Muddy Veil

Another brew/variant I'm trying out.

The Deck:


Land (22)

4x Ancient Tomb
3x City of Traitors
4x Seat of the Synod
4x Island
1x Inventor's Fair
4x Polluted Delta
2x Underground Sea


Artifact (22)

4x Chalice of the Void
2x Mox Opal
4x Grim Monolith
4x Talisman of Dominance
1x Ensnaring Bridge
3x Trinisphere
4x The Chain Veil

Creature (7)

4x Metalworker
3x Lodestone Golem

Planeswalker (9)

4x Teferi, Temporal Archmage
2x Ugin, the Spirit Dragon
2x Tezzeret, Agent of Bolas
1x Karn, Liberated

Sideboard (15)

4x Lotus Petals
4x Leyline of the Void
1x Helm of Obedience
2x Sorcerous spyglass
1x Ensnaring Bridge
2x Tezzeret the Seeker
1x Padeem, Consul of Innovation



Teferi + Veil + ways to produce 4 mana (off 3 or less artifacts) allows multiple veil activations. Teferi will allow 5 activations when played, and by producing more then 4 mana will create a surplus mana at the end. Playing any of the other walkers at this point will allow up to 5 additional activations. Karn could exile your opponents board or hand and restart the game. Ugin could board wipe, tick up and ult immediately. Without the combo pieces the deck does okay holding off most decks, relying less on creatures to win the game but planeswalkers.

Yes probably pure jank, but I feel all good combo's could be given a chance and Didn't see anyone else brewing in this direction. Having the most of the pieces from other decks helped make this one easy to put together (really only the Teferi's and Veil's, are oddballs). I hope other mud players might get a kick out of this, but I know its not spike enough to warrant suggestion onto the main thread.

I hope you all enjoy it!