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Thread: Iconic Masters Release Notes - Changes to Magus and Blood Moon

  1. #1
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    Iconic Masters Release Notes - Changes to Magus and Blood Moon

    If a nonbasic land has an ability that applies "as [this land] enters the battlefield" or that causes it to enter the battlefield tapped or with counters, the land will lose that ability before it applies. This is a change from previous rules.

    https://magic.wizards.com/en/article...tes-2017-09-11

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Dark Depths just got a big power up against Blood Moon.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    so does this impact Humility too, or is this just a Blood Moon/Magus change

    Impacts Revoker, Clones, TNN...

    I want a Blood Moon Stax Depths deck.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  4. #4

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by Claymore View Post
    so does this impact Humility too, or is this just a Blood Moon/Magus change

    Impacts Revoker, Clones, TNN...

    I want a Blood Moon Stax Depths deck.
    Yes applies to Humility effects as well.

    https://twitter.com/CubeApril/status/907275460165472257

    Only relevant thing I can think of is stuff like Endless One and Walking Ballista now don't get counters under a Humility. Stuff like Revoker, TNN, Painter's Servant now no longer get their naming/color and won't work under the Humility -nor- after the Humility gets removed.

    Also note, Overwhelming Splendor has similar effect. Only deck I can think of that runs that one is nic fit variant with Academy Rector.

    Edit: fixed, they enter as blank 1/1's.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by Claymore View Post
    I want a Blood Moon Stax Depths deck.
    You can use your own smokestack to sacrifice your blood moon if necessary.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by mgrinshpon View Post
    You can use your own smokestack to sacrifice your blood moon if necessary.
    Crack the earth You can play blood moon depths now.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  7. #7

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    don't forget:

    Soldevi Excavations
    Balduvian Trading Post
    Lotus Vale
    Scorched Ruins
    Lake of the Dead
    Kjeldoran Outpost


    Play magus turn two, Lotus Vale turn 3 and sac the magus... now a real red ramp

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by CptHaddock View Post
    Crack the earth You can play blood moon depths now.
    If I'm playing a moon-stax deck, I'd probably want 4x Chalice of the Void, too, but I like where your head's at.

  9. #9

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by CptHaddock View Post
    Crack the earth You can play blood moon depths now.
    If you can afford splashing white, angelic purge seems good too.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by mgrinshpon View Post
    If I'm playing a moon-stax deck, I'd probably want 4x Chalice of the Void, too, but I like where your head's at.
    There are plenty of options to get around that, aside from Smockstack, e.g.:

    Claws of Gix
    Jinxed Ring
    Oblivion Stone
    Ugin's Construct

    Claw of Gix is probably the best and fastest one.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Moon Depths?

    8 Moon
    4 Chalice
    4 Mox Diamond

    10 Ways to Kill your own Moon
    10 Other?

    8 Sol Lands
    8 Mountains
    4 Dark Depths
    4 Thespian's Stage

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Chaos warp, snokestack
    -rob

  13. #13

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Splash white could get Solemnity, except you then awkwardly have to explain the interaction with Smokestacks.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by Cire View Post
    Moon Depths?

    8 Moon
    4 Chalice
    4 Mox Diamond

    10 Ways to Kill your own Moon
    10 Other?

    8 Sol Lands
    8 Mountains
    4 Dark Depths
    4 Thespian's Stage
    I'm not sold on only having 4 wincons and being a sitting duck otherwise with no library manipulation.

    Expedition Map would be good to find either way of the land combo, but clashes with Chalice. Making the deck R/G with access to stuff like Sylvan Library, Sylvan Scrying, Life from the Loam etc. and maybe some GSZ package for utility (and getting rid of Blood Moon via Reclamation Sage)?

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Maybe this is just because I've never played a deck with more than one copy and I've never seen it get copied, but I didn't know that playing a second Elesh Norn would give all opposing creatures -4/-4 (and friendlies +4/+4, for what it's worth) before one Elesh died. Is this a change, or was it always like this?

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by Ronald Deuce View Post
    Maybe this is just because I've never played a deck with more than one copy and I've never seen it get copied, but I didn't know that playing a second Elesh Norn would give all opposing creatures -4/-4 (and friendlies +4/+4, for what it's worth) before one Elesh died. Is this a change, or was it always like this?
    Apparently it has been always like this - which makes sense, considering the dupe Elesh Norn and the opponent's creature's die at the same time due to state-based effects.

    It's just that the case of two Elesh Norn never comes up because most people only play one copy.

  17. #17

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    if you are going the blood moon route, why not just bounce it instead of sacrificing it for use later?
    chain of vapor among others.... plus you can do it on their turn and get the lage and be able to attack on your turn.

  18. #18

    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by ronco View Post
    if you are going the blood moon route, why not just bounce it instead of sacrificing it for use later?
    chain of vapor among others.... plus you can do it on their turn and get the lage and be able to attack on your turn.
    Or Flickerwisp, and Magus of the Moon already sees play in D&T sometimes. Maybe there's a D&T version featuring Marit Lage out there.

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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    If you're in a position where you have Blood Moon in play, do you honestly want it to leave play against ~80% of the decks you'll face?

    Let's just think about this for a moment.

  20. #20
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    Re: Iconic Masters Release Notes - Changes to Magus and Blood Moon

    Quote Originally Posted by Di View Post
    If you're in a position where you have Blood Moon in play, do you honestly want it to leave play against ~80% of the decks you'll face?

    Let's just think about this for a moment.
    Do I want to end of turn trade my Blood Moon for a flying 20/20? Yes there are tons of situations where I want this.

    However does the deck that shell fits into seem good? That I'm not sure about.

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