I love the list OP. How has Winter Orb been?
God how I wish Wizards would print this card...
2G
Tap: Add GG to your manapool.
0/4
Would instantly make Green Stompy a viable deck.
The Winter Maze list is actually a blast. Of all the decks I own it's probably my favorite to play and it's also the most budget friendly. Not sure if it's better than Stompy lists with Chalice but it beats up on a lot of if not most of the fair decks I play it against and it really punishes anyone playing fetchlands with Root Maze. In particular good match ups are D&T and Delver variants. If you like playing with really big fast creatures with huge amounts of mana and toolbox strategies you'll really like this deck. Winter Orb is great in this deck but it does have a down side which is that Root Maze turns it off for the first turn it gets into play. That is just a speed bump though. After that turn it's a really tight soft lock on your opponent yet you still get access to tons of mana. Arbor Elf + Wild Growth/Sprawl is easily assembled with GSZ. I do have a new and improved list though which is considerably better than the old one if your interested.
Changes made were Worldspine Wurm over Progenitus. With the amount of mana the deck cranks out WW often easily hard cast while Progenitus just sits in your hand. Surrack, the Hunt Caller is just nuts in this deck giving your dudes haste while also being a great GSZ target for closing out games. Probably the best change is the inclusion of Steel Leaf Champion. He quickly finishes out games under a soft lock. He really speeds the deck up especially if your opponent is running fetchlands under Root Maze. I'd run 4 main if I could find room.
# LOCKDOWN and RAMP SYNERGIES
4x Root Maze
2x Trinisphere
3x Winter Orb
2x Garruk Wildspeaker
4x Utopia Sprawl
4x Wild Growth
# SEARCH
4x Green Sun's Zenith
4x Natural Order
# TOOLBOX/BEATZ
4x Arbor Elf
1x Dragonlord Atarka
4x Elvish Spirit Guide
1x Hornet Queen
1x Kalonian Hydra
1x Omnath, Locus of Mana
1x Scavenging Ooze
3x Steel Leaf Champion
1x Surrak, the Hunt Caller
1x Thrashing Brontodon
1x Worldspine Wurm
# LAND
1x Dryad Arbor
13x Forest
# SIDEBOARD
3x Choke
3x Damping Sphere
1x Progenitus
1x Reclamation Sage
1x Steel Leaf Champion
3x Surgical Extraction
3x Thorn of Amethyst
Here's the sideboard break down.
**Against Death & Taxes**:
-1x Worldspine Wurm
-1x Omnath Locus of Mana
+1x Progenitus
+1x Steel Leaf Champion
**Against Miracles**:
-1x Worldspine Wurm
+1x Progenitus
-3x Winter Orb
+3x Choke
-1x Hornet Queen
-1x Natural Order
-1x Green Sun's Zenith
+3x Thorn of Amethyst
**Against Show and Tell**:
-3x Winter Orb
+3x Choke
-1x Dragonlord Atarka
-1x Natural Order
-1x Green Sun's Zenith
+3x Damping Sphere
-1x Thrashing Brontodon
+1x Steel Leaf Champion
**Against Storm**:
-3x Winter Orb
+3x Damping Sphere
-1x Thrashing Brontodon
+1x Steel Leaf Champion
**Against Reanimator**:
-3x Winter Orb
+3x Damping Sphere
-1x Dragonlord Atarka
-1x Thrashing Brontodon
"WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca
Fyndhorn Elder is a card. For a deck exploiting Natural Order and City of Traitors, Wood Elves is the right card and used in the OP.
Not saying 1/1 is better than 0/4, but a 0/4 is solved by any other removal than Bolt. Can't see how it would up a tier for green Stompy.
As removal is a legitimate concern, I would play neither, even if they would tap for GGG and had +1 power. Wood Elves on the other hand provides immediate value.
That said, I was playing Noble Hierarch (and some used Llanowar Elves) in green Stompy to enable turn 2 Natural Order. Moreover, eating a removal there does not result to a tempo loss. The antisynergy with Chalice is mitigated either by sequencing or imprinting on Chrome Mox.
Work in progress but I'll leave the list here for now.
// 60 Maindeck
// 8 Artifact
4 Sphere of Resistance
4 Thorn of Amethyst
// 23 Creature
1 Dryad Arbor
4 Elvish Spirit Guide
4 Llanowar Elves
4 Lodestone Golem
4 Hexdrinker
4 Llanowar Tribe
1 Thrashing Brontodon
1 Scavenging Ooze
// 8 Enchantment
4 Leyline of Abundance
4 Root Maze
// 4 Instant
4 Once Upon a Time
// 13 Land
13 Forest
// 4 Sorcery
4 Green Sun's Zenith
// 15 Sideboard
// 3 Artifact
SB: 3 Damping Sphere
// 5 Enchantment
SB: 3 Choke
SB: 2 Sandwurm Convergence
// 7 Instant
SB: 4 Veil of Summer
SB: 3 Surgical Extraction
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