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Thread: Steel Stompy 2.0 / Ravager Shops

  1. #21

    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by MD.Ghost View Post
    I would go straight with this list:
    [...]
    2 Crucible of Worlds
    [...]
    Seriously... What is it with your obsession of putting Crucible in these decks? You did the same in Thalia Stompy. I'm wondering how long it will take you this time to realize that this deck does not want this type of card either. There is a reason why the only deck that runs the card maindeck in any form of regularity is Stax.

  2. #22
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    Re: Steel Stompy 2.0 / Ravager Shops

    RuG Lands.

    It's not a bad card to run as a secondary game plan. It also makes the Mox Diamond less painful.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
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    Re: Steel Stompy 2.0 / Ravager Shops

    While I agree we dont have many ways to pump Skirge, that with fair was the only way I beat a turn 1 flipped delver. the life gain that fair gives us as early as turn one is not to be underestimated. Also searching up SoFi is great. I wouldn't waste SB spots on Karakas but I do want to fit Blinkmoth in. Revokers I feel should be in the main since almost every single deck has a reasonable - great card to name. With how much pile is around I think 4 Hangars are reasonable. I guess it's just a matter of getting the numbers correct. Do we need for City? I want the answer to be no but I feel it is a yes. My opinion right now:

    4x Ravager
    4x Overseer
    4x Ballista
    4x Hangarback
    4x Skirge
    4x Revoker

    4x Chalice
    4x Thorn
    3x Opal
    4x Petal
    1x SoFI

    4x Tomb
    3x City
    1x Karakas
    4x Wasteland
    4x Factory
    2x Fair
    2x Blink

    -------------
    4x LoTV
    4x Bridge
    2x Lodestone
    2x SpyGlass
    2x Ratchet
    1x SoFi

  4. #24

    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by Dice_Box View Post
    RuG Lands.

    It's not a bad card to run as a secondary game plan. It also makes the Mox Diamond less painful.
    Lands plays a singleton Crucible because it can't run 5 Loams and because it is a Loam replacement that can be recurred with Academy Ruins. The point is that Lands and Stax are Prison decks that want to grind the opponent out and do not only use Crucible to mitigate City of Traitors/Mox Diamond disadvantages but to actively further their game plan, providing a permanent Smokestack lock or a recursion engine. Neither Thalia Stompy nor this deck has such an additional use for the card. Yes you will win random games because of Wasteland recursion with this deck if you include Crucible. But in the vast majority of games spending three mana and a turn simply to produce a couple of additional mana by bringing back sacrificed Citys or Lands discarded to Mox is just not worth the card slot and the card will either do nothing relevant or won't even be castable under multiple Thorns.

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    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by itrytostorm View Post
    While I agree we dont have many ways to pump Skirge, that with fair was the only way I beat a turn 1 flipped delver. the life gain that fair gives us as early as turn one is not to be underestimated. Also searching up SoFi is great. I wouldn't waste SB spots on Karakas but I do want to fit Blinkmoth in. Revokers I feel should be in the main since almost every single deck has a reasonable - great card to name. With how much pile is around I think 4 Hangars are reasonable. I guess it's just a matter of getting the numbers correct. Do we need for City? I want the answer to be no but I feel it is a yes.
    I really like maximizing the number of turn 1 Chalices. To that end, 4 Cities feels pretty obvious. This deck definitely wants to come out of the gates guns blazing anyways and to that end, City helps a lot. Of course, it tends to accelerate for a couple of turns and turn into net negative thereafter but if we're willing to play Lotus Petals, this feels natural.

    One of the reasons I questioned Vault Skirge was actually Mox Opal. It seems to me like you'd want to again maximize your turn 1 Chalices and a 0-drop artifact like Ornithopter would activate Opal on turn 1 more consistently, which would in turn reinforce the Chalice plan. Vault Skirge needs to hit twice to make up for the lifeloss casting it accrued so barring cases where you cast it for 2, it takes 3 turns for it to gain 1 point of life. To offset one Delver hit, you need 5 turns. That just doesn't feel that amazing unless you get to dump counters on it. Though being able to fetch up SoFI is certainly nice and the lifegain from Fair is likely to not be entirely irrelevant in races either.

    Are you sure you wouldn't want to try Inkmoth Nexus? Inkmoth + Ravager is a potent combo indeed. I think there's a chance that Blinkmoth + Inkmoth might be more powerful than Factory + Blinkmoth. Blinkmoth can pump Inkmoth and Inkmoth presents a fairly fast clock alone and threatens constant kill with Ravager around. Factory can be strong, but a 10/10 Infect creature is literally a one-hit kill and aside from Delver, flying blockers aren't very common in Legacy so they kinda have to save removal for it (or die trying, particularly with Chalice around).

