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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

  1. #261
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Ace/Homebrew View Post
    Or Return to Theros 'devotion matters' plants. Or both... Probably both
    Don't jinx it. Bringing back Elspeth from the Underworld to fight Phyrexians might very well be a future plot past the Ravnica Bolas final.

  2. #262
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post
    Don't jinx it.
    Sorry! Here's what I meant to say:

    Quote Originally Posted by Ace/Homebrew
    Or Return to Shadowmoor Chroma plants. Or both... Probably both

  3. #263

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post


    I wonder what pushes WotC to do those terrible mana requirements. It's an Elf, so Symbiote shenanigans would be great, but that mana requirements are terrible, especially with DRS gone.
    So it's a worse Eternal Witness that gets +1/+3 in exchange for -1 +BB in the casting cost. Dunno, not super pumped for it.

    EDIT: one theory on the more and more ridiculous casting costs is WotC is trying to cut back on the splashability of cards in light of just how stupid good fetch/dual manabases are.

    EDIT2: wait wait wait wait, why is no one talking about MoulderHulk? That thing is Legacy playable AF.

    Moulderhulk 7GB
    Creature - Zombie Fungus
    Uncommon
    Undregrowth - costs 1 less for every critter in your yard
    When ~this~ etb, put target land from your graveyard onto the battlefield
    6/6

    Like, that's huge, in the right deck, this is BG: wasteland something. Plus lots of other uses. Could fit into a Jund Hollow One shell really easily. Might also work well in a G/b 2G type shell. Tons of potential with this one. That ability is huge, as is the low cost and big body. Hmm, maybe in Slide?

  4. #264
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    Moulderhulk 7GB
    Creature - Zombie Fungus
    Uncommon
    Undregrowth - costs 1 less for every critter in your yard
    When ~this~ etb, put target land from your graveyard onto the battlefield
    6/6


    Technically it's a Fungus Zombie...

  5. #265
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    EDIT2: wait wait wait wait, why is no one talking about MoulderHulk? That thing is Legacy playable AF.

    Moulderhulk 7GB
    Creature - Zombie Fungus
    Uncommon
    Undregrowth - costs 1 less for every critter in your yard
    When ~this~ etb, put target land from your graveyard onto the battlefield
    6/6

    Like, that's huge, in the right deck, this is BG: wasteland something. Plus lots of other uses. Could fit into a Jund Hollow One shell really easily. Might also work well in a G/b 2G type shell. Tons of potential with this one. That ability is huge, as is the low cost and big body. Hmm, maybe in Slide?
    Which deck puts enough creatures in the yard AND wants to play this? At least in Legacy? for a 6/6 with card advantage is sexy, but the setup requirements are pretty step imho, unless you're playing something like Dredge. And then you're still dependent on the GY.

  6. #266

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post
    Which deck puts enough creatures in the yard AND wants to play this? At least in Legacy? for a 6/6 with card advantage is sexy, but the setup requirements are pretty step imho, unless you're playing something like Dredge. And then you're still dependent on the GY.
    BRB brewing up the world's fairest dredge deck.

  7. #267

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I think a Jund version of Hollow One absolutely wants Molderhulk. Zombardment and Vengevine also spring to mind.

  8. #268
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by morgan_coke View Post
    I think a Jund version of Hollow One absolutely wants Molderhulk.
    Loses to Ghoultree.

  9. #269

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I think both decks would just prefer anglers.

  10. #270
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    Apparently, they forgot the "until end of turn" on Invert.

    https://twitter.com/mtgaaron/status/1040007433874100224

    Great quality control you got there, WotC.

  11. #271

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    As a sidenote, invent is a way to get Enter the Infinite via Cunning Wish.

  12. #272

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    If you can go Sorcery speed and have Cunning Wish around, then Eladamri’s Call into Emrakul is normally the same and occupies less slots.

  13. #273

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Poron View Post
    If you can go Sorcery speed and have Cunning Wish around, then Eladamri’s Call into Emrakul is normally the same and occupies less slots.
    You could always use invent to get both Cunning Wish and Enter the Infinite, then cast your second cunning wish for whatever it takes to solve any problem you have on the stack or board (Trickbind or some bounce spell) and then go sorcery.

  14. #274
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    That's a weird P/T for a red card . Other than that - probably too expensive to play with the free spells.

  15. #275

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance


  16. #276

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by BenBleiweiss View Post
    That is pretty freaking sweet

  17. #277

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Cire View Post
    That's a weird P/T for a red card .


  18. #278
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance


    Not to snipe from Ben, but in case that image link never comes back, here it is sourced from Wizard's themselves.

    When is this better than Snapcaster Mage? Casting it without a target in mind seems bonkers, so the surveil isn't a big upside.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  19. #279

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    This card is super nice indeed. The filtering effect before choosing the spell is sweet. Also, if I understand this correctly, it does not give flashback. So you can target force of will and pay it by pitching a blue card for instance. It won't fit in many deck because of the UU cost, but I do like the design overall.

  20. #280

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by PirateKing View Post

    Not to snipe from Ben, but in case that image link never comes back, here it is sourced from Wizard's themselves.

    When is this better than Snapcaster Mage? Casting it without a target in mind seems bonkers, so the surveil isn't a big upside.
    If you EoT it, then it sets up your next draw phase. Also dumps garbage put on top of library from Brainstorm into your yard. It's not a draw, so in Miracles you could use it to set up a Terminus by targeting a BS or something in your yard too.

    Don't think I like the UU cc tho.

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