So, this is a bad deck based on the idea of combining a Green Stompy Shell with some giant duder beats, and using the newly spoiled RIX dinosaur Ghalta plus the giant metal dude from KLD. This is the first pass at a playable sketch.
Creatures
4x Metalwork Colossus
3x Ghalta, Primal Hunger
4x Obstinate Baloth
4x Thought-Knot Seer
Artifacts
4x Chalice of the Void
3x Trinisphere
4x Thorn of Amethyst
4x Sorcerous Spyglass
2x Crucible of Worlds
4x Relic of Progenitus
Enchantments
2x Sylvan Library
Lands
8x Forest
4x Ancient Tomb
4x City of Traitors
2x Wooded Foothills
4x Wasteland
The idea is to play a bunch of lock pieces, drop a free/cheap Colossus, then drop a 2-3 mana Ghalta, then win the game. I'm sure this is a bad version, but there's probably something there, since unlike a traditional Stompy deck, this doesn't whittle down a life total, it ends it in 1-2 turns. But hey, maybe Stage/Depths is a better way to do that, just spitballing here. Mosswort Bridge also seems like it might be useable here.
Needs more threats, and more ways to reliably cast these threats. Honestly how fast can you cast Phyrexian Dinought?
Relic + Chalice seems suspect. Also you probably want a really, really good plan vs DnT since you're committing 2 crimes: being colored and legendary. The more pressing issue is that you have to have 2-3 guys already in play to even cast your 12/12 - why so desperate to play into a wrath?
There are four better things you can be doing in legacy than Ghalta: Berserk a Death's Shadow, play Dreadnought, play infect, or Entomb/Reanimate. Reality Smasher is big enough to effectively accomplish the same job Ghalta would in the stompy shell.
If you're playing bad lands than Sanctum of Ugin might be better than Mosswort, that one is at least a guaranteed giant dude with a Colossus.
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