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Thread: Wizards - From Hipsters of the Coast Podcast

  1. #21

    Re: Wizards - From Hipsters of the Coast Podcast

    Diviner's Wand and Voidmage Prodigy seem plausible..

  2. #22

    Re: Wizards - From Hipsters of the Coast Podcast

    https://www.mtggoldfish.com/deck/1074691#paper

    Current list. Sideboard is just a list of ideas at this point. Thoughts?

    I'm not going the stompy route this time, but will in the future if this doesnt work (or maybe anyway).

  3. #23

    Re: Wizards - From Hipsters of the Coast Podcast

    Well if I get a chance I’m going to play this against delver loam and burn this weekend (what I have built at the moment). Would love a hive mind take on the list before I take it to the local Monday.


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  4. #24

    Re: Wizards - From Hipsters of the Coast Podcast

    If you're going monoblue you want Back to Basics

  5. #25

    Re: Wizards - From Hipsters of the Coast Podcast

    Quote Originally Posted by Von View Post
    If you're going monoblue you want Back to Basics
    I don't know that monoblue would be as good or viable. That white splash is too good with meddling and reflector. Back to Basics would also hinder Riptide Lab and Karakas shenanigans.

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  6. #26

    Re: Wizards - From Hipsters of the Coast Podcast

    Quote Originally Posted by compacta_d View Post
    I was working on this since I saw Naban, Dean of Iteration.

    My thought was more like a Blue Death and Taxes style list with Venser/Karakas being similar to a Capsize lock.

    For this style you would DEFINTIELY want Patron Wizards.

    I would do 4 wastelands and consider 4 ports as well. The mana base should be able to handle it finely.

    My theoretical list:

    4 vial
    4 StP
    4 FoW
    4 cursecatcher
    4 Vedalken Aethermage
    4 Patron Wizard
    3 Meddling Mage
    2 Venser
    2 cliques
    3 Naban
    2 Reflector Mage
    2 snapcasters

    3 Karakas
    4 caverns
    3 tundras? maybe less
    2 islands
    2 plains
    4 wastelands
    4 fetches? Flooded Strands or ports here
    This is pretty much my line of thinking, as well. It's slow on the draw, so I'd likely -2 Patron, -1 Venser, -1 Clique. With 4 Aethermages, we can tutor up what we need, so I don't feel that pressured to have Venser and Vendilion be 2-ofs. That gives us room to fit the 4 Brainstorms to get a little more value out of Snapcaster.

    For mana base, I'd -1 Karakas, -1 Plains, +2 Riptide Laboratory. Port is solid, but I like just using the Flooded Strands. My other thought is keep the 2 Plains, but go down to the 2 Tundra.

    This looks pretty solid to me.

  7. #27

    Re: Wizards - From Hipsters of the Coast Podcast

    So I ran the list linked above against Grixis Delver a few rounds today and it faired better than expected. True name is a problem though. Considering Meekstone with my trinket mage. Any other blue (extremely light white splash) friendly ideas?

    Anyone else tried this yet?


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  8. #28

    Re: Wizards - From Hipsters of the Coast Podcast

    Quote Originally Posted by Shivaess View Post
    So I ran the list linked above against Grixis Delver a few rounds today and it faired better than expected. True name is a problem though. Considering Meekstone with my trinket mage. Any other blue (extremely light white splash) friendly ideas?

    Anyone else tried this yet?


    Sent from my iPhone using Tapatalk
    Meddling Mage?

    Holy Light?

  9. #29

    Re: Wizards - From Hipsters of the Coast Podcast

    Quote Originally Posted by compacta_d View Post
    Meddling Mage?

    Holy Light?
    Meddling mage is in the deck and idk that holy light buys us much. I’m currently debating between pushing the tinker package more or cutting it. Deck did okay against some random jank tonight, almost took a game off of NicFit although we both made mistakes not understanding the matchup given it was the first time playing it.


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  10. #30

    Re: Wizards - From Hipsters of the Coast Podcast

    There is a new wizard from Battlebond:

    Spellseeker 2U
    1/1
    ETB, search library for and instant or sorcery cmc 2 or less and put it into hand..

    not super viable, but maybe a shot? This needs more spells and Ancient Tomb or something to be viable. This is a build I am pondering in my head

    4 Cavern
    4 Tomb
    1 Riptide
    1 Karakas
    5 fetches
    2 U. Sea
    2 Tundra
    3 Island

    2 Cursecatcher
    4 Aethermage
    3 Naban
    2 Meddling Mage
    2 Snapcaster
    2 Sage of Fables
    1 Clique
    1 Sedrixis Alchemist (maybe Aether Adept?)
    1 Master of Waves
    1 Glen Elendra
    1 Venser

    4 Vial

    4 FoW
    4 Probe
    4 StP
    2 Therapy

    The thought is to maximize Ancient Tomb many wizards only needing one colored source. Tried to play a proactive game with Probe/Therapy/Meddling Mage. Bonus points for landing the Glen Elendra and Sage of Fables interaction.

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