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Thread: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

  1. #401

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I am struck by the number of creative cards in this set, very nice, but there are only so many original ideas that can be put into cards before it becomes near impossible to think of new ones, but I like how this set is a nice break from the recent sets which seemed to not have enough cards that do not feel fresh, new, and exciting, rather recycled and tweaked versions of mechanics we've already seen. Enjoy it while it lasts.

  2. #402
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by SpatulaOfTheAges View Post
    Is this good in Belcher?
    Definitively worth testing. It should draw (nearly) your whole library, making tons of mana and find Belcher.

  3. #403
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by sco0ter View Post
    Definitively worth testing. It should draw (nearly) your whole library, making tons of mana and find Belcher.
    every spirit guide would cost 3 mana or else it would be stuck on top of deck. land grant cannot be cast from top of library with alternate cost.

    i think this card is more likely to be some kind of value card. it likely won't get used effectively in any kind of combo deck, but could be great for something like burn or something more midrangey.

    would love to see this card if you're flooded with lands in burn. if it resolves you untap and you're likely to cast several spells. i think you can even cast fireblast from the top of library, so that's cool.

    not sure what matchups burn struggles against besides combo, but it could be okay.

    mono red chalice decks could also run it as a singleton since it can help "draw" several cards per turn. (again simian spirit guide is kind of lousy here. does exiling it from your hand for mana count as "playing it"? for when you draw it the following turn)
    -rob

  4. #404
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    It's a shitty Johnny card that costs way too much, asks too much, and does too little. It's one of those cards that excites you for all of a minute before you realize it will never be good , not even in casual EDH, because it has been intentionally gimped. It's purpose isn't to be good or see widespread play, but to tickle the brains of the playerbase, especially the more casual, trusting ones.

  5. #405
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I predict Experimental Frenzy annoys more people than any other card in recent memory. Carefully setting up your top x cards with Scroll Rack is going to be annoying for opponents to watch turn after turn.
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by mistercakes View Post
    every spirit guide would cost 3 mana or else it would be stuck on top of deck. land grant cannot be cast from top of library with alternate cost.

    i think this card is more likely to be some kind of value card. it likely won't get used effectively in any kind of combo deck, but could be great for something like burn or something more midrangey.
    Right, sorry. Totally forgot about that.

    @Finn: Even if you setup 2-3 cards with Scroll Rack, you still can't cast from your hand. Not very exciting.

  7. #407

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Barook View Post


    Scroll Rack has just found a new friend.
    Recross the Path with no lands
    Proteus Staff with no creatures

  8. #408

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by mistercakes View Post
    land grant cannot be cast from top of library with alternate cost.
    I'm not so sure I agree 100% with your police with there, Lou

  9. #409
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Well it does say reveal from your hand...
    -rob

  10. #410

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by mistercakes View Post
    Well it does say reveal from your hand...
    I don't see that "from" on gatherer.

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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Ah sweet, so it just says reveal your hand, not reveal it. That's pretty cool. So just the spirit guides and burning wish is awful with the Enchantment.
    -rob

  12. #412

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by mistercakes View Post
    So just the spirit guides and burning wish is awful with the Enchantment.
    701.13b does not cover activated abilities. So you can still exile from your hand, just don't get them stuck on top.

  13. #413
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Thats an improvement then. Any innovation is welcome :)
    -rob

  14. #414

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    The surveil cards that they've spoiled so far aren't good enough for it, but you could try Experimental Frenzy + Enhanced Surveilance

    There might also be a scry pile with cards like

    Artificer's Assistant/Contraband Kingpin
    and
    Mystic Speculation/Reason//Believe/Serum Visions

    I predict Experimental Frenzy annoys more people than any other card in recent memory. Carefully setting up your top x cards with Scroll Rack is going to be annoying for opponents to watch turn after turn.
    Yeah, this seems like a card that can create tedious play patterns.

    If you want to get really annoying, there's probably some way to do it with Library of Leng and looting stuff like Burning Inquiry and Breakthrough.

  15. #415

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I don't know why we're trying to break this card when Hazorets undying fury is already out there

  16. #416
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Full spoiler is up for anyone interested. Doubt anything super playable left but who knows
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  17. #417
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Quote Originally Posted by Megadeus View Post
    Full spoiler is up for anyone interested. Doubt anything super playable left but who knows
    Nothing stood out, but I wasn't viewing with Pauper, Brawl, or Standard in mind.

  18. #418
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    I might be missing a card or two but I think these have been the cards discussed as potentially Legacy playable at some point, with the questionable ones towards the end.


  19. #419

    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    Just saw this one:

    Selective Snare
    Sorcery
    XU
    Return X target creatures of the type of your choice to their owners hands.

    Seems pretty strong vs. creature decks. It's always a bad unsummon for 1U, but bouncing two or three specific dudes for 3 or 4 mana seems playable, if niche.

  20. #420
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    Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance



    Probably not too playable other than #goesinnicfit but it is an extreme upgrade over Fleshbag Marauder and others, if there was ever a niche slot where this effect was needed.

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