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Thread: Punishing Thieves

  1. #21
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    Re: Punishing Thieves

    Quote Originally Posted by Doishy View Post
    G1 versus Eldrazi you play two lands in a turn. Sweet deck though.
    Oops that was sloppy. Not sure it mattered much that game.

  2. #22
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    Re: Punishing Thieves

    Quote Originally Posted by Maagler View Post
    Oops that was sloppy. Not sure it mattered much that game.
    I think it did as it meant you had the hard-cast Force of Will the next turn (I mean opponent really should have double-wasted first but still....) but anyways, no big deal.

    Dack-Thief is one of my favourite interactions so I would love to try this as a build concept start (don't own enough to go for the full deck). What is the minimum number and ratio of Thieves to Dacks you think would work?
    The Doomsday Codex



    We're catching bullets in our teeth,
    Its hard to do but they're so sweet.
    And if they take a couple out,
    We try to work things out.....

    Meow.

  3. #23

    Re: Punishing Thieves

    My first list started with 4 Dacks 2 Thieves, but I'm currently at 2 Dacks, 1 Thief, I wouldn't really go below 2 Dacks, and honestly, I wish I could find room for a third, but there is a bit of a glut at the 3 drop slot.

  4. #24

    Re: Punishing Thieves

    Yeah saw that too. Nevertheless, deck (dack?) looks fantastic. Feel like sleeving it up.

  5. #25

    Re: Punishing Thieves

    I took some of the ideas I've gleaned from this thread and made some changes to my deck, based in part on what I expect at GP Santa Clara.

    From the list on the front page:


    Main
    -1 Search for Azcanta
    -1 Liliana, the Last Hope
    -1 Thoughtseize
    -1 Ponder

    +1 Tasigur
    +1 Collective Brutality
    +1 Rise//Fall
    +1 Lightning Bolt

    SB:
    -1 Bitterblossom
    -1 Rise//Fall
    -1 Invasive Surgery
    -1 Duress

    +1 Thoughtseize
    +1 Force of Will
    +1 Hydroblast
    +1 Collective Brutality

    As you can see, I am trying to hedge more against burn with an additional hydroblast and two collective brutalities. The bolt was because I wanted one more clean answer to Leo, and I like having access to bolt. This felt like a lot of changes, but so far I am happy with them. I think these changes are for the best, because the worse matchups gain significant points, and the lost points are small, and largely to already strong matchups.

    Edit: I have played two leagues with this build now and am 9-1. My thoughts are:

    Brutality is kind of meh against things that aren't burn or delver but I don't want to cut it. Maybe I will move it to the board and bring the 4th force main.
    Tasigur giving raw cards for brainstorm and Dack is cool, even if they give you junk.
    I'm repeatedly happy with how Rise//Fall plays in this deck against a wide variety of decks, and it remains easier to cast than hymn.
    Last edited by Stryfo; 11-09-2017 at 09:51 AM.

  6. #26
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    Re: Punishing Thieves

    Quote Originally Posted by Stryfo View Post
    Brutality is kind of meh against things that aren't burn or delver but I don't want to cut it. Maybe I will move it to the board and bring the 4th force main.
    Tasigur giving raw cards for brainstorm and Dack is cool, even if they give you junk.
    I'm repeatedly happy with how Rise//Fall plays in this deck against a wide variety of decks, and it remains easier to cast than hymn.
    I tested out rise//fall after your suggestion, seems decent in the combo matchup which is something I'm looking to improve. Also had an interesting play against reanimator where I bounced a creature from his grave and a creature he had in play. while I don't expect that to come up much I think that it is a good flex spot for right now and will catch many players off guard.

    I think one of the more powerful aspects of the deck is the fact that people seem to have a hard time figuring out what to do against the deck. they either try to oversideboard to fight the graveyard or they lean to heavily on things like chalice/blood moon/leovold to try to get them there.

  7. #27
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    Re: Punishing Thieves

    Quote Originally Posted by Stryfo View Post
    I took some of the ideas I've gleaned from this thread and made some changes to my deck, based in part on what I expect at GP Santa Clara.

    From the list on the front page:


    Main
    -1 Search for Azcanta
    -1 Liliana, the Last Hope
    -1 Thoughtseize
    -1 Ponder

    +1 Tasigur
    +1 Collective Brutality
    +1 Rise//Fall
    +1 Lightning Bolt

    SB:
    -1 Bitterblossom
    -1 Rise//Fall
    -1 Invasive Surgery
    -1 Duress

    +1 Thoughtseize
    +1 Force of Will
    +1 Hydroblast
    +1 Collective Brutality

    As you can see, I am trying to hedge more against burn with an additional hydroblast and two collective brutalities. The bolt was because I wanted one more clean answer to Leo, and I like having access to bolt. This felt like a lot of changes, but so far I am happy with them. I think these changes are for the best, because the worse matchups gain significant points, and the lost points are small, and largely to already strong matchups.

    Edit: I have played two leagues with this build now and am 9-1. My thoughts are:

    Brutality is kind of meh against things that aren't burn or delver but I don't want to cut it. Maybe I will move it to the board and bring the 4th force main.
    Tasigur giving raw cards for brainstorm and Dack is cool, even if they give you junk.
    I'm repeatedly happy with how Rise//Fall plays in this deck against a wide variety of decks, and it remains easier to cast than hymn.
    You planning on doing a quick side boarding guide for some of the most prevelant decks? (Pile, D&T, Storm, Delver, S&S, etc.)

  8. #28

    Re: Punishing Thieves

    @itrytostorm:

    I'm happy to include my sideboarding advice, in fact, I did so for some matchups in an earlier post. I'll put all of this information together in the original post.

  9. #29
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    Re: Punishing Thieves

    Quote Originally Posted by Stryfo View Post
    @itrytostorm:

    I'm happy to include my sideboarding advice, in fact, I did so for some matchups in an earlier post. I'll put all of this information together in the original post.
    Have you thought about trying flip Jace? Or have you tried and it underwhelmed?

  10. #30

    Re: Punishing Thieves

    Quote Originally Posted by itrytostorm View Post
    Have you thought about trying flip Jace? Or have you tried and it underwhelmed?
    I have tried him out as a one of, the only problem that i have found is that he doesnt provide a clock in the matchups where you actually need a threat.

  11. #31

    Re: Punishing Thieves

    For those interested in seeing how this deck generally plays, I'm going to stream the Legacy Challenge around 8:00am PST today with my most recent list, I'd love it if you came and joined =)

    twitch.tv/stryfo

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