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Thread: The Colour(less) Out of Bakersfield: 5-3 with Eldrazi at Grand Prix Seattle

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    The Colour(less) Out of Bakersfield: 5-3 with Eldrazi at Grand Prix Seattle

    Well, apparently I can't post attachments, so no banner for you.

    https://imgur.com/a/LHAha42

    Prelude:

    My last Grand Prix experience - though fun - was marred in a few fundamental ways. First, my rounds were long. 4-Color Loam rarely presents a fast clock, which means that I didn't have time to find a bite to eat between matches, much less mentally decompress. Second, I was stuck in the draw bracket early, and that in turn left me dead without knowing it. I should have dropped far earlier in the day to go play a side event or get in trouble with my girlfriend.

    This time, I was determined to play a deck that would win or lose quickly and cleanly. That narrowed my choices to Dragon Stompy, Eldrazi Stompy, or Turbo Depths, and as I didn't feel comfortable piloting Turbo Depths, it really boiled down to Blood Moon or Thought-Knot Seer. I chose the latter. Dragon Stompy seemed like the better metagame choice, but Eldrazi has better internal consistency and a more proactive game plan.

    Fast forward to the big week. We decided early on that driving to Seattle - even if it took 16 hours - was the better option. Fuel cost 80-100USD/person, whereas airfare would run us at least 3 times that much. We could have a shitty trip and money to spend when we got there, or a pleasant trip with no budget to speak of.

    Turns out flying would have been cheaper after all, but I'll get there in a minute.

    We had everything packed and ready the night of the 3rd. While I was at work on the 4th, my girlfriend got the oil changed and the tires rotated, and then all we had to do was collect our two fellow travelers and go. That much went off without a hitch, and the first quarter of the drive went faster than expected.

    Our first real stop was at a sketchy gas station in Stockton around 10:30PM. I stayed outside to fill up/keep an eye on the car while everyone else grabbed coffee or visited the restroom. I'm a big guy, it's a well lit area, and as such I didn't expect any problems.

    It was at at that point that a problem sauntered into view. By problem, I mean person. Maybe 5’9”, wearing black cargo pants, a black turtleneck sweater, and a pair of sunglasses that covered nearly a third of his face, moving with a slight twitch. All of that was sketchy, but not problematic. What was problematic was that he was holding a piece of steel shaped vaguely like a katana. Unsharpened (I think) but featuring a well defined point. Not wanting to tempt fate, I put the keys in my pocket and locked the car, which was about the point he stopped walking towards me and started walking to the gas station mini mart.

    You know, where everyone else was.

    Before actually going inside, this individual (who we'll call “Hobo Blade”) seemed to realize that it may not be kosher to carry a pointed club into a mini mart at this time of night, and tried to find somewhere less conspicuous to carry said implement. Eventually he settled on sliding it through a belt loop.

    Nothing happened, of course. The guys behind the counter looked like they were used to this. It was just a strange deviation on our thus far uneventful trip.

    We swapped drivers twice, once at Stockton and again at Redding. The pass was interesting to drive at night, what with all the curves, but we were making good time and excited to be that much nearer our destination.

    About 10 miles south of Medford, the car started driving funny. It was either the road or a flat, but in the time it took us to decide, we were on a bridge with very little room to pull over. Once off the bridge, we pulled into a weigh station to find that the tire was quite dead.

    We ended up calling AAA because we were pretty sure the jack was missing from the car (it wasn't, to our chagrin), and a gentleman from Dick’s Wrecking Service calls to let us know someone is on their way. Cue childish jokes about the Dick Wreckers coming to get us. It was 3 in the morning, cut us some slack.

    As the tire place didn't open until 8, we limped along to the nearest Denny’s to grab a bite to eat, recuperate, and hopefully nap.

    Sadly, the sunrise didn't bring any good news. Yes, our tires were less than a year old, and yes, they were insured, but this particular branch didn't have a replacement tire available, and the closest place that did was in Portland, which was 4 or 5 hours away. We weren't making that on a donut.

    $250 dollars later (the old tires had 95% of their tread left, so we were able to get a discount), we were on the road again. That only lasted for around 4 hours, as the brakes sputtered out shortly after that.

