Can't you sideboard Humility in this deck, as it doesn't stop Servant?
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
If Humility is in play, Painter entering won't result in the etb-effect happening so no color is chosen. Painter in play before Humility still has the effect though. This is my simple understanding.
Edit: so no, Painter doesn't seem great with Humility, but it's not a definitive nonbo.
Honestly, UR Delver is the toughest matchup for Shortcake out of all of those, IMO.
Elves and Omni (especially if it's straight Omnitell) aren't too bad. Both matchups we need to heavily lean on Canonist.
Omni is a much easier matchup than traditional Sneak & Show because they get completely wrecked by Canonist and all our blasts.
Archon out of Elves does suck. I've been under that lock before and it's miserable. Welder is technically a way out, but to do that without dying, you need to have stuff in the yard, or a copter to put it there, because you most likely wont have time discard to hand size.
Edit: Also, Petddan is correct about the interaction with Humility. That's the way it works now with the rules updates.
Yeah i just had a couple instances where i would put canonist into play off show and tell when they put in omni and they just sort of shrugged, passed, my upkeep cunning wish, their turn win anyway. The other part that was sort of annoying was the existence of boseiju, which was irritating. I kept in Blood Moon, because of that even though they run a lot of basics, and it made the enlightened tutors and stuff bad draws. Post board my opponent also had young pyromancers which were pretty good at racing me.
I can see how you can win that matchup, but cunning wish as the "I can answer anything" card is something i hate as compared to sneak and show, where ensnaring bridge = all I have to do to win is stop removal of the bridge.
@turingTested on twitter
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これは水である。
See, the way that's supposed to go is:
Opp: Show and Tell?
You: Resolves
Opp: *puts in Omniscience*
You: *puts in Canonist*
Then, on their turn still, stand up out of your chair and literally throw a redblast their Omni, since they can do nothing about it.
Finally, unbutton/unzip your pants, sit back down, crack a beer and turn on Home Improvement while making Tim Allen grunts.
Pretty much. But what can you do, chimps gonna chimp. Wizards has decided for us that show and tell into griselape is fun and allowed, but top had to go because counterbalance had to be okay as well.
The sad thing is that with the current build our ability to fight them is better than it ever has been before, because Game 1 can be stolen through canonist+blast control, yet it is still a beyond horrible bad because of how dumb the deck is that there's really nothing you can do. Your best bet is to dodge it on the hope that your opponents personally chose not to play the deck.
My boarding plan isn't the greatest, but I feel in more games than not, even if many are lost anyways. Boseiju is a kick in the dick, it's high variance and you have to hope you can blast it and draw into another quickly. Ballista doesn't do anything postboard, it's only for those random game 1s where you need to win through a bridge and griselbrand stalemate because they don't run wishes/maindeck answers. Otherwise I'm going for canonist+blast+painter lockdown, and you can try to leverage surgical for hate and information. Crypt was good when we could pitch it for top draws, and right now im testing playing without it for comboing. With surgicals, playing more than 1 stone could be correct too. And then the other flip side is sometimes if you are tired or bored you can just play the crypt and all grindstones and get lucky and fast combo.
19 Land
5 Fast Mana
4 Imperial Recruiter
4 Ethersworn Canonist
4 Painter's Servant
3 Goblin Welder
1 Containment Priest
1 Duergar Hedge-Mage
1 Goblin Cratermaker
3 Smuggler's Copter
1 Grindstone
1 Ensnaring Bridge
4 Pyroblast
4 Red Elemental Blast
4 Surgical Extraction
Postboard
2 Blood Moon
2 Sulfur Elemental
1 Tormod's Crypt
3 Grindstone
2 Karn, Scion of Urza
1 Walking Ballista
1 Engineered Explosives
2 Karn, Scion of Urza
1 Smuggler's Copter
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
The other question I have about the Omni matchup is how aggressively I should be using redblasts, I have been saving them for using on show and tell/omni, or if they get a boseiju trying to deal with that, but it feels weird to oherwise "let them set up" with cantrips like crazy. ANy thoughts?
@turingTested on twitter
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これは水である。
This is how I am consistently told it works by judges and players now with the rules change, but earlier in the week in on MTGO I casted a painter with overwhelming splendor in play and I still got to choose a color. My opponent scooped also because I had the combo on board. MTGO not operating correctly isn’t surprising at all, but it’s just surprising for something that was a rules change nearly 2 years ago.
Last edited by SDBobPlissken; 01-17-2019 at 08:47 PM.
Ashen Rider is a lifestyle. There should be at least 2 copies in every legacy sb.
Thoughts on adding the new card : Light up the Stage ?
Quote from WotC regarding the KCI banning, “As Modern stands, our metagame data does not indicate a need to impact the other Ancient Stirrings or Mox Opal decks.” (By banning Mox Opal/ ancient stirrings).
But it did feel a need to ban the other Sensei’s Divining Top decks in legacy. I hate to beat a dead horse and keep harping on this two years later but top should be unbanned and ban counterbalance.
Yes, this is true. But from what I recall miracles was the only deck mentioned and they had no regard for the splash damage it would create for other decks. Also banning counterbalance would have helped with the timing issue. Topping once on your turn and once at the end of an opponent’s turn doesn’t take as much time as topping once on your turn, once on your opponents turn, and then for every spell that your opponent attempts to resolve. Throw in brainstorms, and fetch lands to dig and reshuffle and then top all over again in order to try and get the correct cmc with counterbalance. Counterbalance enabled you to stretch out time with top. If it was banned instead of top it wouldn’t have only mainly affected miracles and maybe high tide. Some lists were playing a playset in the sideboard.
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