I'm calling now that Storm the Vault/Vault of Catlacan is Rival's version of Growing Rites of Itlimoc/Itlimoc, Cradle of the Sun, in that the initial hype and pre-order price is huge while the reality is that the card is only broken in EDH.
I think you all are underestimating how hard it will be to flip that card. Revel in Riches isn't any kind of a deck because there's not any good ways of generating lots of treasure tokens that don't involve you already winning the game.
Maybe there'll be enough generators in this new set.
In legacy, it's easier to flip than to cast.
(Part of the reason that nobody plays revel is that Marionette Master is just plain better.)
Nope, just five artifacts, and we have so many good ones: Lotus Petal, LED, Candelabra of Tawnos, Mox Opal, Grim Monolith, Voltaic Key, and the 6 artifact lands. It may not actually be good enough, but it's usually worth at least trying to abuse a new Tolarian Academy.
More importantly, Revel in Riches requires your opponents to be on heavy creature-centric decks, b/c those creatures dying as about the only way you're ever getting treasure (other than playing a slew of overcosted, underpowered treasure generating effects)...I mean sure, you could play a Forbidden Orchard/Illness in the Ranks-type combo, but that seems a little unreasonable. Flip-Academy is a proactive card that works regardless of what strategy an opponent is on.
The real issue with this card is that it does nothing and cannot be hidden in your deck's pile of lands like an actual Academy can be - so already we know the deck needs a lot of mana already, artifacts in the deck are going to need draw power, and when possible the ability to attack with said artifacts (i.e. Baleful Strix). Idea's like @civet five's are a trap that lead to tier 3-4 decks where sure everything kinda works together, but ultimately it's a collection of effects you can't assemble (no card draw, and no real plan for all the mana if you got it).
The next question then, since we know the shell already (Tezz), is why does Tezz want to make like 6 mana off one land plus however much mana from sacrificing the Petals they potentially made? There is a very good chance that everything Tezz is doing (Ensaring Bridge, Chalice, Thopter/Sword, UB Tezz/JTMS/Dack) is already better. Add in all that blue mana and you're looking at Walking Ballista (which @rufus pointed out) as the only creature that realistically works with Bridge [even this is probably worse than going fractal with Thopter/Sword, but Ballista is only one card and doesn't use the yard, so there is that going for it]. Outside of that I guess you could be a complete jackass and Mishra's Helix people to oblivion every upkeep, because you can. Anything you could possibly wish for probably ends up being a worse UB Tezz ult. Infinite turn generation would be trivial with Time Sieve and Thopter/Sword, but again too janky to ever assemble - still pretty funny to think about though since the thopter tokens themselves just ramp the whole stupid contraption.
For those thinking about Affinity, I think you're better off looking at cards with Improvise mechanic and the high quality threats/interaction/card draw whose power level is on par with Delve without having to open yourself up to yard hate (should they resolve) - these are also very much UB cards, so again we're in the Strix shell which is where Flip-Academy probably needs to be as far as legacy is concerned.
Immortal Sun - 6
Legendary Artifact - M
Players can't activate Loyalty abilities of Planeswalkers.
At the beginning of your draw step, draw an additional card.
Spells you cast cost 1 less to cast.
Creatures you control get +1/+1.
Is this playable in MUD / 12-post-decks? Shuts off Jace and Liliana (the first can answer big creatures and drown in Card Advantage / Fate Seal, the second can kill big creatures and discard), gives you an extra card every round while making every card in your deck a little cheaper (I think Ugin costing 7 instead of 8 can be very relevant). Giving your creatures +1/+1 might be the least important ability, but there are situations in which it could have an impact.
Last I checked, Ugin was a planeswalker.
I'm confused, I thought I logged into The Source, but all people can talk about is a bunch of cards that cost more than 3, most of them non-blue. That doesn't sound like Legacy-viable to me...
New cards are cool, but I'm dubious that any of the spoiled cards will see much organized eternal play. WotC is now more about printing crap to make EDH Hoarders cream themselves, and occasionally they let something like Paradoxical Outcome slip through into the old, disorganized attic that is Legacy/Vintage.
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
Storm the Vault isn't good enough. UR plus 5 artifacts will go to Grixis Tezz or Affinity. Affinity isn't competitive enough, grixis tezz doesn't need more ramp. I'd rather drop a The Abyss than a Storm the Vault.
Why pay four mana for a Tolarian Maybe-cademy when you can S&T into Grozzledumb and skillfully draw 14 cards like your favorite SCG Pro?
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