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Thread: Green Stompy

  1. #21

    Re: Green Stompy

    I love the list OP. How has Winter Orb been?

    God how I wish Wizards would print this card...

    2G
    Tap: Add GG to your manapool.
    0/4

    Would instantly make Green Stompy a viable deck.

  2. #22

    Re: Green Stompy

    Quote Originally Posted by Captain Hammer View Post
    I love the list OP. How has Winter Orb been?

    God how I wish Wizards would print this card...

    2G
    Tap: Add GG to your manapool.
    0/4

    Would instantly make Green Stompy a viable deck.

    The Winter Maze list is actually a blast. Of all the decks I own it's probably my favorite to play and it's also the most budget friendly. Not sure if it's better than Stompy lists with Chalice but it beats up on a lot of if not most of the fair decks I play it against and it really punishes anyone playing fetchlands with Root Maze. In particular good match ups are D&T and Delver variants. If you like playing with really big fast creatures with huge amounts of mana and toolbox strategies you'll really like this deck. Winter Orb is great in this deck but it does have a down side which is that Root Maze turns it off for the first turn it gets into play. That is just a speed bump though. After that turn it's a really tight soft lock on your opponent yet you still get access to tons of mana. Arbor Elf + Wild Growth/Sprawl is easily assembled with GSZ. I do have a new and improved list though which is considerably better than the old one if your interested.

    Changes made were Worldspine Wurm over Progenitus. With the amount of mana the deck cranks out WW often easily hard cast while Progenitus just sits in your hand. Surrack, the Hunt Caller is just nuts in this deck giving your dudes haste while also being a great GSZ target for closing out games. Probably the best change is the inclusion of Steel Leaf Champion. He quickly finishes out games under a soft lock. He really speeds the deck up especially if your opponent is running fetchlands under Root Maze. I'd run 4 main if I could find room.


    # LOCKDOWN and RAMP SYNERGIES
    4x Root Maze
    2x Trinisphere
    3x Winter Orb
    2x Garruk Wildspeaker
    4x Utopia Sprawl
    4x Wild Growth

    # SEARCH
    4x Green Sun's Zenith
    4x Natural Order

    # TOOLBOX/BEATZ
    4x Arbor Elf
    1x Dragonlord Atarka
    4x Elvish Spirit Guide
    1x Hornet Queen
    1x Kalonian Hydra
    1x Omnath, Locus of Mana
    1x Scavenging Ooze
    3x Steel Leaf Champion
    1x Surrak, the Hunt Caller
    1x Thrashing Brontodon
    1x Worldspine Wurm

    # LAND
    1x Dryad Arbor
    13x Forest

    # SIDEBOARD
    3x Choke
    3x Damping Sphere
    1x Progenitus
    1x Reclamation Sage
    1x Steel Leaf Champion
    3x Surgical Extraction
    3x Thorn of Amethyst


    Here's the sideboard break down.

    **Against Death & Taxes**:

    -1x Worldspine Wurm

    -1x Omnath Locus of Mana

    +1x Progenitus

    +1x Steel Leaf Champion



    **Against Miracles**:

    -1x Worldspine Wurm

    +1x Progenitus

    -3x Winter Orb

    +3x Choke

    -1x Hornet Queen

    -1x Natural Order

    -1x Green Sun's Zenith

    +3x Thorn of Amethyst



    **Against Show and Tell**:

    -3x Winter Orb

    +3x Choke

    -1x Dragonlord Atarka

    -1x Natural Order

    -1x Green Sun's Zenith

    +3x Damping Sphere

    -1x Thrashing Brontodon

    +1x Steel Leaf Champion



    **Against Storm**:

    -3x Winter Orb

    +3x Damping Sphere

    -1x Thrashing Brontodon

    +1x Steel Leaf Champion



    **Against Reanimator**:

    -3x Winter Orb

    +3x Damping Sphere

    -1x Dragonlord Atarka

    -1x Thrashing Brontodon
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  3. #23

    Re: Green Stompy

    How is damping Sphere?
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  4. #24
    3-point-shooter

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    Re: Green Stompy

    Quote Originally Posted by Captain Hammer View Post
    2G
    Tap: Add GG to your manapool.
    0/4

    Would instantly make Green Stompy a viable deck.
    Fyndhorn Elder is a card. For a deck exploiting Natural Order and City of Traitors, Wood Elves is the right card and used in the OP.
    On the Sep 2011 Ban List Updates,
    Quote Originally Posted by Lancer View Post
    Yep DCI/Wizards never fails... those that cry the loudest wins!

  5. #25
    Land Destruction Enthusiast
    Megadeus's Avatar
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    Re: Green Stompy

    Quote Originally Posted by tsabo_tavoc View Post
    Fyndhorn Elder is a card. For a deck exploiting Natural Order and City of Traitors, Wood Elves is the right card and used in the OP.
    Unfortunately dying to bolt is super rough.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  6. #26
    3-point-shooter

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    Re: Green Stompy

    Quote Originally Posted by Megadeus View Post
    Unfortunately dying to bolt is super rough.
    Not saying 1/1 is better than 0/4, but a 0/4 is solved by any other removal than Bolt. Can't see how it would up a tier for green Stompy.
    As removal is a legitimate concern, I would play neither, even if they would tap for GGG and had +1 power. Wood Elves on the other hand provides immediate value.
    That said, I was playing Noble Hierarch (and some used Llanowar Elves) in green Stompy to enable turn 2 Natural Order. Moreover, eating a removal there does not result to a tempo loss. The antisynergy with Chalice is mitigated either by sequencing or imprinting on Chrome Mox.
    On the Sep 2011 Ban List Updates,
    Quote Originally Posted by Lancer View Post
    Yep DCI/Wizards never fails... those that cry the loudest wins!

  7. #27

    Re: Green Stompy

    Work in progress but I'll leave the list here for now.

    // 60 Maindeck
    // 8 Artifact
    4 Sphere of Resistance
    4 Thorn of Amethyst

    // 23 Creature
    1 Dryad Arbor
    4 Elvish Spirit Guide
    4 Llanowar Elves
    4 Lodestone Golem
    4 Hexdrinker
    4 Llanowar Tribe
    1 Thrashing Brontodon
    1 Scavenging Ooze

    // 8 Enchantment
    4 Leyline of Abundance
    4 Root Maze

    // 4 Instant
    4 Once Upon a Time

    // 13 Land
    13 Forest

    // 4 Sorcery
    4 Green Sun's Zenith


    // 15 Sideboard
    // 3 Artifact
    SB: 3 Damping Sphere

    // 5 Enchantment
    SB: 3 Choke
    SB: 2 Sandwurm Convergence

    // 7 Instant
    SB: 4 Veil of Summer
    SB: 3 Surgical Extraction

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