As you all know, I am the Lich King and I'm obssessed with the card Lich. It's a healthy obsession, really, since the card's only side effect is generating and stimulating my creative juices within my brain. Anyways, I present to you my latest Lich innovation and I promise you that it is far more consistent than Nourishing Lich. Though the clock is a turn slower (the deck goes off between turn 3-4) if you prefer more consistent combo decks - this is the deck for you.
I first noticed a certain card while skimming through Gatherer.com for life gaining effects. I was intrigued by the card Peach Garden Oath and Festival of Trokin (both cards do the same exact thing) which gain you 2 life for each creature in play for the low cost of one white mana. I saw the card and said to myself, "there must be a way to break this card with Lich." I then sat there and thought about the card for a few seconds. Token generators emmediately came to mind. My brain then spouted a better idea. Kobolds. Kobolds simple and plain was the key thought that manifested into a decklist. The first list was rough and it took about a few days of goldfishing to tweak it into something presentable. After testing a bit, and liking the fact that I was getting 3rd and 4th turn kills consistently, I came up with this list.
Peach Garden Lich.DEC By Cavius The Great
Mana:18
4 Bayou
4 Scrubland
1 Savannah
1 Swamp
4 Lotus Petal
3 Chrome Mox
1 Mox Diamond
Draw Spells:11
4 Glimpse of Nature (draw spells with Kobolds)
3 Infernal Contract
3 Cruel Bargain
1 Zuran Orb (draw spell with Lich)
Accelerants/Mana Fixers:10
4 Land Grant
3 Wild Cantor
3 Dark Ritual
The Combo:10
4 Lich
3 Festival of Trokin (draw engine with Kobolds and Lich)
3 Peach Garden Oath (same as above)
The Kill:2
2 Brain Freeze
The Kobolds:9
3 Crookshank Kobolds
3 Crimson Kobolds
3 Kobolds of Kher Keep
The Sideboard:15
4 Sudden Shock (Meddling Mage/True Believer tech)
2 Cabal Therapy (disruption)
2 Unmask (disruption)
3 Krosan Grip (uncounterable artifact/enchantment destruction)
4 Pact of Negation (counter hate, lets me play Lich with counter backup)
The deck's general idea is the sculpt your hand and playing land until you hit turn 3. Once you've hit your third land drop, you then cast Glimpse of Nature and unload all of the Kobolds in your hand. After drawing as much as you can off Glimpse, second priority is to get a Lich into play. It's quite a simple thing to do with Rituals, Petals and all of the other mana accelerants within the deck. After playing Lich, keep one white mana open so that you can play Peach Garden Oath or Festival of Trokin on that very turn. After you have a good number of Kobolds in play you then play Peach Garden Oath or a Festival to draw into your deck deeper and essentially draw into more mana accelerants and draw spells. Once you've drawn the majority of your deck (I draw my entire deck approximately 75% of the time, so this is not uncommon) You then use your remaining mana accelerants that you've drawn into to cast Brain Freeze aftering generating a massive storm count. Peach Garden Oath/Festival of Trokin draw effects can generate anywhere between 4-20+ cards, depending on your board position. Also remember to always keep track of how many cards are in your library before casting any massive draw spell to prevent you from decking yourself.
Well, that's the latest and greatest Lich innovation that I've concieved. Feel free to ask questions on how the deck works and I'll clarify myself if necessary. Don't be embarrased to ask, the deck is very complicated. I hope that you all will enjoy my deck and let the discussion begin.
Last edited by Cavius The Great; 07-29-2007 at 10:37 AM.
Any reason you chose to play kobolds over the strictly superior shield sphere, phyrexian walker, and ornithopter? At least those creatures can block and survive a lackey if need be.
Also, your deck doesn't really have any control elements. Do you often have problems against opposing force of will or stifle?
That, and occasionally losing you the game, I suppose.
I echo Solpugid's comments about Shield Sphere and Co, they're pretty much better in every way than Kobolds. Unless you sideboard the savage Rohgahh of Kher Keep tech, I suppose.
Also, since you stated yourself that you spend the first 3 turns sculpting hand and playing lands, what happens when Thresh does the same thing for those turns and inevitably has FoW? You should find some way to make sure that your spells resolve.
