I posted this to Enchantress thread. I don't know if I can post here, as it's just a tournament in a small LGS, not a proper tournament.
Mods, feel free to remove if so.

For those who are interested, I just played a 3-rounder with Enchantress, and went 3-0 in matches (6-1 in games).

First off - decklist:


// Lands
4 Serra's Sanctum
1 Plains
8 Forest
1 Dryad Arbor
4 Windswept heath
3 Wooded foothills

// Creatures
1 Emrakul, the Aeons Torn
4 Argothian Enchantress

// Spells
4 Enchantress's Presence
3 Green Sun's Zenith
2 Oblivion Ring
1 Seal of Primordium
1 Sigil of the Empty Throne
4 Utopia Sprawl
4 Wild Growth
4 Solitary Confinement
1 Suppression Field
1 Sphere of Safety
2 Journey to Nowhere
3 Elephant Grass
1 Exploration
3 Mirri's Guile

// Sideboard
1 Solemnity
2 choke
4 Leyline of Sanctity
4 Leyline of the Void
1 Rest in Peace
1 Helm of Obedience
1 Sigarda, Host of Herons
1 Aura of Silence


Some clear choices, some less clear.
I wanted RiP + Helm combo main, but I prefer having fewer dead cards (RiP is a little useless against a lot of decks, and Helm is obviously a terrible topdeck if no RiP).

I've gone from 3, then to 2, reduced to 1 and then finally 0 Sterling Grove. I've found it to be slow, never really threatening to them and given how little enchantment destruction (really only abrupt decay) is played, I always wished it was something else. So I replaced the 2 with Journey to nowhere and honestly never looked back.

Brief report. Apologies, I didn't take notes, but will do my best to recall relevant points.

Match 1 - Stoneblade variant I think
Game 1 - He started, tropical island - go.
I started with a Mirri's Guile, and pretended to be delighted he didn't counter it and about how it's the best card in the deck, etc. I really enjoy playing mind games with people, and getting people to counter or not counter spells incorrectly.
I played standard game after that (ramping up) and then going for enchantress. I had 2x Green Suns and Enchantress Presence. For my 4th turn, I used Mirri's guile to put Argothian Enchantress on the top, draw it and claimed false glee about it finally being the card I needed.
I had a solitary Confinement in my hand that I didn't want him to counter, and he'd not done much this game. He'd cast a Noble Hierarch and Deathrite Shaman (I'd oblivion ringd the DRS) and otherwise he'd just used a load of cantrips. He had no mana issues, so I had to presume a lot of counterspell action in his hand.
I cast my Argothian, pretended to be dejected when he played FoW (exiling daze). He played a True-name, then passed the turn with more mana open. I cast my Green Sun x=2, with 4 mana open. Again, 'delighted' that I 'finally' got what I needed. He FoW again without question, exiling another daze.
The remaining mana I cast my Presence. It wasn't countered. He's basically out of cards now, with 2 creatures in play and me on a healthy ~20 life.
All over for him now, I could feel it.

He cast stoneforge in his turn, attacked me down to 14 or something non-scary.
I cast an argothian, my confinement (card draw engine running smoothly) followed by a bunch of other stuff. He scooped.

Sideboard: I didn't make any changes.

Game 2:
He's now convinced my game is entirely dependent on Mirri's Guile. Luckily, it's in my opening hand.
He plays land (non-blue), DRS.
My turn, I have usual ramp, wild growth I think, argothian, presence, 2 fetch + Sanctum, journey to nowhere. .. .. and Mirri's Guile.
If I get argothian + presence out, with journey backup against DRS, I'm fairly confident this game is in the bag.

So... I played fetch to forest, and knowing he can't daze with his land and only FoW, I was eagerly slamming down the Mirri's Guile. He immediately whipped out the FoW and discarded Leovold, emissary of trest (!!!). He could have hard casted it next turn, and would have slowed me down (and possibly even won if he used that counter on my journey to nowhere).
He was delighted with his move.
So was I.