    I really don’t want to talk about the hours that followed. Our GPS went haywire, the directions from natives proved nonsensical, and every auto shop nearby was full, overpriced, or both. Eventually we made it to a Les Schwab, where we learned the master cylinder couldn’t hold any pressure and there was nothing left of the front brakes. The $800 bill put me on full life tilt, and I was escorted to a Mexican place by the others, who prescribed an immediate application of happy hour margaritas while the car was repaired.

    Around an hour after that, the folks at Les Schwab called and let us know that everything was good to go. Alex and Fern took the helm while Beth and I passed out, and it wasn’t long before we checked into our AirBnB.

    Elizabeth and I have to give credit to Fernando for trying to keep us from going non-linear and Alex for forming contingency plans.

    The List:

    All credit for the list goes to user Darkness on the Source.

    Lands:
    4x Ancient Tomb
    4x Eldrazi Temple
    4x Cavern of Souls
    4x Wasteland
    3x City of Traitors
    3x Eye of Ugin
    2x Mishra’s Factory
    1x Karakas
    Creatures:
    4x Reality Smasher
    4x Thought-Knot Seer
    4x Matter Reshaper
    4x Eldrazi Mimic
    4x Endless One
    3x Simian Spirit Guide
    2x Endbringer
    2x Oblivion Sower
    Artifacts:
    4x Chalice of the Void
    2x Umezawa’s Jitte
    Instants:
    2x Dismember
    Sideboard:
    4x Leyline of the Void
    3x Thorn of Amethyst
    2x Sorcerous Spyglass
    2x Ratchet Bomb
    2x Warping Wail
    1x All is Dust
    1x Karakas

    The Main Event:

    I want to say ahead of time that (with one exception, which I’ll get to) all of my opponents were an absolute pleasure to play against. Regardless of who won or lost, they were all friendly, polite, and super into the format. It had the same vibe that our local events do, just with 1600 people playing instead of 8.

    On an unrelated note, I was able to convert my Eldrazi Temples and All is Dust(s) to original printing prior to Round 1, and my Mishra’s Factories to Antiquities (Summer) before Round 3. Fernando, being a magnanimous soul who took pity on my wallet and the car troubles, picked up two more and finished my set. I guess I’m building Pox?

    Round 1: Jason, piloting Deadguy Ale (2-1)

    Game 1: On the draw, mulled to 6; opponent kept 7

    There’s a bit of an issue with the table (apparently debris was falling onto the original spot), so I’m redirected to a new seat. On the approach, I notice that my (presumed) opponent has a Thopter token sitting in his deck box. Thinking that he was on Tezzerator, I resigned myself to an early loss. Playing against it at locals is a nightmare, as they can stabilize easily, ignore Chalice, and lock me out with Bridge. Unfun all the way around. As it turns out, he’s on Deadguy Ale, and though I put up a good fight, he takes it away. Tidehollow Sculler stealing Smasher was definitely the defining moment of the game.

    Game 2: On the play, kept 7; opponent kept 7

    In: 2x Warping Wail, 1x All is Dust
    Out: 3x Simian Spirit Guide

    According to my notes, Smashers just got there. This will be a recurring theme.

    Game 3: On the draw, kept 7; opponent kept 7

    No sideboard changes

    As best as I can recall, I played a Mimic and a pair of Endless Ones off of a turn one Eye of Ugin, and chased that with a Thought-Knot Seer or two.

    Round 2: Milo, piloting Death and Taxes (2-1)

    Game 1: On the play, kept 7; opponent mulled to 5

    This game wasn’t terribly close. Mulling to 5 was certainly a factor, but I had a pretty nutty hand of double Mimic turn one, Thought-Knot turn two.

    Game 2: On the draw, kept 7; opponent kept 7

    In: 2x Warping Wail, 2x Sorcerous Spyglass, 2x Ratchet Bomb, 1x Karakas
    Out: 4x Chalice of the Void, 3x Matter Reshaper

    I kept about as loose of a seven as possible: 6 lands and a Dismember. Granted, most of the lands were Sol lands, but that’s no excuse. My thought process was that if he keeps a Wasteland heavy hand I can just go long and draw a threat, but in a surprisingly short time, I was staring down a Mirran Crusader equipped with a Jitte.