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Originally Posted by Slay
Have you considered Culling the Weak? IT produces BBBB and Lich happens to cost BBBB. Oh and you have Kobalds anyway.
info.ninja
I Run Kobolds so that I can imprint them onto a Chrome Mox so I can cast either a Wild Cantor if need be or a Sudden Shock in the SB.
As for dealing with control decks, I keep my disruption mainly in the SB. I do this because I felt that in some matchups it might not be needed, such as Vial goblins, white weenie variants and any other random aggro matchup. Game 2 and 3 I side in Pact of Negation, Cabal Therapy and Unmask against control.
Last edited by Cavius The Great; 07-29-2007 at 05:02 PM.
Since you're squandering life points like there's no tomorrow as well, you need to let this deck be compared to Spanish Inquisition.
You seem to be a good 2 turns slower, and not noticably more resilent. Why exactly should we play this?
But of course. I am fond of one of the older ones:
//Mana
4 Land Grant
2 Bayou
4 Chrome Mox
4 Lotus Petal
4 Lion's Eye Diamond
4 Dark Ritual
4 Culling the Weak
4 Cabal Ritual
//Robots
4 Phyrexian Walker
4 Shield Sphere
2 Ornithopter
//Business
4 Infernal Contract
4 Cruel Bargain
4 Infernal Tutor
2 Ill-Gotten Gains
2 Diabolic Intent
//Win
3 Tendrils of Agony
1 Goblin Charbelcher
The Thopters and Intents are filler for want of anything better; some lists splash blue for Meditate or run Cabal Therapies in those slots. The second IGG is also debatable since the deck doesn't need it and it tends to suck in the most difficult match-ups.
I've actually tested a deck very similiar. I've tested Contract Tendrils extensively which is very similiar. I'll have to say this, Peach garden Lich is more consistent in the sense that it has a less of chance of fizzling. While Contract Tendrils and Spanish Inquisition can go off on the first turn, I would pick up and play Peach Garden Lich anyday due to it being more consistent. Sure, the clock is two turns slower, but wouldn't you want consistancy over speed anyways? A win is a win regardless of the turn you go off. That's just my two cents.
I'd try a single Grapeshot in place of a Brainfreeze. It helps aganist Meddling Mage and you should be able to cast 20 spells anyway.
Also Empty the warrens could be useful, both as a kill spell and as a creature generator. Drop 10 Goblins, draw 20 cards looks good. Just watch out, when casting the Peach Garden Oath, you don't want to deck yourself.
Even Tendrils could be useful, of course you can't win with it if you have less than 20 cards in library.A single one for 5-6 spells could be useful to draw cards to keep going.
Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist
Doesn't Children of Korlis work? It seems far superior to any other life-gain card when combined with Lich.
miLLe!!!!!
+ Living Wish / Eladamri's Call / Wordly Tutor - can all fetch both combo pieces, i.e. Academy Rector and Children.
miLLe!!!!!
This deck isn't meant to abuse Children of Korlis. That is a completely different deck. To be honest, I actually did consider Children of Korlis, but the deck is very tight as it is and needs to stay focused. Relying on zero casting cost creatures and one mana draw spells seems more consistant than a creature that has a bigger target on it's head than Sammy "The Bull" Gravano.
Other cards that got considered include Essense Warden and Soul Warden. Even those cards got axed, in the end, due to inconsistancy issues.
Last edited by Cavius The Great; 09-05-2007 at 01:22 PM.
I think children seems sweet in here. We do a monthly full proxy event, might run pgl there. Very rough but something like:
4 children of korlis
4 shield sphere
1 xantid swarm
1 wild cantor
1 dryad arbor
2 gsz
4 cabal therapy
4 lich
4 pattern of rebirth
4 cruel bargain
2 griselbrand
2 tendrils of agony
2 peach garden oath
1 sylvan library
4 lotus petal
3 chrome mox
4 dark ritual
4 culling the weak
2 badlands
2 bayou
4 verdant catacombs
4 windswept heath
1 phyrexian tower
consider running 1 veteran explorer (you'll have to fit 2 basics in there, but prob worth it.)
-rob
How do you tutor Lich?
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