Counterspell is too slow for this deck. Even miracles, a control deck plays a maybe 1-of. Leaving uu up instead of pressuring the board position or disrupting their mana is not worth just countering 1 thing.

Might I suggest disrupt for a “ah-HA” moment? Draws you a card too. Otherwise, spell pierce and spell snare are my usual go-tos.

Also, one I’ve tested for another shell is unsubstantiate. Half-unsummon, half-remand.


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