@DiceBox what sequence of plays, particularly early in a game make a 3/2 discounter profitable in legacy? If turn 1, you're down to 4 cards or fewer potentially cast off a City. Doesn't work well after an actual Sphere is deployed (Thorn is fine). Optimal is x=1 Chalice off not-City into turn 2 Inspector? I don't see the payoff from this creature being worth the risk of mid-late game topdecking; the window where it's genuinely helping seems like it'd be pretty narrow and all-in.