    Game 3: On the play, kept 7; opponent mulled to 6 (?)

    No sideboard changes

    From my notes, I’m pretty sure I made a 2/2 Endless One on turn one and a Reality Smasher on turn two. He managed to stabilize, drawing removal spells and Flickerwisps (which is almost exactly what I hate to see from this deck). The game ended with an Endbringer carrying an active Jitte, but by that point I was at 4 life. If he drew a third (or fourth, I can’t recall) Flickerwisp I would have been flayed.

    Round 3: Max, piloting Dragon Stompy (2-0)

    Game 1: On the play, kept 7; opponent mulled to 6

    I kept a decent hand that would let me play a Mimic on turn one and a 4/4 Endless One on turn two. His turn one Magus of the Moon threw those plans into disarray, but he wasn’t able to follow up on the Magus, which allowed me to get a Jitte online (even if I lost the Mimic along the way). With Magus out of the way, I was able to land a threat and double Wasteland him, effectively sealing the game.

    Game 2: On the draw, kept 7; opponent mulled to 6

    In: 3x Thorn of Amethyst, 2x Sorcerous Spyglass, 2x Ratchet Bomb, 1x All is Dust
    Out: 4x Chalice of the Void, 4x Matter Reshaper

    He led with a turn one Blood Moon, which is less than ideal for the tentacle squad. I ran out a 1/1 Endless One (if nothing else, it might be able to slip through an Ensnaring Bridge), and he follows up with a turn two Hazoret the Fervent. I start to write down the life totals, but he does a double take, realizes that he can’t actually cast Hazoret this turn (his City is now a Moon) and calls a judge over. The judge gives him a warning and rewinds us to the point before Hazoret was cast. From there, I’m able to play out another dork as well as a Spyglass (naming Hazoret) before he can recast the angry god, and at that point I’ve got a Jitte and enough of a board to dissuade him from attacking. Ensnaring Bridge locked the board down, and we just stare at each other while drawing cards. I’m introduced to a card called From the Ashes, but topdeck a pair of lands, which lets me cast a Ratchet Bomb. What’s more, he doesn’t draw one of the 3 remaining Confluences or 4 Abrades while Bomb ticks up. When the Bomb is detonated, it takes two Maguses, two Bridges, a Blood Moon, and a Rabblemaster with it, which essentially ends the game.

    Round 4: Cameron, piloting Dredge (0-2)

    Game 1: On the draw, mulled to 6; opponent mulled to 6

    I played dudes, he dredged like a maniac but stayed out of the red zone. I made one significant misplay this game, in which I forgot the difference between “at end of turn” and “until end of turn.” (I played a Smasher and opted to pump my Mimic). Had I been wiser, I could have wiped his bridges the turn before he attacked with 8 zombies and a pair of Ichorids, and might have managed to crack back for the win. The math didn’t add up either way, but a misplay is a misplay.

    Game 2: On the play, mulled to 6; opponent kept 7

    In: 4x Leyline of the Void, 2x Ratchet Bomb, 2x Warping Wail
    Out: 2x Oblivion Sower, 2x Endbringer, 2x Dismember, 2x Matter Reshaper

    I mull to hand of Leyline, Bomb, Endless One, and mana. Not perfect, but still a snap keep. My hopes are dashed when he Wears away my Leyline turn one and proceeds to go nuts. I manage to exile all 4 Bridges and leave him with no Zombies but an empty board on my side as well. He has 2 Ichorids in the yard, but if I draw okay, that’s manageable. I do not draw well, and he proceeds to flip over the other two copies of Ichorid as well as a pair of Narcomoebas on the following two turns.

    Round 5: Ian, piloting GW Opalescence Enchantress (2-0)

    Game 1: On the play, kept 7; opponent kept 7

    I led with a turn one 2/2 Endless One, while he played a Utopia Sprawl and passed. Enchantments aren’t my favorite thing to deal with, but back-to-back Thought-Knot Seers cleared out an Oblivion Ring and a Humility. My opponent topdecked another Humility and I thought the game was slipping away, but then he cast Opalescence, turning the Dismember in my hand into a very live card. This was honestly the highlight of the event for me.

