Jacii? Jactopodes? Regardless of the pluralization, it seems fitting that with the update to the planeswalker rule, if any oops all planeswalker deck exists it includes the best planeswalker in Jace, the Mind Sculptor.
The deck might just be bad, and that's ok. With JTMS, and the new Ixalan basic lands that have Jace in them, it would be a crime if we didn't try to make this deck work.
//Inst. & Sorc.
4 Daze
4 Force of Will
4 Counterspell
1 Misdirection
//Creatures
2 Tidespout Tyrant
//Enchantments
4 Standstill
3 Back to Basics
//Artifacts
2 Trinisphere
4 Chalice of the Void
4 Lotus Petal
3 Ensaring Bridge
//Jace
1 Jace, the living guildpact
2 Jace, the mind sculptor
1 Jace Beleren
1 Jace unraveler of secrets
//Lands
8 Island
4 Misty Rainforest
4 Polluted Delta
4 Ancient Tomb
Might want to start with my old planeswalker stax list
http://www.mtgthesource.com/forums/s...neswalker-Stax
-rob
i want to use timesifter, savor the moment, teferi, temporal archmage, and jacii to take all of the turns.
Maybe also future sight and a bunch of 0 mana artifact ramp
Last edited by amitofo; 09-14-2017 at 02:53 PM.
That is pretty helpful, thanks. I tried looking at older threads for Sea stompy and U stasis lists, but this definitely seems in line of what I'm going for.
Turbo Turns would be sweet but I'm not sure if it works out as well as one might hope. The extra turns cards are usually expensive and legacy stays fairly low to the ground. I'm willing to explore this one a little more but I would imagine it gets into the great hands are great and bad hands are frequent.
Don't be so off axis.
I would have expected more Jace in this deck. Where's JVP, which is arguably the second best Jace?
True, but the ability to make main deck creature removal dead cards seemed incredibly too enticing to pass on. JVP also came with a downside. The creature side was fine. Looting effects can always be appreciated. However, on the planeswalker side, the + effect is nice but no where near overwhelming, the flashback a spell doesn't work too well in this stompy style of a deck, and the ultimate is strong but I'm not trying to value planeswalkers based on their ultimate. Even if I did, the ultimate just slows the game down further where other jaces can act as a win-con. Edit: This last part is wrong. I confused JVP with Jace, Unraveler of Secrets whose ultimate does not progress the game forward.
Last edited by Kobra_D; 09-22-2017 at 01:10 AM.
4 Jace, the Mind sculptor
4 Jace, the Living Guildpact
4 Jace Beleren
4 Jace, Architect of Thought
4 Jace, Memory Adept
4 Jace, Unraveler of Secrets
4 Jace, Vryn's Prodigy
4 Jace, Cunning Castaway
4 Oath of Jace
24 Island
- 'Pathy' on MTGO
- Eastern PA player
It's not quite the same as your deck, but I do like the idea of a pile of Jaces on the field at once
2 Jace, Vryn's Prodigy
3 Snapcaster Mage
1 Dragonlord Ojutai
2 Jace Beleren
1 Jace, the Mind Sculptor
4 Brainstorm
3 Cabal Therapy
1 Innocent Blood
1 Ponder
1 Spell Pierce
3 Swords to Plowshares
2 Collective Brutality
1 Diabolic Edict
2 Mana Leak
2 Intuition
3 Lingering Souls
2 Supreme Verdict
3 Force of Will
4 Flooded Strand
3 Island
3 Marsh Flats
2 Plains
4 Polluted Delta
1 Scrubland
1 Swamp
2 Tundra
1 Underground Sea
2 Wasteland
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