His turn, he played stoneforge for batterskull and attacked with DRS.
Next couple of turns went along fine, me getting board presence, him attacking with batterskull et al.
I landed Elephant grass, which slowed him pretty hard. Followed fairly swiftly by oblivion ring and then hard casted Emrakul.

That was all she wrote.

Match 2 - 4 colour control deck

Game 1: Nothing too eventful. He played well but couldn't kill me before I landed solitary confinement. I actually had 3 in my hand at one point, and used 1 to bait a counter, and the second as a holy day to buy me the turn I needed. I managed to hard cast a big old flying monster and won me the game.
Note, during this game I was again delighted by my Mirri's guile. FYI, I know they are good (hence why I play them) but if someone is going to be determined to counter something, I want it to be that

Sideboard: I saw he had snapcasters, gurmag, DRS, lingering souls so I brought in Leyline Package.
In: Leyline of the Void x4, Helm of Obedience x1, RiPx1
Out: Seal of Primodium x1, Sigil x1, Oblivion ring x1, Solitary Confinement x1, Exploration x1, Sphere of Safety x1

Game 2: My opening turns are ramp + enchantress presence, with a starting Leyline of the Void. He casts meddling mage... naming Mirri's Guile. (honestly... people need to play against this deck more).
I pretend to be disappointed. I did eventually draw a couple of them, but they ended up being fodder to my solitary confinement while I built up my board and hand.
I draw Helm, he doesn't have any counters left and it's gg.

Match 3 - Infect
Game 1: I'm on the play, got going nicely as he gets out a medium speed start. He's got a Pendlehaven, noble heirarch, and casts a blighted agent which I send on a journey.
Another mind-game I played in this game, was to clear the way for my beautiful Serra's Sanctum that was nestled in my hand. I know generally infect runs ~1 wasteland and I didn't want it pointed at the Sanctum. So while fetching I asked him if Infect plays wasteland. He said he wouldn't say (of course) so I joked that it means he doesn't have any. While searching, I made it clear that this was a crucial land (it wasn't) and I'd have gone basic plains if he had played wasteland etc. etc.
Anyway, his next turn he played the wasteland he'd been saving, and destroyed my savannah. Nice turn of events, I found out later from him that the mana he could have left open, instead of playing & saccing the wasteland, would have used it for spell pierce for next turn's Seal of Primordium.

I landed the Serra's Sanctum next turn, and over the following 4 turns I won the game entirely due to that land and it's ridiculous mana and my Seal of Primordium.
One fun play during this game was he had 1 inkmoth nexus staring down a Seal of Primordium. He had to wait until he drew a crop rotation into nexus.
Which he did.
So he attacked with both. I think he thought I'd forgotten about my Seal when I agreed to take the damage. He triumphantly played his become immense after which I broke the seal and killed the big nexus.
Maybe because it had been a long night, but he'd totally missed that line of play and seemed shocked.

Anyway, a couple of turns later my Emrakul made short work of him and it was onto game 2.

Sideboard: -1 Exploration, +1 Solemnity

Game 2: a.k.a. the only game I lost that night.

He started. Inkmoth nexus.
I played land, green sun into dryad arbor.

Turn 2. attack with Inkmoth. invigorate + invigorate, straight to the face.
My journey to nowhere sitting useless in my hand. Where's a vedalken orrery when you need one?

Game 3
This was a close game, and he managed to deal 7 infect to me.
But in one turn, (maybe turn 5?) I cast Sigil, solemnity, solitary confinement and elephant grass (plus other enchantments)

He had one abrupt decay. I had about 5 angels, and he had to concede.

-----

All in all, a great evening.
Some thoughts:
I always felt choke would be too slow and never wanted to sideboard in. I'll probably replace 1-2 with carpet of flowers and see if that helps.
I didn't play any very unfair decks (even infect relies on attacking, albeit with amazing effectiveness), so some cards didn't see action - sigarda, sanctity.
I wanted another suppression field. Solid performer everytime I drew it. Just happened I didn't have one, and couldn't find one to buy.

Any input would be great!
and sorry for scattered report, it's hard from memory.