    Game 2: On the draw, kept 7; opponent kept 7

    In: 3x Thorn of Amethyst, 2x Ratchet Bomb, 2x Warping Wail, 1x All is Dust, 1x Karakas
    Out: 4x Chalice of the Void, 3x Simian Spirit Guide, 2x Dismember

    He led with a Mirri’s Guile, and I ran out a turn one Thorn. That gave me some much needed breathing room, and Thought-Knot Seer kept Humility off the table long enough to close out the game. Had he drawn a Serra’s Sanctum, I would have been blown out by Opalescence+Parallax Wave.

    Round 6: Martin, piloting Aggro Loam (2-1)

    Game 1: On the draw, kept 7; opponent kept 7

    My opponent’s name rings a bell, but I couldn’t quite figure out why. My trip mates weren’t much help, either.

    https://imgur.com/a/y2kpNms

    His turn one is pretty good, all things considered: land, Mox Diamond, Dark Confidant. On my turn I run out a pair of 2/2 Endless Ones off of an Eye, but he lands a Knight of the Reliquary, hits me with a pair of Wastelands, and the game is gone from there.

    Game 2: On the play, kept 7; opponent kept 7

    In: 4x Leyline of the Void, 2x Sorcerous Spyglass, 2x Warping Wail
    Out: 4x Chalice of the Void, 2x Endbringer, 2x Umezawa’s Jitte (I think)

    Turn two Spyglass revealed Knight, Lili, Swords, Decay, and a scribble, apparently (my handwriting, chickenscratch to begin with, had degraded by that point). I boarded it in specifically to name Wasteland, but he has a Knight and the mana to pay for it, so Knight it is. I’m able to cast Oblivion Sower on turn three or four, which flips a Grove, a Wasteland, and a Barren Moor. From there I’m able to take over the game.

    Game 3: On the draw, kept 7; opponent kept 7

    My hand was about as good as I could hope for, with a Leyline, an Eye, a pair of Mimics and an Endless One. He had the opportunity to respond to the first mimic by wasting my Eye, but I think he wanted to preserve his mana sources. Eventually my dudes got there.

    https://imgur.com/a/nPKGFo4

    Round 7: Joseph, piloting Grixis Delver (1-2)

    Game 1: On the draw, kept 7; opponent kept 7

    Our first game had a few oddities. First, his method of shuffling seemed a bit unorthodox: instead of a pile shuffle into side shuffle (or some derivative thereof), his deck was in two piles, which he shuffled separately prior to riffling them together a few times and passing it to me.

    I’ll take “ways to get me to shuffle your deck for $200, Alex.”

    Second, he gave me some salt over not announcing that I had 1 mana left over after casting a Thought-Knot Seer. Apparently, it was a shady way to get him to Daze my card. Nevermind that I was casting TKS off of a City of Traitors, Eldrazi Temple, and Cavern of Souls, and that I had announced that I was using Cavern mana.

    Despite the oddities, Eldrazi got there.

    Game 2: On the draw, kept 7; opponent kept 7

    In: 3x Thorn of Amethyst, 2x Ratchet Bomb, 2x Warping Wail
    Out: Honestly cannot remember

    My opponent had a very strong start and was able to curve out while pressuring my life total. At one point, I had the option to equip Jitte or make a 5/5 Endless One, and I opted for the latter to play around removal. Turns out it was a mistake, as he just went wider the following turn and killed me. He might have had the Bolt that did it all along, but it would probably have been better to hope that he doesn’t have removal and get Jitte going.

    Game 3: On the play, kept 7; opponent kept 7

    No sideboard changes

    I led with a Thorn of Amethyst. My opponent was slowed a bit, but played a Deathrite Shaman and a Young Pyromancer before Wastelanding me, leaving me with the following board state and hand after my draw step:

    Hand: Thought-Knot Seer, Reality Smasher, Reality Smasher, Wasteland, Chalice of the Void
    Board: Thorn of Amethyst, City of Traitors, 2/2 Endless One

    In my mind, the line is float mana, play the Wasteland, and run the Chalice out, set to 1, using the Wasteland to pay for Thorn. My mana is all kinds of fucked, so my best chance is to hope that Chalice locks him out while I pray to draw mana. I (in my head) do just that, only to see my opponent hold up his hand and flick his cards around as if he was going to respond. This puts me off kilter and I wait, and eventually start to dig out my dice, reasoning that I’ll need them at some point this match regardless. It was then that my opponent pointed out that I hadn’t actually tapped the Wasteland. I tap the Wasteland - whether out of nerves, or because I’m used to local events where such a mistake would only warrant a correction, I can’t recall - right as my opponent calls a judge. My opponent tells me to untap the Wasteland, at which point I realize I’ve compounded my mistake.