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    Re: Steel Stompy 2.0 / Ravager Shops

    Inkmoth is better when you have 8 ways to pump it. (Plating too) This deck has only four. Your better off having all your damage be the same then splitting it over two types with that hope it will sometimes work out.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  7. #27
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    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by Sisyphos View Post
    Seriously... What is it with your obsession of putting Crucible in these decks? You did the same in Thalia Stompy. I'm wondering how long it will take you this time to realize that this deck does not want this type of card either. There is a reason why the only deck that runs the card maindeck in any form of regularity is Stax.
    Crucible negates the drawbacks of Mox Diamond and City of Traitors, enables free wins via Waste-lock, and ensures you never run out of manlands. In my build, which runs all of these cards, it is quite strong.
    Lord of the Chalice

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    Since playing against Spiral Tide provides a lot fun for both players is something only someone who's not had sex for quite a while could enjoy, I pull out GW Maverick.
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    Spikes are supposed to enjoy winning by leveraging their talents, but this card can't fetch the most SKILL INTENSIVE card in all of Magic?

    Clearly aimed at Modern plebs, not gonna be a pillar of our format.
    Stompy Discord: https://discord.gg/6cesvkz

  8. #28
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    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by Sisyphos View Post
    Seriously... What is it with your obsession of putting Crucible in these decks? You did the same in Thalia Stompy. I'm wondering how long it will take you this time to realize that this deck does not want this type of card either. There is a reason why the only deck that runs the card maindeck in any form of regularity is Stax.
    I will answer it with some quotes first:

    Quote Originally Posted by Admiral_Arzar View Post

    3 Mox Diamond
    2 Crucible of Worlds

    I draw Crucible while he durdles and he scoops to impending Wastelock.
    Quote Originally Posted by Wilkin View Post
    I'd probably just run a Ghost Quarter or 2 to go along with your Crucible of Worlds. Most decks don't play many basics anyway.
    Quote Originally Posted by Dice_Box View Post
    It's not a bad card to run as a secondary game plan. It also makes the Mox Diamond less painful.
    Quote Originally Posted by Admiral_Arzar View Post
    Crucible negates the drawbacks of Mox Diamond and City of Traitors, enables free wins via Waste-lock, and ensures you never run out of manlands. In my build, which runs all of these cards, it is quite strong.
    Crucible isnt the holy grail thats right and i currently play 0 copies at Thalia Stompy and i am fine with a cut of here too - but the card isnt bad in a Stompy Shell if paired with fast cheap beaters (check), wastelands (check), tax pieces (check), using Mox Diamond (check), getting. Starting with Turn 1 Chalice/Thorn and Turn 2 Beater + Wasteland is strong in most cases, getting Wastelands back should be the last nail in the coffin. Note i also included 2 Ghost Quarters in this build!

    Getting Wasted out of the Game is also one of the biggest problems for Stompy shells since it aims to run higher cc cards than most other decks - even if steel stompy has a lot of cheap cc2 cards is still cc2 compared to DRS/Delver/Cantrips without any realy draw effect/manipulation. So having a backup (Crucible) isnt bad, especially with a Playset City of Traitors that tends to backfire sometimes.

    But overall i can also see builds without Crucible and i still test different cards here. Cutting 2 Ghost Quarters for 2 Karakas (see MKM build) is also fine, running Lotus Petal over Mox Diamond and cutting Crucible for something like Smugglers Copter (good card especially with Revoker that more or less only attack if the opponent has no blockers).
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  9. #29
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    Re: Steel Stompy 2.0 / Ravager Shops

    Check the list a friend of mine has been playing on MKM Series Frankfurt (a fairly big tournament for german standards, 380 players just in Legacy ), that i have also contributed a tiny bit to ==>
    Its somewhat hard to properly pilot, but really rewarding and just an overall blast to play :)
    He went 4-0 in the qualifier and 8-0(-2, ID into T8) in the tournament, and overall the only game he lost was in the finals.

    https://www.cardmarket.com/de/Magic/...6e0c4298281547

    MAINBOARD
    4 Arcbound Ravager
    4 Phyrexian Revoker
    4 Steel Overseer
    4 Vault Skirge
    4 Walking Ballista
    2 Hangarback Walker
    2 Lodestone Golem
    1 Sword of Fire and Ice

    4 Chalice of the Void
    4 Thorn of Amethyst
    3 Mox Opal
    4 Lotus Petal

    4 Ancient Tomb
    4 City of Traitors
    4 Mishra's Factory
    4 Wasteland
    2 Inventors' Fair
    2 Karakas


    SIDEBOARD
    4 Ensnaring Bridge
    4 Leyline of the Void
    2 Ratchet Bomb
    2 Sorcerous Spyglass
    2 Spellskite
    1 Sword of Fire and Ice

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    Re: Steel Stompy 2.0 / Ravager Shops

    Played last night. 4/1 finish. I lost to a Nic Fit Enchantment deck, I won again Lands, Pile, Pox and DnT.

