Diviner's Wand and Voidmage Prodigy seem plausible..
https://www.mtggoldfish.com/deck/1074691#paper
Current list. Sideboard is just a list of ideas at this point. Thoughts?
I'm not going the stompy route this time, but will in the future if this doesnt work (or maybe anyway).
Well if I get a chance I’m going to play this against delver loam and burn this weekend (what I have built at the moment). Would love a hive mind take on the list before I take it to the local Monday.
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If you're going monoblue you want Back to Basics
This is pretty much my line of thinking, as well. It's slow on the draw, so I'd likely -2 Patron, -1 Venser, -1 Clique. With 4 Aethermages, we can tutor up what we need, so I don't feel that pressured to have Venser and Vendilion be 2-ofs. That gives us room to fit the 4 Brainstorms to get a little more value out of Snapcaster.
For mana base, I'd -1 Karakas, -1 Plains, +2 Riptide Laboratory. Port is solid, but I like just using the Flooded Strands. My other thought is keep the 2 Plains, but go down to the 2 Tundra.
This looks pretty solid to me.
So I ran the list linked above against Grixis Delver a few rounds today and it faired better than expected. True name is a problem though. Considering Meekstone with my trinket mage. Any other blue (extremely light white splash) friendly ideas?
Anyone else tried this yet?
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Meddling mage is in the deck and idk that holy light buys us much. I’m currently debating between pushing the tinker package more or cutting it. Deck did okay against some random jank tonight, almost took a game off of NicFit although we both made mistakes not understanding the matchup given it was the first time playing it.
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There is a new wizard from Battlebond:
Spellseeker 2U
1/1
ETB, search library for and instant or sorcery cmc 2 or less and put it into hand..
not super viable, but maybe a shot? This needs more spells and Ancient Tomb or something to be viable. This is a build I am pondering in my head
4 Cavern
4 Tomb
1 Riptide
1 Karakas
5 fetches
2 U. Sea
2 Tundra
3 Island
2 Cursecatcher
4 Aethermage
3 Naban
2 Meddling Mage
2 Snapcaster
2 Sage of Fables
1 Clique
1 Sedrixis Alchemist (maybe Aether Adept?)
1 Master of Waves
1 Glen Elendra
1 Venser
4 Vial
4 FoW
4 Probe
4 StP
2 Therapy
The thought is to maximize Ancient Tomb many wizards only needing one colored source. Tried to play a proactive game with Probe/Therapy/Meddling Mage. Bonus points for landing the Glen Elendra and Sage of Fables interaction.
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