    Now, in fairness to my opponent, I can see exactly how this looks. He doesn’t know what’s in my hand, Chalice could be the game ending card, and he might think that my goal was to Wasteland him right after the Chalice. His explanation to the judge reflected all of that: it was intentional, I was going to Wasteland him, and what’s more, I was attempting to alter the board state before the judge arrived. He may have overstepped himself when he tried to portray digging out my dice as a sinister act; it’s not as if once I have the dice, the spell resolves and the judge can’t be called, but whatever.

    The floor judge asks me what happened, and I confirm everything my opponent says, minus the claims regarding my intentions. I’m an idiot, but not malicious, and evidently the judge agreed. I was told to pay the extra mana, and was given a warning for a game rules violation. My opponent was unhappy and appealed the decision to the head judge, who promptly arrived.

    Here’s where things get squiffy. To the floor judge, he argued that I intentionally left Wasteland untapped (for nefarious purposes). When the head judge arrived, he instead argued that because I may have shortcut Chalice (I don’t recall doing so, but that’s his claim) that I must have been attempting to cast it for ‘0’, as that’s all I could afford with the mana in my pool. The head judge didn’t seem to appreciate this, and it wasn’t long before my opponent conceded that no, I wasn’t trying to cast a Chalice for 0, and he knew it all along. By this point, it was pretty clear that he wanted to upgrade my warning to a game loss, and none of the present judges were happy with him for it. I was asked to re-run through my turn with the head judge behind me. After that, the head judge reaffirmed the floor judge’s decision and we resumed play, albeit with three judges watching the match.

    The funny thing is, my opponent handily won. He ran out a second Pyromancer and wasted the Mishra’s Factory I topdecked, and then he was able to chain cheap spells together (tossing them into the Chalice to generate tokens) to make lethal.

    After the match, the head judge asked to speak to my opponent privately, and it didn't sound like a pleasant invitation.

    Round 8: Andrew, piloting Grixis Delver (1-2)

    Game 1: On the draw, kept 7; opponent kept 7

    Game plays out pretty simply, as the tentacles get there.

    Game 2: On the draw, kept 7; opponent kept 7

    In: 2x Warping Wail
    Out: 2x Endbringer

    I kept a hand of 3 sol lands, 2 utility lands, and 2 Thought-Knot Seers. In retrospect it was definitely incorrect, but I reckoned that any given 6 wouldn’t be much better, and even if he Wastes me once or twice, I can easily jump back into the game. He then opened on Delver and proceeded to Wasteland me three times.

    No sideboard changes

    Game 3: On the play, kept 7; opponent kept 7

    I started this game with a strong hand, and get him down to 6 life before he stabilizes with a True-Name Nemesis. Not wanting to lose my Smasher to Nemesis+Bolt, I decided to wait until I can swing for lethal, and proceed to draw 5 lands and a Simian Spirit Guide while he drew actual business. No day 2 for me.

    I do want to apologize to the player sitting next to me who also lost his win and in. I had asked my opponent to crush a certain Grixis Delver player if he played against him on Day 2, and though he laughed at the suggestion, the guy sitting next to me took it more seriously.

    Day One Highlights:

    I was upset, but not heartbroken. My fellow travelers (and a very gracious player named Matt from Nebraska) allowed me to vent about not only Round 7, but my play mistakes throughout the day. We ended up getting some great food that night before drafting a box of Iconic Masters Fernando managed to buy on the cheap.

    The Side Event:

    Round 1: Ben, piloting Metalworker (2-1)

    Game 1: On the draw, kept 7; opponent kept 7

    My opening seven was decent: I could run out an on-curve, but not insane aggro plan, and I have Cavern and Dismember to keep me live against silliness. My opponent played an Ancient Tomb, a Grim Monolith, and a Metalworker for his turn one, which I promptly threw a Dismember at. I was able to curve out with tentacle monsters before he could get his mana in order; if I hadn’t blown up the Metalworker, I’d have been staring down a Blightsteel Colossus on turn two.

