The hype and interest in this deck has really died down, at least on The Source. The last post in the Eldrazi Stompy thread is from 11/6, despite this deck recently being moved to DTB.
My personal guess as to why people aren't hyping it is that the deck is just too consistently linear. AKA its boring. Cast one creature per turn and turn em sideways.
It's also unlikely to get new toys until Eldrazi are revisited.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
Over the Fall I have occasionally taken a peak at MTG top8 to check the last 2 months of live tournament data. Eldrazi has consistently been in 2nd or 3rd place for overall representation every time I have looked.
Yet there are always people happy to explain that the deck is not actually good because it is too inconsistent and/or the format has "adapted". Threads like this are common on Reddit. I think there those who want very much to believe Eldrazi cannot compete with the more interactive decks in the format; but the facts seem to have different ideas.
Last edited by Crimhead; 12-04-2017 at 04:32 AM.
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The deck was never Bulk. It can run 13 to 16 Sol Lands, build dependent, Spirit Guides, Chalice, Thorn and a clock that disrupts or has protection. The deck is solid. The deck is also EXTREMELY boring.
As a prison lover I would rather play Lands, Stax or Metalworker than Eldrazi because each one of those decks is fun for me to play. Eldrazi is not a simple deck (Though some argue it is) but it's a repetitive one. You have exactly one game plan and you can't do much other that turn beefsticks sideways. That means that while strong it's not for everyone. It's sure as hell not for me and you would think looking at it I would be it's target audience.
I think Dice has it. I didn't see it much a couple months back when I was at my local a lot, and one of the people who had run it had gotten tired of it. He likes slamming T1 blood moons with Big Red, Goblin-Fetcher-Dude Stompy, runs Belcher, and other obnoxious decks; but I think he probably hates that Eldrazi usually can't interact on the stack and plays the same a lot. There's a lot less tinkering you can do to the deck too, because it's card interactions are insular; which is to say that you don't get a lot of choices to play with due to Eldrazi lands and being colorless. I think his deal (Blood Moon guy) is that it's not a real lock. I can attest that Prison players like to run you out of mana and watch your face cringe at your hand [I've fancied some various Loam, Pox, and KotR piles in my day], and nothing feels better than swinging for X while your opponent has no lands.
It's obviously successful, but I assume it's harder to continue playing a deck that doesn't offer High-Skill-Cap Credit-Bux because it doesn't play into the ego. On the stack you can say "Oh, well I wouldn't have lost if I had just BRainstormsd THAT card away instead; obviously my genius would've won the day THEN"
There's your "I just woke up" Psyche 101 for the day from someone in an engineering field.
When it was fresh, Jund DTB was similar. It basically...was. Made DTB extremely fast when it hopped over from Modern and the thread was only like 3 pages long. The decklist was largely set in stone, with 1-2 flex spots (Maelstrom Pulse, 3 or 4 BBE's) and variations being the ratio of AD to Punishing Fire. The deck shuffled up and ran itself, and you won or lost based on the order of what you drew or cascaded into and how your Hymn die rolls landed.
Eldrazi Stompy is a pretty stable deck that doesn't afford a lot of tinkering or have a very complex strategy. Find the latest MTGtop8 result, copy the list, and run it.
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