    What I learnt was thus:
    Mox Opal is a good card for getting to 4 mana on your second turn. That's what it's for. It let's me go Sol land into artifact into a second artifact, land Mox. That said, I didn't really care for it.

    Steel Overseer is the decks secret MVP. I actually tapped man lands in the early stages of the game more just to activate themselves. Then in the late game they became really hard to deal with. A hand with Overseer in fairer matches is better than a hand with a lock piece.

    The lock pieces don't really matter a ton. At least not as much as they do in other Stompy decks. Your out of the gate at such a clip that fair decks are going to have to keep up somehow or lose. A turn one Chalice might not even be right if you have a turn one Overseer into turn two Chalice, Ballista.

    The deck needs the Copter, you need to hold a card. Don't play that turn five Petal unless you really need to feed Ravager. Hold it. You will want it when you draw a Thopter. Thopter and man lands did a lot against heavy removal games. Letting me claw back in after Pox did its thing. I think that's a good plan.

    The Karakas are going to be a lifesaver against Reanimator, it's not a good match from the looks of it. But in other matches having the man lands is better, make your own call.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  11. #31

    Re: Steel Stompy 2.0 / Ravager Shops

    Quote Originally Posted by Dice_Box View Post
    Played last night. 4/1 finish. I lost to a Nic Fit Enchantment deck, I won again Lands, Pile, Pox and DnT.

    What I learnt was thus:
    Mox Opal is a good card for getting to 4 mana on your second turn. That's what it's for. It let's me go Sol land into artifact into a second artifact, land Mox. That said, I didn't really care for it.

    Steel Overseer is the decks secret MVP. I actually tapped man lands in the early stages of the game more just to activate themselves. Then in the late game they became really hard to deal with. A hand with Overseer in fairer matches is better than a hand with a lock piece.

    The lock pieces don't really matter a ton. At least not as much as they do in other Stompy decks. Your out of the gate at such a clip that fair decks are going to have to keep up somehow or lose. A turn one Chalice might not even be right if you have a turn one Overseer into turn two Chalice, Ballista.

    The deck needs the Copter, you need to hold a card. Don't play that turn five Petal unless you really need to feed Ravager. Hold it. You will want it when you draw a Thopter. Thopter and man lands did a lot against heavy removal games. Letting me claw back in after Pox did its thing. I think that's a good plan.

    The Karakas are going to be a lifesaver against Reanimator, it's not a good match from the looks of it. But in other matches having the man lands is better, make your own call.

    When you say “Thopter”, do you mean Hangarback Walker?


    Can you post your decklist?


    I have been jamming the MKM version of the deck on mtgo. It’s very very powerful and it fits right into the current online meta. With the testing I had so far, and having some experience with Workshop and Eldrazi Stompy, I am going to make the following modifications, with some of the suggestions previously posted here.

    The most obvious change is SoFI for Jitte. Jitte is not only inherently more powerful, but it’s easier to cast and provides a more reliable supplemental form of removal.

    Basically, Thorns are not maindeckable in the current metagame. I learned that a long time ago with Eldrazi decks. Current meta is dominated by creature decks. Ensnaring Bridge makes better sense, but I don’t see it as a 4x, since there isn’t really any pressure to drop it in early in the game.

    Lodestone Golem, while powerful, it’s not easy to put into play, and even if it does eventually come into play, it no longer has a meaningful impact. Instead, I the card that I needed more frequently was hangarback walker, so I upped its count.

    I understand that the 4x Petals complement the 3x Opals… but I think both of these are examples of cards you don’t want to draw multiples of, therefore reduced the Petal count to 3x.

    Inventor’s Fair is OK. In locked out games, the life game is nice. But even when I have the mana available, I didn’t end up activating it because: a) I already need to do something more useful with the mana. b) the cards that I could bring are not that impactful, c) it takes another turn for the card to come down. I will keep an eye on this one, but for now I will follow the above suggestion to use Blinkmoth Nexus as manlands #1 and #2.

    Many games got stalled and my flyers were the only way for me to do damage. I’m adding 2x Smugglers’ Copters for additional flying power.