    Game 2: On the draw, kept7(?); opponent kept 7(?)

    In: 2x Ratchet Bomb, 2x Warping Wail (I think, I didn’t take notes on the side event)
    Out: 4x Chalice of the Void

    This time, he curves out exceptionally well. As it turns out, Eldrazi can deal with one Wurmcoil Engine, but the second is a different story.

    Game 3: On the play, kept 7; opponent kept 7

    No sideboard changes

    All I really know about this game is that I managed to cast Oblivion Sower on turn three, which netted me an Ancient Tomb, a City of Traitors, and a Cloudpost. My opponent then proceeded to not draw lands for the rest of the game, which was good: he had a hand that would have wrecked me otherwise.

    Round 2: Jason on Noble BUG (2-0)

    Game 1: On the draw, kept 7; opponent mulled to 5

    The mulligan isn’t kind to my opponent, and despite some early resistance, the tentacle monsters get there.

    Game 2: On the draw, kept 7; opponent mulled to 6

    In: 2x Warping Wail, 1x All is Dust
    Out: I cannot recall, but I think it was 3x Simian Spirit Guide

    I Wail’ed a turn one Deathrite Shaman and landed a turn two Thought-Knot, if memory serves. Some back and forth, but in the end, tentacle monsters took the field.

    Round 3: Dan on Burn (2-1)

    Game 1: On the play, kept 7; opponent kept 7

    Before we start, my opponent suggested a prize split. After a brief explanation, I accepted the offer. I’m glad I did; he’s a good guy, and the Eldrazi/Burn match-up can be unpredictable. In game one I managed to stall his board presence until landing a few big monsters, which promptly took over the game.

    Game 2: On the draw, kept 6; opponent kept 6

    In: 3x Thorn of Amethyst, 2x Ratchet Bomb, 2x Warping Wail
    Out: 2x Endbringer, 2x Oblivion Sower, 2x Dismember, 1 Karakas

    There’s some back and forth here, but he manages to clinch the game.

    Game 3: On the play, kept 7; opponent kept 7

    No sideboard changes

    An early Chalice is backed up by efficient threats, and I’m able to close out the game at a respectable 12 life.

    Day Two Highlights:

    Over two days, the list ran 8-3. My misplays (excluding the Thorn/Chalice interaction) were relatively minor, and likely didn’t alter the end result of any games. I’m still less than competent when it comes to mulligan and sideboard decisions, but overall, I’m pretty happy with how the deck functioned. Oblivion Sower was a house, and it was certainly correct to play two copies of Sower over Walking Ballista or All is Dust. I managed to track down cards for Eldrazi and Taxes and Bant Eldrazi (Which my Day 2/Round 2 opponent Jason chatted up), as well as finish my set of Null Rods. Ran into Nathan of Eternal Durdles (who I played against previously at GP Vegas), and it was a pleasure to talk with him.

    Honestly, there’s more I could talk about, but this draft is running at ten pages without any images. Feel free to comment or ask questions, and I’ll try to get back to you as soon as possible. Criticism is welcome, even if you’re just calling me a jackass for not tapping my Wasteland.
    Last edited by bakofried; 04-20-2018 at 07:16 PM. Reason: I can't post attachments, apparently.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: The Colour(less) Out of Bakersfield: 5-3 with Eldrazi at Grand Prix Seattle

    Quote Originally Posted by bakofried View Post
    Post
    Great report thanks for crediting me for the list :D Glad my advise for using Sowers worked out. They seem awesome. On a side note my current strategy for SB plan against Grixis Delver is non existent. The MU is in your favor and you have no cards that are realistically able to win be useable.
    Last edited by Dice_Box; 04-22-2018 at 03:49 PM. Reason: Edited for size.

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    Re: The Colour(less) Out of Bakersfield: 5-3 with Eldrazi at Grand Prix Seattle

    I find it funny (in a sad kind of way) that I beat Dragon Stompy, 4 Color Loam, and Humility, but lost to Grixis Delver twice.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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