Kaladesh block, best of 3, 24/7 drafting, normal standard, and a bunch of free cards coming on june 7th. Free cards include 4x of a bunch of standard staples, 1x of every other mythic/rare, and 2x common and uncommon.
Not a bad way to introduce kaladesh at all in my opinion.
They finally did their big "economy post" they've been talking about for months.
Hilariously, it's literally a giant wall of nothing that says MTG is more complex, so it costs more to play, and they're not changing the drop rates.
Complete and total failure. Although I will say if they do a Kaladesh style drop of one-of each of the rares and mythics for every new set, the economy would actually be fine, because your choice would be pay for a good version of the deck you want, or play a bad version for free, which seems much more reasonable.
Yeah that post is pretty ridiculous. Doesn't bode well at all.
I think my favorite part of the post is when they list "mono-green stompy with 7 mythics and 22 rares" as the standard of a competitive deck.
Dude, in standard, that's your MANA BASE. Doesn't even touch the rest of the deck. Pete Jahn, who is a huge MTG apologist, pointed out that the average standard tier one deck includes a max of 4 uncommons.
God I'm going to enjoy the schadenfreude when this thing fails hard.
EDIT: jesus the "economy post" thread is getting brutal. They're on like a second straight page of discussing the best ways to get Hasbro to issue refunds now. The consensus view seems to be WotC will whine and cry and offer "other products of equal value" but Hasbro direct will eventually return your cash.
The Economy Post - for your reading pleasure
Considering they aren't going to budge on their stance in ecomnomy questions, this is going to be a spectacular garbage fire.
My favorite part was the "We need two different currencies to differentiate between F2P and P2W, but we'll also give out P2W currency to F2P players, making the distinction completely nonsensical." - What?
Seriously, this shit is comedy gold.So, when you're purchasing gem bundles, we want you to focus on the amount of money you want to spend, not what you want to spend your gems on.
If I'm reading this stuff right:
- It takes 95 - 145 packs to build out any Tier 1 deck
- You can earn 11 packs a week
- F2P: It would take roughly 9 - 13 weeks to build out any Tier 1 deck (around 3 months)
- Paid: It would cost around $125 every three-four months to build out any Tier 1 deck.
Hmm yeah this is going to go well.
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They expressly said that that was the number of packs they expect to be needed. They also said that the middle ground expectation of a tier 1 deck is 7 mythics and 23 rares. Meaning *half* your deck is rare or higher, and this is expected and good. NWO killed the days of being able to build a passable uncommon deck.
Yeah, they used the example of Mono Green Stompy, which has 23 rares and 7 mythics, and according to their simulators it would take about 125 packs to build that deck. Other meta decks would take between 95 and 145 packs to build.
I can't access the post directly but that is explicitly from Wizards in that link above.
I'm assuming the price would be $1 = 1 pack but it's likely lower. So maybe just $100 per set (3 months).
My favorite part was in the followup posts, the dev that was replying wasn't having fun with the f2p model so they spent $120. Economy working as intended.
https://www.reddit.com/r/MagicArena/..._economy_post/
The amount of arrogance they're showing is baffling and it will be their downfall. MtG is a good game, but only having a fraction of the formats available (and the worst ones at that) while your client is a Hearthstone rip-off is not exactly how you can charge premium.
That also completely discounts the fact of months of painful, unfun grinding with a shitty deck - WotC just doesn't attribute any value to people's time; they've done the same with MTGO. Meta changed and your deck isn't viable anymore? Congratulations, you're fucked.
Being stuck with the cards you're randomly getting (aside from wild cards) is one of the main problems of Arena. You can't simply switch decks and the resources spent for the previous deck is pretty much a sunk cost.
This is funny too, because Wizards stated that the reason they didn't go with Dusting is that players will destroy good cards and end up being locked into shitty decks. But, now you're having to pour your wildcards into one given deck, which turns out to be shit...
I can see that focusing on collecting the entire set is good for player flexibility and wizard$, but when the economy is this shit their system falls apart and hurts the player.
I'd rather see them have this luck of the draw model AND have a subscription model (flat $20/month for example) where you have access to all cards in the set. Maybe that's what they're insinuating; you just need to buy up 145 packs to build the set at the start of the season, but locking it into this model makes it feel like a cash grab on the roulette wheel.
I don't understand why they don't just allow trading or dusting to get a certain card you want or something. I mean I guess I understand the why (money), but it would solve many of the gripes I feel. Oh well. This is very much destined to fail. I now see why they have an advertisement on the mothership basically begging people to play and stream the game
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