This is something...
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The best use I see for him is in the SB for MU like Sneak and Show. If they Show an attack and we land this little guy, they are cut off of playing Emrakul since we can destroy Emmie now. Same for Showing Emmie. It's nice that they forgot the tap, so we essentially have haste on this guy.
Or am I missing something?
He can answer both Chalice and Delver, making him kind of an Abrade that can be tutored by Recruiter. Also costing 2 mana and having the third in the activation cost lets you play around daze, when with manic vandal you couldn't. So it at least has some advantages.
Everyone I think is on the right path and I think this dude is awesome for us. Pettdan is right in that it's basically a crewable/recruitable abrade. The EE becomes a bit superfluous since Chalice on 1 shuts down Tutor -> EE line, leaving it mostly there for random value or an out against TES/Belcher goblins. The hope is that canonist can come down early enough in these matchups to make not having EE main matter.
The non-tap non-red activation slots into our curve and gives us a reasonable way to fight chalice while also having utility elsewhere, and I think is the reason it gets the leg up over lavaman. Leaving the Ballista I think is important as it is the 'jaya long game slot'. Plus the gob gives random outs against Show-Emrakul as you guys mentioned, since we can handle Omniscience decently between blasts and canonists. Additionally, this might just be better than heretic. It also lets you sideboard/keep in craterman against creature variants that like to board in the one off pithing needle.
Some initial brainstorming led me to this rough draft:
4 Ancient Tomb
3 City of Traitors
1 Great Furnace
2 Wooded Foothills
3 Bloodstained Mire
3 Plateau
3 Mountain
4 Lotus Petal
1 Simian Spirit Guide
4 Imperial Recruiter
4 Painter's Servant
4 Ethersworn Canonist
3 Goblin Welder
1 Goblin Cratermaker
1 Walking Ballista
4 Grindstone
4 Smuggler's Copter
4 Pyroblast
2 Red Elemental Blast
3 Enlightened Tutor
1 Ensnaring Bridge
1 Blood Moon
Sideboard:
4 Surgical Extraction
1 Tormod's Crypt
1 Containment Priest
1 Red Elemental Blast
1 Engineered Explosives
1 Goblin Cratermaker
4 Pyroclasm
2 Flex spots
If Craterman is good enough, maybe that lets the sweeper clasm count go down for something else. It's just overall random good value, which is basically where we are as a deck anymore anyways. Other things of note are the three maindeck welders again. I was talking with Seth about the craterman and if Assassin's Trophy picks up and makes Bug better again, then having more recursion can only be a good thing, especially when it's ramping us. The seventh blast is a hedge against Miracles being a fucking thing again as expected, and just plays better towards our Painter-Canonist lock.
Am I missing anything?
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
I still feel like the 4 pyroclasms is overkill and don't really get what we need them for. Hopefully the more I play the deck the more I'll understand.
I'll test out the new goblin as well. Picking them up for goblins anyway too.
Would something like isochron scepter work? I know it's "negative value", but the painter/blast/canonist lock feels real to me a lot of the time, and having it be easily welded anytime we have a hand for it makes it seem good to me. Tutor/blast on repeat seems awesome against a lot of decks. Often opponents have to save removal for the combo and with set up it can be a damned if you do/don't scenario. If double blast back up, they also can't really kill it except abrupt decay.
The mana costs line up well with the mana base as well.
Seems like it slots well.
either way I've talked myself into testing it.
He does nombo a little with painter, but I think it's a small price to pay for having that versatile an answer to some not great matchups
headsup grindstone activation is bugged on modo
Yeah, for like two weeks now. Sucks.
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Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
I asked and was told that it was on the list for after GRN release. Take that for what you will.
https://www.reddit.com/r/MTGO/commen...rently_bugged/
7-2, 14th, #freenedleeds
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
Bro is on camera right now. Copter being awesome, as per usual.
11-4 to finish. Ended in 14th still.
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
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