    I was surprisingly happy with Revoker in the main, and Spellskite in the SB. These two are key role players in winning games. Socerous Splyglass was another MVP.

    My future decklist will look like this:

    MAINBOARD
    4 Arcbound Ravager
    4 Phyrexian Revoker
    4 Steel Overseer
    4 Vault Skirge
    4 Walking Ballista
    2 4 Hangarback Walker
    2 Lodestone Golem
    1 Sword of Fire and Ice Umezawa’s Jitte

    4 Chalice of the Void
    4 Thorn of Amethyst 3 Ensnaring Bridge
    3 Mox Opal
    4 3 Lotus Petal
    2 Smuggler’s Copter

    4 Ancient Tomb
    4 City of Traitors
    4 Mishra's Factory
    4 Wasteland
    2 Inventors' Fair Blinkmoth Nexus
    2 Karakas


    SIDEBOARD
    4 Ensnaring Bridge 4 Thorn of Amethyst
    4 Leyline of the Void
    2 Ratchet Bomb
    2 Sorcerous Spyglass
    2 Spellskite
    1 Sword of Fire and Ice Umezawa’s Jitte

  12. #32
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    Re: Steel Stompy 2.0 / Ravager Shops

    Sorry, meant Copter. My phone Auto corrected.
    Totally agree on Spellskite, with a deck that works best with all its moving pieces left alone that card is very useful.

    //Creatures:
    4 Arcbound Ravager
    4 Hangarback Walker
    2 Lodestone Golem
    4 Steel Overseer
    4 Vault Skirge
    4 Walking Ballista

    //Artifacts:
    4 Chalice of the Void
    4 Lotus Petal
    3 Mox Opal
    3 Smuggler's Copter
    4 Thorn of Amethyst

    //Lands:
    4 Ancient Tomb
    4 Blinkmoth Nexus
    4 City of Traitors
    4 Mishra's Factory
    4 Wasteland

    //Sideboard:
    2 Etched Champion
    4 Faerie Macabre
    3 Phyrexian Revoker
    2 Sorcerous Spyglass
    2 Spellskite
    2 Umezawa's Jitte
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  13. #33
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    Re: Steel Stompy 2.0 / Ravager Shops

    How was vault skirge for either of you?

    Is there something that can exist in that slot that is better than skirge, or is the 1 mana 1/1 lifelink flier that strong? I have not played the legacy version of this deck so I am totally in the dark. I just know in modern " affinity" its mostly good due to pest/ plating.

  14. #34
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    Re: Steel Stompy 2.0 / Ravager Shops

    It's got a hidden mode, Turn on Metalcraft, that I find useful. Also Lifelink can do a ton. Is it the most likely card to get cut though? Yep.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #35
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    Re: Steel Stompy 2.0 / Ravager Shops

    This deck is siiick! I know it's not affinity, but what about a light blue splash for Thoughtcast and maybe Tezzeret's Gamble? Seat of synod would up the artifact count and maybe facilitate mox opals...

  16. #36
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    Re: Steel Stompy 2.0 / Ravager Shops

    I played some games against a Grixis Control deck and the one card I always wanted was Hangarback Walker. I think with Kolaghan's Command as popular as it is it would IMHO be foolish not to play 3-4 of them here, where it has so many synergies.
    Chalice on 1

  17. #37

    Re: Steel Stompy 2.0 / Ravager Shops

    I think, depending on the metagame, you can go up to 4 hangarback walker. But Cutting vault skirge is a mistake. I tested the deck all possible Numbers of Lodestone Golem from 0-4. In my opinion 2 is correct, but you can make an argument for 3. But every other number is incorrect unless you change the deck completly

    If you are not maindecking thorns, play an other deck or at least a whole other version. I designed this deck to take advantage of playing 8 to 12 (12 if you count revoker) two mana lock pieces.

    Steel overseer is not the secret mvp, he is the obvious MVP of the deck. He turns bad cards to good cards and so on

    Sword of fire and ice is in the deck because of its strengh ageinst strix and TNN. Funny enough i started my testing with two copter then changed them to two jitte and ended with two sofi

  18. #38

    Re: Steel Stompy 2.0 / Ravager Shops

    For those of you who want to know more about the Frankfurt list, I had the pleasure to have the Man of Steel himself on my little show on YouTube.

    I posted the video on the Format & Article Discussion section, right here:

    http://www.mtgthesource.com/forums/s...94#post1034494

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    Re: Steel Stompy 2.0 / Ravager Shops

    Is there any gameplan against mass artifact hate such as Null Rod and Hurkyl's Recall

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    Re: Steel Stompy 2.0 / Ravager Shops

    Yep, lose.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

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