Nuking mtgo in the foreseeable future would be akin to digital suicide. Arena is a replacement for the 'duels of the planeswalker' games that were an annual affair, and it will be years before they ever get a cardpool to allow for modern let alone real eternal formats. Not to mention the 'paying money for pixels you dont own' issue that will inevitably come up once any transition begins, it was easy for them to ignore it for the other games they killed, but a lot of people have serious amounts of money in their online 'collection'.
Another part of the QA said that they're going to make a new non-rotating format on Arena. Almondkat on I guess. Not surprising, but I wonder if they'll translate that into paper too.
I did find it funny that Arena originally said there wasn't going to be crafting because they don't want players to have the feel-bad of destroying their collection to make a rare that underperforms...but now you have all the grind that goes into one Wild Card, and you can still have those same feelbads. Except now it's a completely sunk cost, the economy is way worse, so the risk is much higher.
They really need to give people who spent money to unlock cards in “Magic Duels” access to all the cards they unlocked in Arena as well (or atleast an equivalent number of tokens that they can use to unlock cards in arena.
They should do the same with MTGO players.
That’s the only way us Duels players will consider switching over to Arena. Otherwise we will all just stick with Duels.
Arena will flop if digital magic players don’t get the magic cards they bought in other venues transferred over to Arena
It’s a reasonable thing to do. Give the people that bought digital cards in your previous iteration access to those same cards in your New iteration.
Isn't that WotC's entire shady digital business model? Making you buy the same shit you already own over and over again?
Evan Erwin was on-spot with this tweet:
https://twitter.com/misterorange/sta...63278576734209
Until you have 4 copies of a card, you make no progress. And boy, the first Standard rotation is going to be a shitshow.
It's just kind of impressive. You're watching this HUGE car crash in slow mo and everybody but the driver can see it coming, and they're even yelling at the driver "hey man, you're gonna wreck!" and the driver is all like "nah fam, this is cool".
The game is flat out unplayable for the F2P crowd unless you just really, really, really love playing bad precons. I mean, I've seen Sealed Decks that were better than some of the pre-sets you get.
Just an update from the Beta. They nerfed the Vault. Again.
It's like they're actively trying to sabotage the game at this point.
I don't think the update is quite out yet https://forums.mtgarena.com/forums/threads/26191.
Morgan might be referring to an in-game update though and I haven't been able to log in for about a week so I may have missed it. Supposedly the big economy post is out later today so I'm sure we'll have plenty to roll our eyes at then.
They nerfed pack progress from 4% to 3.3%. Draft packs do not count for packs opened.
To cover this, 5th+ copy Mythics went from 1% to 1.1%.
I am not making any of that up.
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The Vault progress is one of the most important things in Arena, when you complet 100% you get 1 mythic, 2 rares, 3 uncommon wild cards, that you can change for any card of the dame rarity. Wild cards is what matters, since there isn't trade or dust, is the only gmway to you truly get the cards you want.
When you get the 5th copy of some card, you get an ridiculosly small increasment in your vault, instead of the card:
1.1% for mythic
0.7% for rares (I think)
0.3% for uncommons
0.1% for commons
You need to get 90 5th+ copies of mythic rares to trade the vault reward.
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I'm playing Arena now after like 10 years of not playing Magic.
I don't get what their design goal is for Arena. It's more expensive that paper or the existing digital platform and because of things like adding animations and voiceovers they clearly don't intend to add the entire cardpool any time soon so it can't be a Magic Online replacement. Is it literally just to sucker some Hearthstone people in for a year and get $200 out of them? I mean it sort of worked - I've been playing Hearthstone for the last three years, but as a free player, and I won't be paying into Arena without some clarity about the future of the platform, and I doubt many other people will be either, besides the psychos who spend a thousand dollars on any Magic product in existence.
Correction: MTG made roughly 250 million as a whole, including Paper. Even the old 40% of MtG's revenue number (which would be ~100 million $) is quite outdated and from times before MTG entered its Golden Age.
Take these numbers with a grain of salt, though.
Realistically, MTGO's revenue might be a bit higher than that, but I can't see it surpassing 50$ million - and that's pretty generous. That's how shitty their digital department is ever since they've had competition.
Last edited by Barook; 05-26-2018 at 05:15 AM.
Yeah Hearthstone didn't make $440 million dollars in a quarter either. Hearthstone's total yearly revenue was about $400 million in 2016 and about $215 million in 2017, according to analysis. That being said I'm just not sure why a push for the casual market wasn't done in, say, a revamp to the existing digital platform's interface and visuals, rather than a whole new client.
Because the existing MTGO client cannot operate outside PCs. It's based on .net, casual market means mobile gaming, that needed a new platform, they can barely keep MTGO running without bugs let alone port the entire thing to a new engine, so they decided on the path of least resistance.
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