster than you, and your focus needs to be on dealing with what's on board.

    An argument could be made to bring in Rest in Peace to shut down Deathrite and Gurmag, although I'm not really sure what else I'd cut. Counterspell and Clique are both clunky, so probably one of those, although I'm not entirely sure if Rest in Peace would be better.

    Nothing else in your sideboard is relevant.

    EDIT: Your Snapcasters are probably more valuable to you than shutting off DRS in this matchup, so I wouldn't bring in Rest in Peace.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  13. #53
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by CptHaddock View Post
    I think it's fine to take out FoW if you have enough countermagic postboard for most of their problematic cards. You're the control deck in the matchup so by no means do you want to just slam your SFM turn 2, that is just asking for you to get blown out.

    I'd do something like this:

    -3 maybe -2 FoW, -1 Snare if you don't feel comfortable against them, snare only counters pyromancer.
    -1 Snapcaster Mage
    -1 JTMS or a Clique

    +1 flusterstorm
    +1 rest in peace
    +1 back to basics
    +1 supreme verdict
    +1 engineered explosive
    Snare counters Ancient Grudge and Abrade.

    You're not using FoW to slam SFM on turn 2. You're using FoW to protect SFM from Lightning Bolt on turn 3. A resolved Batterskull is the key to winning this matchup.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  14. #54
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by Hanni View Post
    Snare counters Ancient Grudge and Abrade.

    You're not using FoW to slam SFM on turn 2. You're using FoW to protect SFM from Lightning Bolt on turn 3. A resolved Batterskull is the key to winning this matchup.
    Opps forgot about the artifact destruction, that seems like a reasonable reason to keep in snare.

    There is no reason that you should be 2 for 1ing yourself for a lightening bolt especially in postboard games where they will have artifact destruction. That is just asking to be blown out by so many cards that they play. I agree that you usually stabilize on the back of equipment, but the important point is getting to the stage where you can stablize. Having cards like RIP and B2B is good because they are cards that your opponent has to answer and cut off ways that your opponent can run away with the game. Although I can see an argument for not wanting either of those cards.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  15. #55
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    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by CptHaddock View Post
    Opps forgot about the artifact destruction, that seems like a reasonable reason to keep in snare.

    There is no reason that you should be 2 for 1ing yourself for a lightening bolt especially in postboard games where they will have artifact destruction. That is just asking to be blown out by so many cards that they play. I agree that you usually stabilize on the back of equipment, but the important point is getting to the stage where you can stablize. Having cards like RIP and B2B is good because they are cards that your opponent has to answer and cut off ways that your opponent can run away with the game. Although I can see an argument for not wanting either of those cards.
    If he was on a Jeskai version with 4 Swords to Plowshares and 2-3 Lightning Bolt, I might agree with you... but he's not. Without a critical mass of cheap efficient removal, you don't have the time to play slow, clunky, conservative lines of play. You have stronger cards in the mid-late game, and the card advantage from SFM + equips offset the 1-for-2 of Force of Will. Card advantage is much less relevant in this matchup than in other matchups.

    Grixis Delver will absolutely get under you and run you over if your plan is draw-go with Counterspell. You don't have Terminus to reset the board for 1 mana like Miracles does. Your key to victory here is Batterskull, and you can't wait until turn 6+ to finally deploy it.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #56

    Re: [Primer] UWx Stoneblade

    Thanks guys. Hopefully getting to jam some games against grixis delver tonight. Will see how it goes.

  17. #57

    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by Hrothgar View Post
    This is the UWx Blade Discord Chat:

    https://discord.gg/TEeVPg

    enjoy!
    Hi, i recently signed up for discord and tried to use this link but am being told it's invalid?

  18. #58
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    Re: [Primer] UWx Stoneblade

    https://discord.gg/wtehtyY

    This is the link who can't expire.
    For all questions about i'm here.

  19. #59

    Re: [Primer] UWx Stoneblade

    Quote Originally Posted by Hrothgar View Post
    https://discord.gg/wtehtyY

    This is the link who can't expire.
    For all questions about i'm here.
    Fantastic, thanks!

  20. #60

    Re: [Primer] UWx Stoneblade

    Hi,

    I'm heading for a Legacy FNM tomorrow with this list:

    https://deckstats.net/decks/53380/83...-stoneblade/en

    ..and unsure of the sideboard. There seem to be quite a few people attending this time and a broad range of decks. I'm expecting Food Chain, Aluren, Miracles, Pox, Elves, Storm, Burn and Reanimator at the very least, plus whatever else turns up.

    This is my current sideboard...

    2 Meddling Mage
    1 Containment Priest
    1 Ethersworn Canonist
    2 Surgical Extraction
    2 Disenchant
    1 Zealous Persecution
    1 Supreme Verdict
    1 Flusterstorm
    1 Toxic Deluge
    1 Pithing Needle
    1 Grafdigger's Cage
    1 Sword of Fire and Ice

    Does anyone have any improved/alternate suggestions for that type of meta? Yet to plan any kind of sideboard guide for the list i'm running.


    *EDIT*

    We had a pretty healthy turnout of 16 registered and 15 playing. I went 1-1-1 in the three rounds i played.

    1. Nic Fit, won both games. Had a little bit too much removal and they had no answer to True Name/Batterskull.
    2. Shardless Bug, lost both games. Mulled to 5 in both games and was just valued out the game by a Lilly in short order.
    3. U/W Miracles but splashing red, draw. I had them down to <5 life pretty quickly each game but it turned into a grindy affair after. Very good player though, regular PPTQ person so, quite pleased to get a draw out of this one.

    Also played a casual between rounds game against what i thought was Jeskai Blade and turned out in spectacular fashion to be TwinBlade! Lost game one to combo and game two to being screwed while they beat down.

    Learned a hell of a lot but also felt way more comfortable with the deck, than last time. Sideboard definitely needs some work but didn't get to play a few of the decks i was maybe more prepared for, like Elves.
    Last edited by NedB37; 11-11-2017 at 02:48 AM.

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